SRCDS Steam group


Mani Admin Plugin - still insecure?
#1
I've read a lot on these forums that the "Mani admin plugin" is very insecure and that it is very vulnerable to attacks. Have this been fixed or is it still the same "insecure shit" as someone said it was. I'm really considering to use it on my public server, or should i go with something else?
Reply
#2
It has been updated well for the past few months with their new crew. I think they sorted out most of the exploits, but many of them were also related to exploits in SRCDS.
Reply
#3
We haven't noticed as may problems with the new Mani as we have with the old Mani, but as realchamp has said. Many of them were related to srcds exploits anyway.
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
Reply
#4
many still has a very small developer community (basically 2 people), in contrast to sourcemod which has a much larger active community. therefore the mani developers cannot react as quickly as the sourcemod people to new threads. a larger community usually ensures that many possible exploits get removed before any hacker even notice them.

but it's true, the situation seems to be improved since mani is open source now. some time ago, when mani was the only developer and the source code was not made public, mani was really "insecure shit"... still I would recommend sourcemod over mani, as it also replaces eventscripts and generally tends to allow better problem solving.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
Reply
#5
Alright, so with a few SM script's i could do the same as Mani can do now?
Reply
#6
(05-06-2011, 04:22 AM)michael_sj123 Wrote:  Alright, so with a few SM script's i could do the same as Mani can do now?

Yes, if not more. Wink

But still I think the team at Mani deserves an applause for their work so far. Smile
Reply
#7
They do. Ah, i remember "old" days. Playing Counter-Strike: Source with 0 in maxrate and all rates set to max on a 200 kbit connection and 40 player slots + Mani admin hogging the shit out of my CPU. I miss those days :/

o
Reply
#8
Go buy a p4 and re-live the old days.
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
Reply
#9
I used to run Mani Admin Plugin on my Counter-Strike:Source server, but then changed to Sourcemod for the sake of variety and testing. It seemed quite nice as there were a lot community-made plugins and all that stuff - but now - after the new CS:S patch that was released a while ago, there's tons of plugins that don't work anymore. I don't have experience in coding them as I don't master that programming language so there's no other way but to wait. I still haven't found even a working NoBlock plugin so far, and I'm considering to move back to Mani Admin Plugin.

What about you guys? Are you having similar position there as I am or how are the things on your side?
Reply
#10
(05-07-2011, 06:36 AM)Pikku Sev Wrote:  I used to run Mani Admin Plugin on my Counter-Strike:Source server, but then changed to Sourcemod for the sake of variety and testing. It seemed quite nice as there were a lot community-made plugins and all that stuff - but now - after the new CS:S patch that was released a while ago, there's tons of plugins that don't work anymore. I don't have experience in coding them as I don't master that programming language so there's no other way but to wait. I still haven't found even a working NoBlock plugin so far, and I'm considering to move back to Mani Admin Plugin.

What about you guys? Are you having similar position there as I am or how are the things on your side?

I only run private war servers for the moment. So my only dependency is zBlock. (only using it because people complain if its not on -.-)
Reply
#11
(05-07-2011, 06:36 AM)Pikku Sev Wrote:  What about you guys? Are you having similar position there as I am or how are the things on your side?
sometimes it can help upgrading sourcemod to snapshot release until all required fixes after an engine update are in a new release. sourcemod itself usually makes very fast updates if necessary, but they don't immediately make a new official release.

of course this does not help if some individual plugin is no longer compatible. but I think that is very rare.
(edit: even if only a couple of sm plugins are broken the cause can still be an out-dated sourcemod version!)
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
Reply
#12
(05-07-2011, 06:56 PM)BehaartesEtwas Wrote:  
(05-07-2011, 06:36 AM)Pikku Sev Wrote:  What about you guys? Are you having similar position there as I am or how are the things on your side?
sometimes it can help upgrading sourcemod to snapshot release until all required fixes after an engine update are in a new release. sourcemod itself usually makes very fast updates if necessary, but they don't immediately make a new official release.

True. I used to do this and I really like their method of doing this. Smile
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)