Trying to setup a l4d2 server. I can connect via console from a local unsecure wireless network or on my lan through steam group.
BASIC INFO
Server OS: WinXP pro sp3
Processor: Athlon64 4000+
Ram: 2gb
Game(s): L4D2
Start Up Command: C:\SRCDS\left4dead2\srcds.exe -console -game left4dead2 +hostip 70.119.97.72 +ip 192.168.2.2 -nohltv +map c13m1_alpinecreek versus
Admin Mods: Metamod Sourcemod
INSTALLING INFO
Full Install Command: hldsupdatetool.exe -command update -game left4dead2 -dir .
pause
NETWORK AND BANDWIDTH INFO
Router: Belkin F5D8233-4v3
Local IP of Server: 192.168.2.2
External IP: 70.119.97.72
CONFIG ISSUES
Server.cfg
BASIC INFO
Server OS: WinXP pro sp3
Processor: Athlon64 4000+
Ram: 2gb
Game(s): L4D2
Start Up Command: C:\SRCDS\left4dead2\srcds.exe -console -game left4dead2 +hostip 70.119.97.72 +ip 192.168.2.2 -nohltv +map c13m1_alpinecreek versus
Admin Mods: Metamod Sourcemod
INSTALLING INFO
Full Install Command: hldsupdatetool.exe -command update -game left4dead2 -dir .
pause
NETWORK AND BANDWIDTH INFO
Router: Belkin F5D8233-4v3
Local IP of Server: 192.168.2.2
External IP: 70.119.97.72
CONFIG ISSUES
Server.cfg
Code:
//##Server.cfg###########################
//Basic server cfg - loaded on each map #
//#######################################
/////////////////////////
//Server info
////////////
hostname L4D2 //Hostname for server
rcon_password "" //remote console password
sv_password "" //Server password for entry into multiplayer games [only needed to make your server private.]
sv_contact "" //contact email for server sysop
/////////////////////////
//Internet, region, lobby setup
////////////
hostport 27015 //default 27015; Host game server port
sv_lan 0 //Server is a lan server (no heartbeat, no authentication, no non-class C addresses) [enable LAN = 1; disable LAN = 0]
sv_region 0 //The region of the world to report this server in.
sv_allow_lobby_connect_only 0 //default 1; If set players may only join this server from matchmaking lobby, may not connect directly [enable/disable Lobby connections only 1/0]
/////////////////////////
//Game Settings
////////////
mp_disable_autokick 1 //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 0 //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //(command)Clear memory of server side hint displayed to the player.
sv_consistency 0 //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0 //default 0; is the server pausable
sv_forcepreload 1 //default 0; Force server side preloading
sv_pure_kick_clients 0 //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0 //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
//If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.
/////////////////////////
//communication
////////////
sv_voiceenable 1 //default 1; enable/disable voice comm
sv_alltalk 1 //default 0; Players can hear all other players' voice communication, no team restrictions
/////////////////////////
//LOGGING
////////////
log on //Creates a logfile (on | off)
sv_logecho 0 //default 0; Echo log information to the console.
sv_logfile 1 //default 1; Log server information in the log file.
sv_log_onefile 0 //default 0; Log server information to only one file.
sv_logbans 1 //default 0;Log server bans in the server logs.
sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.
/////////////////////////
//Bans
// execute banned.cfgs at server start. Optimally at launch commandline.
// Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.
////////////
exec banned_user.cfg //loads banned users' ids
exec banned_ip.cfg //loads banned users' ips
writeip //Save the ban list to banned_ip.cfg.
writeid //Wrties a list of permanently-banned user IDs to banned_user.cfg.
/////////////////////////
//Master server - "setmaster" - add/remove/enable/disable master servers
////////////
//Usage: setmaster
setmaster add 188.40.40.201:27011
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.151:27013
/////////////////////////
//Network Tweaks - Increase network performance
////////////
rate 10000 //default 10000; Max bytes/sec the host can recieve data
sv_minrate 15000 //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
sv_maxrate 30000 //default "0"; Max bandwidth rate allowed on server, 0 = unlimited
sv_mincmdrate 20 //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
sv_maxcmdrate 33 //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]