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(TF2) Weird problem that just popped up for a few users including me
#1
So, for the past few days, I've been running a private TF2 server for MVM. Everything was going amazing...until last night. Suddenly, my server was LAN-only. Nothing was changed, and from a few other threads on the Steam forums, it looks like I'm not the only one with this problem.


Code:
66.7 fps  0/32 on map        mvm_decoy
Console initialized.
Game.dll loaded for "Team Fortress"
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "C:\Program Files (x86)\Steam\steamapps\ringmaster
x\source 2007 dedicated server\tf\replay\server\tmp\" ...no files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 32
Network: IP 192.168.1.13, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file server.cfg
SoundEmitter:  adding map sound overrides from scripts/mvm_level_sounds.txt [138
4 total, 1334 replacements, 60 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/mvm_level_sound_tweaks.tx
t [11 total, 11 replacements, 11 duplicated replacements]
material models/player/items/all_class/all_class_ring_setting has a normal map a
nd $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

Invalid wave number
Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
exec banned_user.cfg: file size larger than 1 MB!
exec banned_ip.cfg: file size larger than 1 MB!
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Server logging enabled.
Server logging data to file logs\L0821004.log
L 08/21/2012 - 05:29:09: Log file started (file "logs\L0821004.log") (game "C:\P
rogram Files (x86)\Steam\steamapps\ringmasterx\source 2007 dedicated server\tf")
(version "5028")
Unknown command "mp_autoteambalance_delay"
Unknown command "mp_autoteambalance_warning_delay"
L 08/21/2012 - 05:29:09: server_cvar: "mp_stalemate_enable" "1"
L 08/21/2012 - 05:29:09: server_cvar: "mp_timelimit" "35"
L 08/21/2012 - 05:29:09: server_cvar: "decalfrequency" "30"
'mvm_decoy.cfg' not present; not executing.
Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTIC
IPATING)
Connection to Steam servers successful.
   Public IP is 72.224.203.194.
Assigned anonymous gameserver Steam ID [A-1:1400975363(3059)].
VAC secure mode is activated.
Connection to game coordinator established.
Current item schema is up-to-date with version 3E2F01F3.
Received auth challenge; signing into gameserver account...
L 08/21/2012 - 05:29:11: Received auth challenge; signing into gameserver accoun
t...
Game server authentication: SUCCESS! Standing: Good. Trend: Steady
L 08/21/2012 - 05:29:11: Game server authentication: SUCCESS! Standing: Good. Tr
end: Steady
L 08/21/2012 - 05:29:11: server_cvar: "sv_registration_message" ""
L 08/21/2012 - 05:29:11: server_cvar: "sv_registration_successful" "1"
L 08/21/2012 - 05:29:11: server_cvar: "sv_tags" "_registered,increased_maxplayer
s,mvm"

And, when I join the server, this is in the in-game console:

Quote:WARNING: Port 27015 was unavailable - bound to port 27016 instead
WARNING: Port 27005 was unavailable - bound to port 27006 instead
WARNING: Port 27020 was unavailable - bound to port 27021 instead
Network: IP 192.168.1.13, mode MP, dedicated No, ports 27016 SV / 27006 CL

Thinking this was the problem, I rechecked the ports. Nothing was different, the same configuration I used when it was working was still there:

[Image: koGLV.png]

How can I fix this?
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