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Best l4d2 rates and can i handle it?
#1
I just got a l4d2 server.
I need to know the best rates for it such as sv_minrate and sv_maxrate.etc
And can i handle it?
servers on the machine:
1 css minigames server
2 tf2 orange x3 servers
2 quake servers
1 l4d2 server(ofcourse)

l4d2 server: 16 player coop expert. z_mob_max_size is 60 and min is 30 and max infected is 6 and max tanks is 3

machine specs:
Code:
Processor: Intel® Xeon® Processor E3-1270
(8M Cache, 3.40 GHz)
ram: 4 gb
internet speed: 100 mbps

Processor link: http://ark.intel.com/products/52276

Please tell me what you think Smile

EDIT 2:
It looks like sv_maxrate only goes up to 30000 O.o
Says it's the max and i set mine to 70000 and it goes to 30000 every time Sad
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#2
That looks fun. Smile - it will be no problem for the processor at all, the sandy bridge processors are really powerful with srcds. I would set the minrate to around 10k and the maxrate to around 50-100k. Just remember if you then start to get tickdrops in intense situations, it might be the rate, and i also think that people themselves will need to set their rates. Smile
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#3
(11-20-2011, 08:57 PM)lol554 Wrote:  That looks fun. Smile - it will be no problem for the processor at all, the sandy bridge processors are really powerful with srcds. I would set the minrate to around 10k and the maxrate to around 50-100k. Just remember if you then start to get tickdrops in intense situations, it might be the rate, and i also think that people themselves will need to set their rates. Smile

Yeah processor can handle it, because i tested a mob size of 1000 that came forever so there's 1000+ zombies in a horde and the processor wasn't affected at all :O
It's just the ping that jumps up.
Current rates are:
Code:
sv_maxrate 30000
sv_minrate 10000
sv_maxupdaterate 33
sv_maxcmdrate 33

Im going to make it sv_maxrate 60000 right now.

edit:
It is super fun!
Not alot of people on it.
You should try it out: ip: l4d2.games223.com
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#4
argue all you want (other people), but if you would like to tax your system more and get all you can possibly get from the l4d2 server, i can send you a modified dll that sets the server tick rate to 100 (yes the real tick rate!) or 66 if you prefer. by default l4d2 servers are capped at 30 ticks (not 33)

this will provide you more than double the amount of updates per second in and out. and if you want i can remove the 30000 maxrate and the caps for maxupdaterate and maxcmdrate

no other tickrate enablers/mods work for l4d2 currently that i am aware of other than my fix since l4d2 uses a static value in the server.dll that differs in location to where tick rate is set for other source games
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