07-08-2012, 09:51 AM
Okay, so I have gone to the moon and back trying to get my Team Fortress 2 server to be up and running to the public and for myself, and I've had multiple problems and multiple ways suggested to fix them, some work, some do not. But in the end, I still can't get other players to join. I'm not really sure what the physical problem is here, so I am going to supply this post with as much information as I can about my server, and my port-forwarding to see if it helps. Please contact me if you need anymore screen-shots or info to help fix this problem. Btw, I can join, but others cannot.
Here is my Server running....and it says that the port 27015 is unavailable.
http://i50.tinypic.com/y2ujt.png
Here is my server start-up batch file...
Here is my server.cfg config file.
Here is my port forwarding:
http://i49.tinypic.com/2aj5o2b.png
Here is what my port checker says for protocol UDP, (For TCP, it says that the port is open), and I believe the thing that is blocking the port, is the game, Team Fortress 2, itself...which is weird, because I have the game running on a different port.
http://i50.tinypic.com/2yo1f13.jpg
And here are my launch properties for Team Fortress 2. Showing that TF2 is using the port 27006, and not 27015. (Default should be 27005, right?)
http://i45.tinypic.com/2hwofhe.png
Here is the information I get when typing "Netstat -an"
I notice that the port "0.0.0.0" is active for the ports I need, and I've gone through the steps on how to fix that problem, and still no luck.
And finally, here is what I get when typing the general command "ipconfig"
http://i49.tinypic.com/2mea6c9.png
This is all the info that I can think of to supply, but PLEASE feel free to ask me if you need me to check something in order to help fix this. Thank you all SO MUCH in advance.
Here is my Server running....and it says that the port 27015 is unavailable.
http://i50.tinypic.com/y2ujt.png
Here is my server start-up batch file...
Code:
c:\SRCDS\orangebox\srcds.exe -console -game tf +hostport 27015 +tv_port 27021 +maxplayers 10 +map cp_orange_x3_dc5c
Here is my server.cfg config file.
Code:
// Team Fortress 2 Server Configuration File, To be used with TF2 only!
// Server Name
hostname "Team Fortress 2"
// Rcon Cvars
rcon_password "" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications
// Server Password
sv_password "" // Password protects server
// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over
mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.
// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world
//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow
Here is my port forwarding:
http://i49.tinypic.com/2aj5o2b.png
Here is what my port checker says for protocol UDP, (For TCP, it says that the port is open), and I believe the thing that is blocking the port, is the game, Team Fortress 2, itself...which is weird, because I have the game running on a different port.
http://i50.tinypic.com/2yo1f13.jpg
