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Some cvars
#1
PHP Code:
fps_max 0
net_queued_packet_thread 1
net_splitpacket_maxrate 0
sv_client_cmdrate_difference 0
sv_client_max_interp_ratio 2
sv_client_min_interp_ratio 1
sv_client_predict 1
sv_competitive_minspec 1
sv_forcepreload 1
sv_max_queries_sec 3
sv_max_queries_sec_global 150
sv_maxcmdrate 67
sv_maxrate 0
sv_maxupdaterate 67
sv_mincmdrate 67
sv_minrate 260000
sv_minupdaterate 67
sv_parallel_packentities 0
sv_parallel_sendsnapshot 0
sv_stats 0
sv_enableoldqueries 1
net_queued_packet_thread 1 

What do they do? I know the regular ones, but like, sv_parallel_packentities, forcepreload, and net_queued_packet_thread 1
net_splitpacket_maxrate 0. Could someone explain what they do in the technical term? E.g not they make your game smoother Smile

Edit: Just some random variables i found while searching pastebin :p

Edit2: Would they be useful lets say, for a TF2 server?

Edit3: I just tested them, major lag every 5 seconds or so. What command "fucks" it up?
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#2
The lag is probably caused from one of these two:

sv_maxrate 0
fps_max 0
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#3
It isn't. Server is hosted on a one gigabit connection. No way it could lag with the rates. Anyhow, any more responses from persons who know what the commands does and what I should use to get the best networking performance?

Edit: Does the sv_enableoldqueries open up exploits? :s
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#4
Honestly I would just do a google search for each cvar and see if someone explains what it does. Maybe on the SteamPowered forums as well? That would be my best recommendation. I know I did a Google search for the first cvar on the list net_queued_packet_thread and came across a Valve post.
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#5
this is very simple: valve defaults are usually the right ones. so remove them all, only keep sv_maxcmdrate, sv_maxupdaterate and sv_maxrate.

if you still have lags then, make a fps-meter measurement and post the link here.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#6
Not in this case, I did get reduced amount of lag and choke spikes setting net_queued_packet_thread, net_queue_flush_interval to 1. Don't know if its placebo or not :p, but it did reduce the choke spikes a lot.

Edit: I failed. It didn't reduce anything lol.
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#7
(08-12-2011, 11:42 PM)Mike Wrote:  Edit: I failed. It didn't reduce anything lol.
as I said: don't play with stuff you did not fully understand Toungue chances are 99% that you make things only worse.

valve isn't stupid. their default values are very ideally for their engine. there is simply nothing which need to be adjusted.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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