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05-13-2011, 06:33 PM
(This post was last modified: 05-13-2011, 07:45 PM by pialx.)
Hi all,
I need your help to optimize my config:
Here the BASIC INFO:
Server OS:
Debian 64bit / Kernel: 2.6.38.6, .config (OVH base + Fragaholics tweaks (new guide)) 300Hz; patch CK3; BFS on (patch 400 to 401); Tickless System (Dynamic Ticks) off; PREEMPT on; clock source hpet; realtime script on; no idler
Processor: 1 x Intel® Core2 Quad CPU Q6700 @ 2.66GHz
Ram: 4 GB
Game(s): CS:S
Start Up Command: su serveur27015 -c "screen -AmdS serveur27015 ./srcds_run -game cstrike +maxplayers 22 +map de_dust2 -ip 94.23.225.215 -port 27015 +fps_max 70 -autoupdate -nohltv +exec server.cfg"
Admin Mods: SourceMod, MetaMod
Here is my graph:
http://fpsmeter.org/p,view;125252.html
The peack is a changemap, but it's seem the fps are always flucting.
I've tried with idler it's the same.
Do you have any ideas?
And another question, on http://www.fpsmeter.org/p,view;1.html we can see the fps_max set at 0 and the fps server is 66,7, how it's possible?
Thx for your time.
(Sorry for my bad english, it's not my mother tongue.)
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(05-13-2011, 06:33 PM)pialx Wrote: Here is my graph:
http://fpsmeter.org/p,view;125252.html
The peack is a changemap, but it's seem the fps are always flucting.
I've tried with idler it's the same.
do you see ingame problems? I could imagine those fluctuations are not problematic...
you might try different kernel patches (e.g. zen), and/or assigning the servers to specific cpus. also try multiple idlers, both with and without assigning them to cpus.
Quote:And another question, on http://www.fpsmeter.org/p,view;1.html we can see the fps_max set at 0 and the fps server is 66,7, how it's possible?
I am using a special timer system that takes control of the fps of my servers. thus it's best to disable any intrinsic fps limits...
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// Max bandwidth rate allowed on server (0= unlimited max= 20000)
sv_maxrate 8000
// Min bandwidth rate allowed on server (0= unlimited 4000= good for blocking 56k)
sv_minrate 0
// Minimum updates per second (Maximum= 100 increasing this will take more cpu power)
sv minupdaterate 10
// Maximum updates per second (Maximum= 100 increasing this will take more cpu power)
sv_maxupdaterate 60
// Frame rate limiter
fps_max 500
You could try these, ive also heard theres a command for server.cfg that disables physics which could help too.
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Quote:sv_maxrate 8000
that is way too low. and 20000 isn't the limit anymore. also all this will not help with fluctuating fps. fps_max 500 is certainly not superior to running with 66.67 fps, on the contrary...
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(05-15-2011, 06:54 PM)BehaartesEtwas Wrote: Quote:sv_maxrate 8000
that is way too low. and 20000 isn't the limit anymore. also all this will not help with fluctuating fps. fps_max 500 is certainly not superior to running with 66.67 fps, on the contrary...
This was just what I found and posted from an older thread. Thanks, ill check my sources next time.
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(05-14-2011, 07:01 PM)BehaartesEtwas Wrote: (05-13-2011, 06:33 PM)pialx Wrote: Here is my graph:
http://fpsmeter.org/p,view;125252.html
The peack is a changemap, but it's seem the fps are always flucting.
I've tried with idler it's the same.
do you see ingame problems? I could imagine those fluctuations are not problematic...
you might try different kernel patches (e.g. zen), and/or assigning the servers to specific cpus. also try multiple idlers, both with and without assigning them to cpus.
I've tried the Zen patch, i've used 1 idler per core but nothing change.
Ingame, with the fps_max 70 the fps drop to 64, the lerp go in the yellow. At fps_max 75 fps stay at 66,9~67,2, all seem ok, no lag, chocke, loss, freeze.
I've tried to assign a server to 1 core with the taskset command, but when i do that, on a changemap the CSS server hang (core at 100%), it's only happen with taskset + chrt (fifo).
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I would try finding some fps_max value in between so you get really 66.67 fps on average according to the fps meter. if you are at 67 fps you will have a possible interpolation problem every 10 seconds or so...
unfortunately I have no further ideas regarding your small variations, but if you see no ingame problems like unrecognized hits you can just ignore them.
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Thx for your reply, there's no ingame problems.
Is it possible to know more about the lib you use to lock the fps?
I see a lib on your wiki, an another on this part of the forum, this lib works good or they are deprecated?
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don't use the lib in the wiki it's for developers only (see the text above the source code).
the lib I am using does not "lock" the fps (I don't know how that is supposed to work), it just uses a better way to do the timing for the fps. if you live in or near Germany I can PM you the name of a hoster that sells servers with a very similar lib.
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BehaartesEtwas why don't you release your lib with some minor things like locked sourcecode etc..? It'd really help the srcds community in my opinion.
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I do not own a company. And I cannot give the lib away, sorry.
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Ok. Anyways, i've got a suggestion for your wiki, at the bottom, add a few tips on how to make the FPS stable on shit hardware. Because on my Core2Duo i can't get it stable whatever i do. It bumps alot from 66.2 to 63.2 etc...
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if your hardware is bad and you already tried all things mentioned in my wiki, I don't know how to improve it anymore... try higher fps like 200~300, as it's not so important that they are stable then.
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07-04-2011, 07:47 PM
(This post was last modified: 07-04-2011, 08:01 PM by pialx.)
Hi,
thank you for your suggestion but if I left the GSP to rent a dedicated server not to return.
I've done a little modification, especially on the priority & the nice of the screen of SRCDS.
And now the result:
1st @ 70fps
http://www.fpsmeter.org/p,view;131331.html
2nd @ 67fps
http://www.fpsmeter.org/p,view;131336.html
Thx for your help, your wiki and the tool
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