SRCDS Steam group


How to *hide* server from browser?
#1
Hello! I have a question that's the opposite of the norm.

Is there any way to prevent my TF2 server from showing up in the server browser? I only want players to be able to connect via IP/favorites/friends.
I'm hoping for a magical cvar "sv_hideserver" or a trick that hasn't come up in my searches. I'm inclined to believe that ESEA servers, for example, somehow don't show up, but I can't be sure.

Thanks!
#2
For my experience, even sv_lan 1 servers are visible from the outside.
Your best bet is to password it. No one searches for locked servers anyways...

However, I think it you choose a server port out of the normal range, it may not show up...
~ Mooga ...w00t? - SRCDS.com on Twitter
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
#3
correct me if i am wrong...
But i heard this could do it:
sv_region -1
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#4
I believe if you set your visible players value to 0 then nobody can connect via the browser. They will have to use the console every time because the browser will assume that there is 0 player slots.
#5
set windows firewall or router to block icmp pings, problem solved
#6
(09-11-2011, 11:38 PM)click4dylan Wrote:  set windows firewall or router to block icmp pings, problem solved


We block ICMP and our servers show up in the server browser.
#7
Jesus, ICMP pings have nothing to do with the gameserver itself. Everytime that steam is asking a gameserver of its information (players, hostname, ping, etc) it asks on the gameserverport, 27015 for example. The ping you see is the time it takes for the packet to reach the gameserver, and then how long it takes for the packet to be processed by the gameserver application, and then how long it takes for the processed package to get back to you.
Slå den med jeres fiberforbindelser...

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#8
Quote:The ping you see is the time it takes for the packet to reach the gameserver, and then how long it takes for the packet to be processed by the gameserver application, and then how long it takes for the processed package to get back to you.

Also more commonly known as: Latency

Anyways, back on topic.

I'm unsure how this can be done as I have never tried it.
#9
my server never shows up on the list unless ICMP ping is enabled.. ever
#10
Then you're one special boy :3
#11
If you want to have it not show up, maybe just see if your port forwarding has "UDP 26901 26901" forwarded. I got this from http://wiki.garrysmod.com/?title=Windows_Dedicated_Server_Setup
I think it should work for any source game running the SRCDS type of server. Just un-forward it, and you may not be on the master server list. Please note, I haven't done this myself, so, if it kills your ability to use the server until you forward the port again, don't blame me for about ten minutes of wasted time.
#12
Please do not raise old, dead threads from the dead. If you need similar help, please feel free to post your own thread with your question. Remember to read the required READ ME FIRST thread for the area in which you are posting.

Thread Locked.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.


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