06-26-2011, 08:31 AM
BASIC INFO
Server OS: CentOS 5.6
Kernel: 2.6.33.9-rt31 #2 SMP PREEMPT RT
Processor: 1x AMD Opteron 4184 (6 cores @ 2800 mHz)
Ram: 16 GB
Game(s): Team Fortress 2
Start Up Command: ./srcds_run -game tf -tickrate 66 +fps_max 0 +maxplayers 24 -port 27015 +exec server.cfg +map cp_freight_final1 (map and ports change for each instance)
Admin Mods: MetaMod, SourceMod, gScramble
NETWORK AND BANDWIDTH INFO
Bandwidth: I'm billed at 10 Mbits, but it's not capped. I can burst up to 1 Gbps.
External IP: 208.100.43.83
Running 4 24-slot servers. Each has been assigned its own core 1-4, cores 0 and 5 have no srcds processes on them. When uncapped, all servers run at 980 FPS under full load (96 players). For normal operations, fps_max 70 is in each server.cfg.
All installations are separate. Each server has it's own user and login.
Server hums along famously most of the time, lots of compliments. Now with the addition of two game servers on cores 3 and 4, two or three times a map, lag spikes. Everyone freezes, lots of packets are dropped, then the game re-synches. All servers lag at the same time.
No other processes are intended to be running on the server. This box is ONLY for srcds.
Since each server is running on it's own core, and I have 16 GB of RAM, why would moving to 4 servers from two affect anything? What resources are they sharing that are being used up?
What additional information is needed to diagnose this?
Server OS: CentOS 5.6
Kernel: 2.6.33.9-rt31 #2 SMP PREEMPT RT
Processor: 1x AMD Opteron 4184 (6 cores @ 2800 mHz)
Ram: 16 GB
Game(s): Team Fortress 2
Start Up Command: ./srcds_run -game tf -tickrate 66 +fps_max 0 +maxplayers 24 -port 27015 +exec server.cfg +map cp_freight_final1 (map and ports change for each instance)
Admin Mods: MetaMod, SourceMod, gScramble
NETWORK AND BANDWIDTH INFO
Bandwidth: I'm billed at 10 Mbits, but it's not capped. I can burst up to 1 Gbps.
External IP: 208.100.43.83
Running 4 24-slot servers. Each has been assigned its own core 1-4, cores 0 and 5 have no srcds processes on them. When uncapped, all servers run at 980 FPS under full load (96 players). For normal operations, fps_max 70 is in each server.cfg.
All installations are separate. Each server has it's own user and login.
Server hums along famously most of the time, lots of compliments. Now with the addition of two game servers on cores 3 and 4, two or three times a map, lag spikes. Everyone freezes, lots of packets are dropped, then the game re-synches. All servers lag at the same time.
No other processes are intended to be running on the server. This box is ONLY for srcds.
Since each server is running on it's own core, and I have 16 GB of RAM, why would moving to 4 servers from two affect anything? What resources are they sharing that are being used up?
What additional information is needed to diagnose this?