BASIC INFO
Server OS: Specific version. CentOS 5
Processor: Dual Core 2.2 64Bit
Ram: .5 GB 1GB Burst
Game(s): Which game you are running that is having issues. Dod Source
Start Up Command: The FULL command. If you are using a batch script, ./srcds_run -console -game dod +map dod_kalt -debug +ip 69.42.209.199 +port 27015
Admin Mods: Any admin mods that are being used such as Mani, None
I followed this install:http://www.srcds.com/db/engine.php?subaction=showfull&id=1098643920&archive=
I keep trying to connect to my server. But all I get is the standard failed after 4 retries. I have shut off iptables in case it was just a port issue. But that doesn't appear to be the case. I can connect from my computer via telnet to the game port 27015 just fine.
Here is my log stuff. I just find it odd in all the other posts that I see, it shows as connecting to the master host. But mine doesn't.
Server OS: Specific version. CentOS 5
Processor: Dual Core 2.2 64Bit
Ram: .5 GB 1GB Burst
Game(s): Which game you are running that is having issues. Dod Source
Start Up Command: The FULL command. If you are using a batch script, ./srcds_run -console -game dod +map dod_kalt -debug +ip 69.42.209.199 +port 27015
Admin Mods: Any admin mods that are being used such as Mani, None
I followed this install:http://www.srcds.com/db/engine.php?subaction=showfull&id=1098643920&archive=
I keep trying to connect to my server. But all I get is the standard failed after 4 retries. I have shut off iptables in case it was just a port issue. But that doesn't appear to be the case. I can connect from my computer via telnet to the game port 27015 just fine.
Here is my log stuff. I just find it odd in all the other posts that I see, it shows as connecting to the master host. But mine doesn't.
Code:
./srcds_run -console -game dod +map dod_kalt.bsp -debug +ip 69.42.209.199 +port 27015
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2812.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Game.dll loaded for "Day of Defeat"
Setting breakpad minidump AppID = 300
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(300)/version(4695)
Parent cvar in server.dll not allowed (bot_mimic)
Particles: Missing 'particles/error.pcf'
Particles: Missing 'particles/fire_01.pcf'
Particles: Missing 'particles/burning_fx.pcf'
maxplayers set to 32
Unknown command "port"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 69.42.209.199, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Unknown command "sv_rollangle"
Unknown command "mp_facefronttime"
Unknown command "sv_unlag_fixstuck"
ConVarRef room_type doesn't point to an existing ConVar
ConVarRef sk_suitcharger doesn't point to an existing ConVar
Executing dedicated server config file
Error reading weapon data file for: weapon_ifm_steadycam
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startUnknown command "cl_updaterate"
Unknown command "cl_cmdrate"
Unknown command "rate"
exec: couldn't exec dod_kalt.cfg
Could not establish connection to Steam servers.
Connection to Steam servers successful.
VAC secure mode is activated.