SRCDS Steam group


[resolved] tf2 server for charity
#1
Hi everybody,

i'm hosting a tf2 server in my school to let people play it and donate money. But i'm having a problem configuring the whole thing..

What i want is a server that automaticly switches between maps and that ends every map after 15 minutes(because the students pay 1 euro to play for 15 minutes and then the game has to end), so i don't want it to end the game before 15 minutes

thx.

btw: this is the config i have right now:
Code:
// General Settings //

mp_respawnwavetime 5

// Hostname for server.
hostname "Gaming for life"

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 20

// Maximum number of rounds to play before server changes maps
mp_maxrounds 2

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 1

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip



// Contact & Region //

// Contact email for server sysop
sv_contact thibault_molleman@hotmail.com

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 3



// Rcon Settings //

// Password for rcon authentication
rcon_password ********

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5



// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1



// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66



// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 0

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15



// Team Balancing //

// Enable team balancing
mp_autoteambalance 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1



// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 0

// game time per map in minutes
mp_timelimit 7,5


// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time (seconds) between decal sprays
decalfrequency 30



// Communications //

// enable voice communications
sv_voiceenable 0

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1
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#2
why are u doing this in school ?
Reply
#3
So people can play tf2 and pay to do it... That money goes to charity
Reply
#4
>charity
More like candy and computer-parts for yourself.

ANYHOW.
Code:
mp_maxrounds 0
mp_timelimit 15
mp_winlimit 0
mp_fraglimit 0

Have fun.
Reply
#5
(02-15-2012, 01:39 AM)Mike Wrote:  >charity
More like candy and computer-parts for yourself.

ANYHOW.
Code:
mp_maxrounds 0
mp_timelimit 15
mp_winlimit 0
mp_fraglimit 0

Have fun.

thx, btw, it really is for charity
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