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zBlock & 100 tick
#1
Hi, I've modified the "server.dll" to make the server run at 100-tick.

When I start the server, it says:
"[zBlock] This server has been modified in a way which is not supported (Unloading)"

Then zBlock is unloaded, and I can't use it with my current server.

Is there a way to make this work? (or force zBlock to run?)

~Oddisews
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#2
First of all why would you modify your server.dll in anyway. There is absolutely no point in having a 100 tick server. It's going to cause nothing but problems. IMO

zBlock only supports pure servers. If you go and modifying your core files they're just going to deny you.

If you really want a safe way to get 100 tick, even though there is no point, you want to get the tickrate_enabler. I'm not going to give you a link, but you can find it easily on google.
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#3
Of what you say here I can say that you havent played CS:S a lot. When you bhop and spray with a fast weapon, the 100-tick make it easyer and more accurate. If you play 500 hours on a 66-tick and 500 with 100-tick you can notice the difference easly. There is a reason that many surf server have this. The hitbox-delay also gets smaller, means it's more fair playing. I could use much more time to explain but I don't think you would care anyway.

And this tickrate enabler doesn't work anymore.

Anyone else that got some proposals?
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#4
Why would you alter the tickrate? The CEngine() has various serverside animations that are hard coded on 66hz, and the network stack expects packets to come in at least 1000/66ms, and there's another side effect, the timers in the engine are also hard coded in MANY places to run at 66hz.. Once you change it to 100hz, timers run faster and you'll break tons of shit.


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#5
As I said; the game gets more accurate. Like when you spray with AK-47 or any other weapon, it does the gameplay more smooth. Bhop also gets easier.
And with my crappy internet connection, the packetloss gets smaller, dunno why.. Look at this: http://i42.tinypic.com/11c4i7s.png
It's in Norwegian, but it's simply just that 8 of my shots actuallt hittet the player, but the server only registrated 4 of them. This is because of packetloss and hitbox delay. The lerp (cl_interp, hitbox delay) gets lower on a 100-tick server, making the game more accurate, as I've already mentioned.

Sorry for my bad english, hope you understand.
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#6
(06-12-2012, 08:24 AM)oddisews Wrote:  Of what you say here I can say that you havent played CS:S a lot. When you bhop and spray with a fast weapon, the 100-tick make it easyer and more accurate. If you play 500 hours on a 66-tick and 500 with 100-tick you can notice the difference easly. There is a reason that many surf server have this. The hitbox-delay also gets smaller, means it's more fair playing. I could use much more time to explain but I don't think you would care anyway.

And this tickrate enabler doesn't work anymore.

Anyone else that got some proposals?

You do not need 100 tick to bhop. I run a surf server and a bunny hop server. All that 100 tick will do is cause random spikes. Plus valve recently added in a command that turns bunny hoping on, allowing people to bunnyhop a lot easier.

You obviously have no idea what to do with game servers.
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#7
Everybody has their own playing preference. No sense in arguing over it.

Anyway...
zBlock will not work on DLL modified servers. Sorry :C
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#8
lmfao,

100 tick does not make it more accurate. In fact, it makes it less accurate, as you lower the consistency. Sure it may feel like it "regs" better, well that's because everything is out of sync. You want a good server? Play on 66tick, and host a lan tournament where interpolation is less of an issue as all players' pings are the same.
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