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Help!!
#1
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Why it crashes???
Quote:----------------------------------------------
CRASH: jue sep 1 12:22:07 CEST 2011
Start Line: ./srcds_linux -console -game cstrike +map de_dust2 +maxplayers 30 -autoupdate +ip 46.105.124.114 -port 27037 -debug
End of Source crash report
----------------------------------------------
----------------------------------------------
CRASH: jue sep 1 12:22:23 CEST 2011
Start Line: ./srcds_linux -console -game cstrike +map de_dust2 +maxplayers 30 -autoupdate +ip 46.105.124.114 -port 27037 -debug
End of Source crash report
----------------------------------------------
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#2
What does this line do?

./srcds_run +maxplayers 18 +map de_dust2 +ip 46.105.124.114 -game cstrike -console -autoupdate -verify_all

Warning Level: 0%
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#3
(09-02-2011, 07:51 AM)Arjen Wrote:  What does this line do?

./srcds_run +maxplayers 18 +map de_dust2 +ip 46.105.124.114 -game cstrike -console -autoupdate -verify_all

What does it do?
I've executed the server with this line and it creashes too
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#4
sorry, we need more information


also the lines of the console output before the crash including any crash messages would be helpful.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#5
(09-02-2011, 04:41 PM)BehaartesEtwas Wrote:  sorry, we need more information


also the lines of the console output before the crash including any crash messages would be helpful.

Quote:devil@ns385008:/home/desktop/servers/privado/orangebox$ ./srcds_run +maxplayers 18 +map de_dust2 +ip 46.105.124.114 -game cstrike -console -autoupdate -verify_a ll
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the e nvironment variable RDTSC_FREQUENCY to 3092.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined se parately for each server. The use of this mechanism for timing can be disabled b y setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4659)
[EventScripts] Loading Mattie's EventScripts Beta 2.1.1.370...
[EventScripts] Temporary: Setting the host's IP variable from the command-line.
[EventScripts] Loaded successfully.
maxplayers set to 18
Unknown command "r_decal_cullsize"
maxplayers set to 18
WARNING: UDP_OpenSocket: unable to bind socket
Couldn't allocate any server IP port
Add "-debug" to the ./srcds_run command line to generate a debug.log to help wit h solving this problem
vie sep 2 10:21:04 CEST 2011: Server restart in 10 seconds
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#6
The ip 46.105.124.114 is not available on that pc. If you're behind a route you should not use the -ip switch.
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#7
(09-02-2011, 11:46 PM)gamerlv Wrote:  The ip 46.105.124.114 is not available on that pc. If you're behind a route you should not use the -ip switch.

I'm using a dedicated server. And it is very extrange, because i've some servers and i execute the same command for execute the others...
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#8
So you run multiple servers?
In that case make sure each or uses a different IP (if available) or a different port ( by using the -port switch ). The default port is 27015. You can just increase that number for each next server.
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#9
(09-03-2011, 07:23 AM)gamerlv Wrote:  So you run multiple servers?
In that case make sure each or uses a different IP (if available) or a different port ( by using the -port switch ). The default port is 27015. You can just increase that number for each next server.
I know, i always change the port. But it crashes all the time, it doesn't run.
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#10
we still need that information:
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#11

BASIC INFO
Server OS: Ubuntu Desktop 10.04
Processor: Intel Core i5-2400 4x3.1+ GHz
Ram: 16 GB DDR3
Game(s): CSS
Start Up Command: ./srcds_linux -console -game cstrike +map de_dust2 +maxplayers 30 -autoupdate +ip 46.105.124.114 -port 27037
Admin Mods: Sourcemod and Metamod
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#12
the section "NETWORK AND BANDWIDTH INFO" would have been most interesting in this case... specifically: is your server connected through a NAT router? can you post the output of the following command: /sbin/ifconfig

PS: the title "Help!!" is not very helpful... please use a more specific title next time.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
Reply
#13
(09-04-2011, 07:43 PM)BehaartesEtwas Wrote:  the section "NETWORK AND BANDWIDTH INFO" would have been most interesting in this case... specifically: is your server connected through a NAT router? can you post the output of the following command: /sbin/ifconfig

PS: the title "Help!!" is not very helpful... please use a more specific title next time.

Quote:sudo /sbin/ifconfig
[sudo] password for desktop:
eth0 Link encap:Ethernet direcciónHW 00:22:15:ab:85:9c
Direc. inet:46.105.124.114 Difus.:46.105.124.255 Másc:255.255.255.0
Dirección inet6: fe80::222:15ff:feab:859c/64 Alcance:Enlace
ACTIVO DIFUSIÓN FUNCIONANDO MULTICAST MTU:1500 Métrica:1
Paquetes RX:312411029 errores:2696449 perdidos:0 overruns:0 frame:2696449
Paquetes TX:372877573 errores:0 perdidos:0 overruns:0 carrier:0
colisiones:0 long.colaTX:1000
Bytes RX:3014803662 (3.0 GB) TX bytes:251973238 (251.9 MB)
Interrupción:20 Memoria:fe500000-fe520000

lo Link encap:Bucle local
Direc. inet:127.0.0.1 Másc:255.0.0.0
Dirección inet6: ::1/128 Alcance:Anfitrión
ACTIVO BUCLE FUNCIONANDO MTU:16436 Métrica:1
Paquetes RX:546929 errores:0 perdidos:0 overruns:0 frame:0
Paquetes TX:546929 errores:0 perdidos:0 overruns:0 carrier:0
colisiones:0 long.colaTX:0
Bytes RX:34662301 (34.6 MB) TX bytes:34662301 (34.6 MB)
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#14
Need solution please
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#15
Well there's still some missing information.
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