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Garry's Mod Server Help
#1
I followed this guide to setup a Garry's Mod server so my friend and I can play together but he can't join (I can join just fine) . He says that it says "Server not responding" when he tries to join.

Here are pictures of my setup:

Local IP (for port forwarding)
[Image: ipconfig.png]

Router port forwarding setup
[Image: ports.png]

This is the server output:
[Image: CMD.png]

server.cfg
Code:
//Basic settings
"hostname"                "NC Server"
"rcon_password"                 "" //Remote control password
"sv_password"                 ""  //Server password
"sv_region"                     "255" // eastcoast: 0 - westcoast: 1 - south america: 2 - europe: 3 - asia: 4 - australia: 5 - middle east: 6 - africa: 7 - world: 255
"sv_lan"                    "0"  //Lan only (1) or no (0)

// Sandbox server settings
"sbox_godmode"                "0"
"sbox_plpldamage"            "0"  // set this to 1 to disable player vs player damage.
"sbox_noclip"                "1"

// Sandbox limits
"sbox_maxprops"                "150"
"sbox_maxragdolls"            "2"
"sbox_maxnpcs"                "0"
"sbox_maxballoons"            "10"
"sbox_maxeffects"            "10"
"sbox_maxdynamite"            "1"
"sbox_maxlamps"                "20"
"sbox_maxthrusters"            "20"
"sbox_maxwheels"            "10"
"sbox_maxhoverballs"            "10"
"sbox_maxvehicles"            "3"
"sbox_maxbuttons"            "20"
"sbox_maxemitters"            "5"
"sbox_maxspawners"            "3"
"sbox_maxturrets"            "2"

Can anyone see any reason why my server wouldn't be allowing my friend in?
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#2
Don't suppose you have the Windows firewall enabled on your machine too?
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#3
(06-06-2011, 08:36 PM)ubermensch Wrote:  Don't suppose you have the Windows firewall enabled on your machine too?

Nope, I'm using the Kaspersky Firewall and I already made a rule to allow things through those ports.
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#4
I don't know if it makes a difference or not, but try to use the public IP if you're not doing it already.
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#5
(06-07-2011, 10:56 PM)michael_sj123 Wrote:  I don't know if it makes a difference or not, but try to use the public IP if you're not doing it already.

It's worth a shot. I'll get back to you guys to let you know if it works. I'm also going to try and turn off my firewall for a few minutes to see if he can connect then.

EDIT: I turned off my antivirus and firewall and that didn't help. I also forwarded the ports to my public ip and that just made it worse. It's weird because it looks like the ports are forwarding correctly because my server shows up in the Internet tab of Gmod but no one can join.
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#6
Wait, is your friend trying to connect to the server you are playing on by using the "Join game" feature in Steam? If so, then he will connect to your local ip, hence the can't connect part.
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#7
Give me a full output of the command "ipconfig /all"

It will look like this:

Command Line Wrote:Microsoft Windows [Version 6.1.7600]
Copyright © 2009 Microsoft Corporation. All rights reserved.

C:\Users\Brandon>ipconfig

Windows IP Configuration


Ethernet adapter Local Area Connection:

Connection-specific DNS Suffix . : *****.local
Link-local IPv6 Address . . . . . : fe80::796e:1250:40ff:cece%11
IPv4 Address. . . . . . . . . . . : 10.0.0.114
Subnet Mask . . . . . . . . . . . : 255.0.0.0
Default Gateway . . . . . . . . . : 10.10.1.3

Tunnel adapter isatap.*****.local:

Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . : *****.local

Tunnel adapter Teredo Tunneling Pseudo-Interface:

Connection-specific DNS Suffix . :
IPv6 Address. . . . . . . . . . . : 2001:0:4137:9e76:1469:8b58:52e5:9e27
Link-local IPv6 Address . . . . . : fe80::1469:8b58:52e5:9e27%13
Default Gateway . . . . . . . . . : ::

To copy from command prompt:
1. Right click in the prompt.
2. Select All
3. Press Return (Enter)
4. Paste in the forum.
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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#8
Thanks for sharing all...
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#9
(06-09-2011, 04:09 AM)loopyman Wrote:  Give me a full output of the command "ipconfig /all"

Sorry for taking so long, I didn't see your reply.

[Image: part1.png][Image: part2.png][Image: part3.png]
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#10
BUMP

I had to set up a Terraria server today but I forgot to forward the port so the server didn't work. I found out that I didn't forward the port so I did that and the server started to work. This shows that that I forwarded the ports to the correct IP address. I'm starting to think something is configured wrong with the Gmod server.
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#11
BUMP

I still haven't been able to get it to work.
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#12
The way I've tested to see if a port was opened properly is to telnet to the IP and Port. For exmaple if you had a server running on IP 1.2.3.4 and port 27015 you'd type in something like:

telnet 1.2.3.4 27015

If it sits a blinking cursor then its forwarded correct however if you do not have it forwarded correctly it will thrown an error like this:

Connecting To 1.2.3.4 ...Could not open connection to the host, on port 27015 : Connect failed

You'll know soon enough if your ports are forwarded correctly.
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#13
(08-12-2011, 01:01 PM)CentralFrag Wrote:  The way I've tested to see if a port was opened properly is to telnet to the IP and Port. For exmaple if you had a server running on IP 1.2.3.4 and port 27015 you'd type in something like:

telnet 1.2.3.4 27015

If it sits a blinking cursor then its forwarded correct however if you do not have it forwarded correctly it will thrown an error like this:

Connecting To 1.2.3.4 ...Could not open connection to the host, on port 27015 : Connect failed

You'll know soon enough if your ports are forwarded correctly.

I ran the command and the port wasn't open for some reason.

I'm going to try running Gmod through a port that I already know is open (the port for my Terraria server) so hopefully it works.

Thank you for the help!
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#14
Maybe your server is binding to a different port on startup, type status in console to check.
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#15
I changed the port to something that was open (I checked the port with telnet). My friend and I are going to test the server today so hopefully he can join.
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