SRCDS Steam group


Missing map, disconnecting
#1
So I and all my users are getting the infamous Missing map, disconnecting error on my server. I have the following settings;

sv_downloadurl "http://www.mydomain.org/tf2fastdl/tf"
sv_allowdownload 1
sv_allowupload 1
net_maxfilesize 64

My folder structure for the maps is identical with all maps bzipped. It is http://www.mydomain.org/tf2fastdl/tf/maps/mapname.bsp.bz2

I can turn off sv_downloadurl and users will download maps but at a slow trickle which takes away from server bandwidth. I have uploaded all maps in binary mode through FileZilla, and since the webserver is Linux all maps are lowercase and the bsp maps in the gameserver folder are lowercase as well. I have even tried the regular bsp versions of the maps, rather than bz2, but those will not download either. Whether it matters or not, I chmoded the entire fast download directory and contents to 777.

Just to clarify I can go on another server and download custom maps perfectly fine.

I am unsure what else to do, unless I am missing something? Please help me out, thanks in advance.
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#2
My Raw Access Logs report that the files are being gathered successfully somewhat;

Code:
[my ip here] - - [10/Jul/2011:21:11:45 -0500] "GET /tf2fastdl/tf/maps/pl_swiftwater.bsp.bz2 HTTP/1.0" 200 xxxxxxx "hl2://[server ip here]:27015" "Half-Life 2"

[my ip here] - - [10/Jul/2011:21:11:45 -0500] "GET /tf2fastdl/tf/maps/pl_swiftwater.bsp HTTP/1.0" 404 xxxx "hl2://[server ip here]:27015" "Half-Life 2"

So it shows HTTP code 200 meaning it successfully grabbed the bz2 but then it shows 404 trying to grab the regular bsp file because it isn't there. Why would it try getting the bsp file if it already has the bz2 file?

EDIT: I added the bsp file back and now it shows code 200 for both the bz2 and bsp meaning it is successfully getting both of the files. That is where it ends...
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#3
Do you have both *.bsp and *.bz2 files on your SRCDS server? Don't know really how FD works, but I think that you need both files on SRCDS server and *.bz2 on FD server..

Correct me if I'm wrong.
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#4
Put both the bz2 and the bsp in the gameserver folder and both the bz2 and bsp in the fast download folder to no avail.
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#5
Bump, I am so stumped, help?
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#6
My css-server has the bz2s in the downloadfolder (on the dl-server) and just the maps installed on the gameserver, nothing else.
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#7
Try re compressing the map and reuploading it again. Also change your net_maxfilesize to 32.
Ryan White
Owner & CEO
GigabiteServers.com
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#8
this is such an easy fix....when you start your server, just type net_maxfilesize 99999 in the console.
boom. fixed. also you can add it in your autoexec or server cfg.
-TheNonja Big Grin
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#9
Re-compressed all maps from the game server folder and placed both the bz2 and bsp in the fast download. Next changed net_maxfilesize to 99999 as requested but did nothing.

EDIT: Quick note on the net_maxfilesize, I know the max value is 64 and I have some maps well over 32mb in size so that setting won't work. But putting it at 99999 probably is redundant because from what I am told 64 is the max value. Also, I know this isn't the problem because when it is it specifically says "blah blah is over the net_maxfilesize of...." and mine only says "Missing map <mapname>, disconnecting".
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#10
Don't put the bsp on the web server. Only the bz2 goes on there. In your fast download folder, under tf, does it mirror the game server? Inside the tf folder, you should have folders like maps, sound, materials, etc.
Ryan White
Owner & CEO
GigabiteServers.com
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#11
Also you need to make sure the map file names rename the same, the zipped and the unzipped versions. They also have to match exactly, case sensitive as well.
Game Servers -- CentralFrag.com -- Use promocode "frag" for 15% off every month!
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#12
well i never heard that 64 was the limit and i have tried 64 where it didnt work so i put 99999 and it worked after that.
-TheNonja Big Grin
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#13
Tried it all, like mentioned in OP I have all files in the gameserver folder lowercase then copied to the fast download with no changes whatsoever besides a simple compression.

-------------------------------------------
(07-13-2011, 08:55 AM)dualcore1289 Wrote:  In your fast download folder, under tf, does it mirror the game server? Inside the tf folder, you should have folders like maps, sound, materials, etc.

I can answer that by quoting my original post also.

Quote:My folder structure for the maps is identical with all maps bzipped. It is http://www.mydomain.org/tf2fastdl/tf/map...me.bsp.bz2



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#14
Who is your web host? Many web host's do not allow redirect's, and that could be the problem. Be sure to check your sv_downloadurl to be sure it is correct, no spaces, typo's, etc. But other than that, it's all setup how it's suppose to be.
Ryan White
Owner & CEO
GigabiteServers.com
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#15
man, just use fast-dl.net
so freakin easy its not even funny and its FREE!

you gotta use google chrome for the website to work. then upload the bz2 version of your map onto there if someone else didnt already, then in ur cfg put the following:

net_maxfilesize 99999
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://fast-dl.net/cstrike"

PROFIT! Big Grin

oh and make sure that you have the same map or maps you uploaded, in a bsp (original) form in ur servers map folder.
-TheNonja Big Grin
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