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Problem with CS:GO Server since today's update
#1
Before today's update, I had no trouble connecting to my dedicated server, but now, I cannot connect to the server, and I would assume other people cannot either. When connecting to the server from within the game, it begins connecting, and then shows a blank screen. In the console, this comes up:



Connecting to public(142.4.208.117:27015) ...
38.091: Sending UDP connect to public IP 142.4.208.117:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 142.4.208.117:27015
Grace request retry for unreserved server...
Retrying public(142.4.208.117:27015) ...
38.158: Sending UDP connect to public IP 142.4.208.117:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 142.4.208.117:27015
Server approved grace request...
Retrying connection to 142.4.208.117:27015, server requires lobby reservation but is unreserved.
Received game details information from 142.4.208.117:27015...
CGCClientJobStartMatchmaking: Matchmaking timed out talking to ranking server, it may be down. Will attempt to matchmake anyway.
[MM] Sending reservation request to 142.4.208.117:27015
[MM] Sending reservation request to 142.4.208.117:27015


The key thing to notice here is that it says "server requires lobby reservation but is unreserved." Now, I have checked online for people who have this error, and they recommend disabling some switch such as sv_lobby...something. I used this, and this doesn't seem to exist in CS:GO. Does anyone know what the issue might be?
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#2
Had the same issue. Turns out to be a mapgroup issue. You need to assign a proper mapgroup to the server.
Also, if you look at gamemodes.txt, they appear to have removed the default mapgroups like mg_allclassic, so you will have to construct your own.

My command line (on Windows):
srcds.exe -console -game csgo -tickrate 66 +fps_max 75 +maxplayers 32 -port 27030 -usercon +game_type 0 +game_mode 0 +mapgroup mg_deathmatch +map de_dust2_se

My gamemodes_server.txt:
Code:
"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "casual"
                {
                    "convars"
                    {
                        "mp_friendlyfire"    "0"
                        "mp_maxrounds" "100"
                        "mp_timelimit" "45"
                        "mp_roundtime" "45"
                    }

                    "mapgroupsMP"
                    {
                        "mg_deathmatch" ""
                    }
                }
            }    
        }
    }

    "mapgroups"
    {
        "mg_deathmatch"
        {
            "name"            "mg_deathmatch"
            "maps"
            {
                "de_dust2_se" ""
            }
        }
    }
}
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