And here are my launch properties for Team Fortress 2. Showing that TF2 is using the port 27006, and not 27015. (Default should be 27005, right?)
http://i45.tinypic.com/2hwofhe.png
Here is the information I get when typing "Netstat -an"
Code:
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Chandler>netstat -an
Active Connections
Proto Local Address Foreign Address State
TCP 0.0.0.0:80 0.0.0.0:0 LISTENING
TCP 0.0.0.0:135 0.0.0.0:0 LISTENING
TCP 0.0.0.0:445 0.0.0.0:0 LISTENING
TCP 0.0.0.0:554 0.0.0.0:0 LISTENING
TCP 0.0.0.0:2869 0.0.0.0:0 LISTENING
TCP 0.0.0.0:3306 0.0.0.0:0 LISTENING
TCP 0.0.0.0:5357 0.0.0.0:0 LISTENING
TCP 0.0.0.0:10243 0.0.0.0:0 LISTENING
TCP 0.0.0.0:11102 0.0.0.0:0 LISTENING
TCP 0.0.0.0:28730 0.0.0.0:0 LISTENING
TCP 0.0.0.0:37678 0.0.0.0:0 LISTENING
TCP 0.0.0.0:49152 0.0.0.0:0 LISTENING
TCP 0.0.0.0:49153 0.0.0.0:0 LISTENING
TCP 0.0.0.0:49154 0.0.0.0:0 LISTENING
TCP 0.0.0.0:49156 0.0.0.0:0 LISTENING
TCP 0.0.0.0:49157 0.0.0.0:0 LISTENING
TCP 0.0.0.0:49159 0.0.0.0:0 LISTENING
TCP 127.0.0.1:5354 0.0.0.0:0 LISTENING
TCP 127.0.0.1:5354 127.0.0.1:49155 ESTABLISHED
TCP 127.0.0.1:5939 0.0.0.0:0 LISTENING
TCP 127.0.0.1:10000 0.0.0.0:0 LISTENING
TCP 127.0.0.1:27015 0.0.0.0:0 LISTENING
TCP 127.0.0.1:27015 127.0.0.1:49196 ESTABLISHED
TCP 127.0.0.1:49155 127.0.0.1:5354 ESTABLISHED
TCP 127.0.0.1:49196 127.0.0.1:27015 ESTABLISHED
TCP 192.168.1.3:139 0.0.0.0:0 LISTENING
TCP 192.168.1.3:27016 0.0.0.0:0 LISTENING
TCP 192.168.1.3:49259 63.111.29.135:5222 ESTABLISHED
TCP 192.168.1.3:49341 64.4.23.151:40045 ESTABLISHED
TCP 192.168.1.3:49350 78.141.179.12:12350 ESTABLISHED
TCP 192.168.1.3:49459 64.4.61.72:443 ESTABLISHED
TCP 192.168.1.3:55763 208.94.0.61:80 CLOSE_WAIT
TCP 192.168.1.3:56058 54.240.170.7:80 ESTABLISHED
TCP 192.168.1.3:56064 54.240.170.13:80 ESTABLISHED
TCP 192.168.1.3:56118 74.125.227.142:80 ESTABLISHED
TCP 192.168.1.3:56120 209.17.68.209:80 ESTABLISHED
TCP 192.168.1.3:56122 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56123 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56124 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56126 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56127 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56129 69.194.143.77:80 ESTABLISHED
TCP 192.168.1.3:56131 63.235.36.131:80 ESTABLISHED
TCP 192.168.1.3:56137 74.125.227.59:80 ESTABLISHED
TCP 192.168.1.3:56147 74.125.227.155:80 ESTABLISHED
TCP 192.168.1.3:56168 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56235 23.66.230.115:80 ESTABLISHED
TCP 192.168.1.3:56236 23.66.230.115:80 ESTABLISHED
TCP 192.168.1.3:56244 209.17.68.209:80 ESTABLISHED
TCP 192.168.1.3:56246 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56252 23.67.243.67:80 TIME_WAIT
TCP 192.168.1.3:56341 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56342 209.17.68.209:80 ESTABLISHED
TCP 192.168.1.3:56343 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56344 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56345 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56346 23.66.230.242:80 TIME_WAIT
