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They update this game after 12 years?
#1
They made an update!

Quote:An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic.

The update is optional but contains exploit fixes so it is highly recommended.

This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are:

- Added sv_logsecret support
- Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client
- Added halflife.wad and xeon.wad to the not allowed to download to a client list
- Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still
- Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads
- changed motd_write to only work if the process is running an active server and the command is from the console
- prevented several client redirection exploits when connecting to a server
- Changed "Non-sprite set to glow!\n" debug console output to be dev only
- Implemented new crash reporting system, now with Linux support.
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#2
Pentium ll
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#3
(08-15-2020, 12:39 AM)ServerManager101 Wrote:  Yes indeed. And last year, on the 8th of October 2019, Steam actually uploaded this.
Quote:Fixes and Updates
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed erroneous return in SV_ClipToLinks (HL #1685)
  • Fixed inability to reload a partially empty weapon after reloading a save game
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Fixed NPC turn rate when running at >60FPS
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
  • Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up
  • Fix various weapon animation/sound issues
  • Security fixes to console commands
  • Security fixes to resource loading
  • Security fixes to saving/loading

Source: https://steamcommunity.com/games/70/announcements/detail/1586880891220596672

Hope this is useful to some people since I've seen some interest for HL. Have a great day everyone!

Actually this is helpful to me. Thank you for posting this update
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#4
This game has been played for 12 years. I'm still playing it and constantly look for new things to do. But now they're saying this isn't an MMO anymore, but just a single player game with multiplayer elements. Here you get 메이저놀이터순위 and learn more new tips for games. The game was originally released in February 2003. It's 12 years later and this is the only updated version in sight. If you're reading this, then you've probably seen the same thing a few times.
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#5
It's always impressive when a game receives updates after such a long time. It shows that the developers are committed to their product and are willing to invest resources in keeping it fresh and relevant to players. Updating a game after 12 years is no small feat, as technology and gaming trends can change rapidly over time. Just you can visit https://g3id.org and manage your sports game. It requires a deep understanding of what players want and need, as well as a willingness to take risks and try new things. It's also a testament to the enduring popularity of the game that players are still interested in playing it after such a long time. This speaks to the quality of the game design and the depth of its gameplay mechanics, which have stood the test of time.
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#6
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#7
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