I am having issues setting up a windows CS Source server. I have done 3 fresh installs on 3 different PC's. 2 with Windows 7 64 bit and one with windows XP Pro will all updates and service packs applied.
On all 3 machines I get the same issue. The server will start and run through one round of play. WHen the server changes levels it crashes. I get the Memory could not be read error along with this in the server window:
There are no mods installed, no firewall and the AV software has been disabled. All 3 were fresh downloads using the hldsupdatetool.exe. Here is the server.cfg file:
07-15-2012, 05:49 PM (This post was last modified: 07-15-2012, 05:53 PM by Ghost Assassin.)
What's the map rotation or mapcycle.txt for the server?
What's in the maplist.txt and mapcycle.txt?
Have you tried running the server with an empty server.cfg?
Have you tried a different map besides de_port such as de_dust2?
Did you specify the -ip and -port in the startup line?
You startup line should look something like this.
For example,
F:\SRCDS\srcds.exe -console -game cstrike -tickrate 33 -ip 19.155.2.10 -port 27015 -maxplayers 10 +map de_dust2
If the server does not crash when changing map, the problem might be the server.cfg. If the server crashes without anything set in the server.cfg, then it must be something else. You can try deleting the InstallRecord.blob file so when you run the updater again, it will go through every file to see if it's there or update it.
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I made a blank server.cfg with only an rcon password to change levels. That worked good so it is something in the config file. I used the server.cfg creator at cstrike planet to create the above config file. I'll figure out what it was by process of elimination.
07-16-2012, 03:42 PM (This post was last modified: 07-16-2012, 03:45 PM by Ghost Assassin.)
I think these values for these commands need to be different. It could have possibly caused the server crash. From my experience running installing and running servers, both shouldn't be set to 0. These are responsible for sending/defining the max/min of data/packets to the client from the server to either download maps/connecting to the server.
sv_minrate 0
sv_maxrate 0
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I'd love to know the outcome of this. Please report back if changing the rate values Ghost Assassin suggested fixed your problem.
Thanks.
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