TCP 192.168.1.3:56347 209.17.68.209:80 TIME_WAIT
TCP 192.168.1.3:56349 23.66.230.242:80 TIME_WAIT
TCP 192.168.1.3:56476 209.17.68.209:80 ESTABLISHED
TCP 192.168.1.3:56523 216.250.63.1:80 ESTABLISHED
TCP 192.168.1.3:56531 72.247.242.48:80 ESTABLISHED
TCP 192.168.1.3:56540 209.17.68.209:80 ESTABLISHED
TCP 192.168.1.3:56567 66.115.174.8:80 CLOSE_WAIT
TCP 192.168.1.3:56587 192.168.1.1:80 ESTABLISHED
TCP 192.168.1.3:56589 50.17.229.53:80 ESTABLISHED
TCP 192.168.1.3:56591 107.20.218.118:80 ESTABLISHED
TCP [::]:80 [::]:0 LISTENING
TCP [::]:135 [::]:0 LISTENING
TCP [::]:445 [::]:0 LISTENING
TCP [::]:554 [::]:0 LISTENING
TCP [::]:2869 [::]:0 LISTENING
TCP [::]:3306 [::]:0 LISTENING
TCP [::]:3587 [::]:0 LISTENING
TCP [::]:5357 [::]:0 LISTENING
TCP [::]:10243 [::]:0 LISTENING
TCP [::]:28730 [::]:0 LISTENING
TCP [::]:49152 [::]:0 LISTENING
TCP [::]:49153 [::]:0 LISTENING
TCP [::]:49154 [::]:0 LISTENING
TCP [::]:49156 [::]:0 LISTENING
TCP [::]:49157 [::]:0 LISTENING
TCP [::]:49159 [::]:0 LISTENING
UDP 0.0.0.0:1900 *:*
UDP 0.0.0.0:3544 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:5004 *:*
UDP 0.0.0.0:5005 *:*
UDP 0.0.0.0:5355 *:*
UDP 0.0.0.0:11102 *:*
UDP 0.0.0.0:26901 *:*
UDP 0.0.0.0:27005 *:*
UDP 0.0.0.0:27006 *:*
UDP 0.0.0.0:27015 *:*
UDP 0.0.0.0:27016 *:*
UDP 0.0.0.0:27020 *:*
UDP 0.0.0.0:27021 *:*
UDP 0.0.0.0:28730 *:*
UDP 0.0.0.0:37678 *:*
UDP 0.0.0.0:50357 *:*
UDP 0.0.0.0:50359 *:*
UDP 0.0.0.0:50361 *:*
UDP 0.0.0.0:52071 *:*
UDP 0.0.0.0:52807 *:*
UDP 0.0.0.0:61671 *:*
UDP 0.0.0.0:61672 *:*
UDP 0.0.0.0:61673 *:*
UDP 0.0.0.0:64299 *:*
UDP 0.0.0.0:64888 *:*
UDP 127.0.0.1:1900 *:*
UDP 127.0.0.1:44301 *:*
UDP 127.0.0.1:49763 *:*
UDP 127.0.0.1:50364 *:*
UDP 127.0.0.1:52893 *:*
UDP 127.0.0.1:55441 *:*
UDP 127.0.0.1:56105 *:*
UDP 127.0.0.1:59296 *:*
UDP 127.0.0.1:62169 *:*
UDP 127.0.0.1:64296 *:*
UDP 127.0.0.1:64297 *:*
UDP 127.0.0.1:64886 *:*
UDP 127.0.0.1:64887 *:*
UDP 192.168.1.3:137 *:*
UDP 192.168.1.3:138 *:*
UDP 192.168.1.3:1900 *:*
UDP 192.168.1.3:5353 *:*
UDP 192.168.1.3:55440 *:*
UDP 192.168.1.3:55819 *:*
UDP 192.168.1.3:56104 *:*
UDP [::]:3540 *:*
UDP [::]:3702 *:*
UDP [::]:3702 *:*
UDP [::]:3702 *:*
UDP [::]:3702 *:*
UDP [::]:5004 *:*
UDP [::]:5005 *:*
UDP [::]:5355 *:*
UDP [::]:28730 *:*
UDP [::]:50358 *:*
UDP [::]:50360 *:*
UDP [::]:50362 *:*
UDP [::]:64889 *:*
UDP [::1]:1900 *:*
UDP [::1]:5353 *:*
UDP [::1]:55439 *:*
UDP [fe80::f8a2:d5cd:dbb3:1f82%11]:1900 *:*
UDP [fe80::f8a2:d5cd:dbb3:1f82%11]:55438 *:*
C:\Users\Chandler>
I notice that the port "0.0.0.0" is active for the ports I need, and I've gone through the steps on how to fix that problem, and still no luck.
And finally, here is what I get when typing the general command "ipconfig"
http://i49.tinypic.com/2mea6c9.png
This is all the info that I can think of to supply, but PLEASE feel free to ask me if you need me to check something in order to help fix this. Thank you all SO MUCH in advance.