SRCDS Steam group


TF2, CS: Source, DoD: Source and HL2: Deathmatch Updates Released (16/9/2011)
#1
Jason Wrote:Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:



Shared Source Changes (CS:S, DoD:S, TF2, HL2Big GrinM)

- Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames

- Fixed startmovie failing for the raw, tga, jpg, and wav options

- Fixed some HUD messages not displaying properly on widescreen resolutions

- Updated the localization files for all games



Team Fortress 2

- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health

- Fixed hatless headgear not removing the player's hat

- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola

- Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging

- Fixed a rare server crash related to assists

- Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar

- Purchased items are no longer announced in the chat text

- Reduced the amount of server console output when client commands are out of sync

- Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port

- Removed replay_port ConVar (and the need for replay to open a port)

- Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers

- Updated Pl_Upward

- Fixed ending the game mid-round when mp_timelimit has been reached

- Fixed several exploit areas

- Updated Pl_Goldrush

- Stage 1 : Fixed overlapping train track models

- Stage 1 : Fixed terrain seam by red spawn exit

- Stage 1 : Fixed red spawn room door going through ceiling

- Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid

- Stage 2 : Added func_nobuild under bridge that would get teleported players stuck

- Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam

- Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables

- Stage 3 : Added clip brush to top of main gate entrance

- Stage 3 : Extended red's respawn room brushes to enclose entire interior

- Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route

- Updated Items

- Added the Killer Exclusive

- Added the Mask of the Shaman to the droplist and made it craftable

- Added the El Jefe to the droplist and made it craftable

- Added two new styles for the Large Luchadore

- Fixed the Industrial Festivizer sometimes turning white

- Updated the shading on the Crusader's Crossbow

- Updated the Magnificent Mongolian texture and made it paintable

- Updated the Carouser's Capotain with an improved appearance

- Updated the Whiskered Gentlemen with an improved appearance

- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison

- Updated the Stickybomb Jumper

- Now uses a unique texture and projectile

- No longer causes the wielder to take increased damage from other sources



Counter-Strike: Source

Cumulative weapon updates

- All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior

- Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders

- All weapons are now more accurate while crouching

- Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed

- All rifles are less accurate while running

- Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time

- Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075

- Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire

- Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up

- Fixed fast suppressor switch exploit

- Decreased range of shotguns, while slightly increasing damage

- Slightly increased damage of m249

- Sniper rifles now zoom faster

- AWP fire animation changed to match 1.5 second cycle time

- Fixed burst fire prediction of FAMAS

- Fixed animation issue with elite dry fire

- Fixed timing of sounds on Glock burst fire

- Weapon spread patterns are no longer square

- Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation

- Increased run speed for Galil and FAMAS

- Increased FAMAS accuracy and reduced spread for burst mode

- Increased accuracy of silenced USP

- Increased accuracy of zoomed sg552

- Cycle time for dual elites increased to .12 second

- Fixed firing of "stale" burst mode bullets on glock and famas

- Fixed reload animation issue with shotguns under high latency

- Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded

- Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).

- Weapons no longer continuously cycle the weapon_reload event when the reload key is pressed

- Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held



Other bug fixes

- Re-enabled the ability for max grenades to be set from server convars

- Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE

- Scoreboard is now more robust with user modified layout changes

- Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators

- Defuser, bomb, and VIP icons are now colored by team color convar

- Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them

- Updated player max speed cap so that it no longer limits players to 240 movement speed

- Allow player max speed to be changed by mods

- Killing friendly players no longer increments the player stat for kills with enemy weapons

- Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set

- Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon

- Fixed crash related to planting C4

- Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating

- Updated the multiplayer options UI so that it offers more options for configuring the crosshair

- When dynamic crosshair is disabled, the crosshair is now completely static

- Fixed a couple of issues with the view offset when dead was fighting with the observer code

- Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup

- Fixed an exploit where users could disable flashbang audio effects using alias commands

- Marked the "mat_diffuse" convar as a cheat to protect against exploits

- Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults
~ trewq
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#2
Also both my TF2 servers seem to be running fine with SourceMod 1.3.8 and MetaMod 1.8.7. All that was required was the SourceMod automatic game data update and it's working good.
~ trewq
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#3
Running fine here too.
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#4
Meh minor update.
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#5
Hi,

have today and our game servers updated unfortunately not quite so enthusiastic. Since the update yesterday left the game servers are always, when a bomb been defused, or sometimes one is killed. Before the update was the problem Unfortunately not. When will the next update comes in again? Because so makes the gamble really no fun anymore.

Server Information:

Linux VServer Dabian 64 bits
512 MB Ram
CPU I do not know unfortunately

I'll say it again about this: On the system, it is not, was before the update to 100% the problem is not there.


Sincerely,

Killer0561
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#6
Well pretty major considering that the CS:S weapons have not been touched for years.
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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