08-07-2012, 09:12 AM (This post was last modified: 08-10-2012, 12:46 PM by Krinkleneck.)
All right I will just begin here with my system settings and specifications.
Windows XP 32bit SP3
SRCDS with metamod and sourcemod
AMD Turion X2 64 (the rest of the computer can't handle 64 bit)
3GB DDR2-SDRAM
SRCDS GAMES AS FOLLOWS
Team Fortress 2
Team Fortress 2: Beta Edition
Half life 2 Deathmatch
my start up sequence is in a batch file which reads orangebox\srcds.exe -console -game tf +map ctf_2fort +maxplayers 24
end All games run fine on their own without custom content, but with it trickles the download. So I installed HFS, and I set it to port 80. It is its own full on webserver that reaches the internet and everything. I had friends ping it and it registers outside of a lan connection *Woo*. I put it to go to the address which it perfectly goes to. It shoots the download across much faster than if I had it set on trickle. At the end of the download it disconnects me and says you don't have cp_2fort.bsp. This is what I was downloading. Is this a port error or some kind of IP error?
// Contact email for server sysop
sv_contact Krinkleneck@tormail.org
// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0
// Rcon Settings //
// Password for rcon authentication
rcon_password
// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 30
// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 3
// Log Settings //
// Enables logging to file, console, and udp < on | off >.
log on
// Log server information to only one file.
sv_log_onefile 0
// Log server information in the log file.
sv_logfile 1
// Log server bans in the server logs.
sv_logbans 1
// Echo log information to the console.
sv_logecho 1
// Rate Settings //
// Frame rate limiter
fps_max 60000
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000
// Minimum updates per second that the server will allow
sv_minupdaterate 10
// Maximum updates per second that the server will allow
sv_maxupdaterate 66
// Download Settings //
// Allow clients to upload customizations files
sv_allowupload 1
// Allow clients to download files
sv_allowdownload 0
// Maximum allowed file size for uploading in MB
net_maxfilesize 250
// Team Balancing //
// Enable team balancing
mp_autoteambalance 1
// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 15
// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 5
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1
mp_disable_respawn_times 1
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1
// Time after round win until round restarts
mp_bonusroundtime 8
// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
//Enable sudden death
mp_stalemate_enable 1
// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300
// game time per map in minutes
mp_timelimit 9001
// Client CVARS //
// Restricts spectator modes for dead players
mp_forcecamera 0
// toggles whether the server allows spectator mode or not
mp_allowspectators 1
// toggles footstep sounds
mp_footsteps 1
// toggles game cheats
sv_cheats 0
// After this many seconds without a message from a client, the client is dropped
sv_timeout 90000000000000000000000
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 1500
// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2
// time (seconds) between decal sprays
decalfrequency 2
// Communications //
// enable voice communications
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 1
// amount of time players can chat after the game is over
mp_chattime 10
You only need cp_2fort.bsp.bz2 file on the fast download server. You don't need cp_2fort.bsp to be on there. I think it is getting confused on what to download. You can give it a try if it works.
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