03-27-2011, 04:07 AM
I am running a TF2 srcds server.
But when I die/anyone die, the server crashes... Why is this? Any help please?...
But when I die/anyone die, the server crashes... Why is this? Any help please?...
Respawn crash
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03-27-2011, 04:07 AM
I am running a TF2 srcds server.
But when I die/anyone die, the server crashes... Why is this? Any help please?...
03-27-2011, 05:57 AM
Can we see a picture of your console when someone dies?
03-27-2011, 08:38 AM
03-27-2011, 10:12 AM
Ohh god damnit, i had this problem, if i'd just remember the cmd.. There's a command in server.cfg you need to add/remove/change and then it works..
03-27-2011, 09:08 PM
I would suspect a malfunctioning plugin. Did you try without any plugins?
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!) Do not ask technical questions via PM!
03-28-2011, 06:59 PM
There isn't a plugin, it's a command somewhere in the server.cfg, if i could remember the thing god..
03-28-2011, 07:07 PM
There is a funky command in your server.cfg file. Post your server.cfg here... we should be able to spot it. A general rule of thumb is to keep your server.cfg as small and simple as possible. The longer is it, the more old, random, and unneeded commands will fine their way into it.
~ Mooga ...w00t? - SRCDS.com on Twitter
Please do not PM me for server related help fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
03-31-2011, 12:43 AM
// Team Fortress 2 Server Configuration File, To be used with TF2 only!
// Server Name hostname "EatTheYellowSnow CP_ORANGE_x3 24/7 INSTANT respawn!" // Rcon Cvars rcon_password "*****" //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications // Server Password sv_password "" // Password protects server // Server Cvars mp_allowspectators 1 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact "Kassto2hotmail.com" //Contact email for server sysop sv_downloadurl "" //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir "logs" //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay 2 //Maximum replay time in seconds sv_maxupdaterate 100 //Maximum updates per second that the server will allow sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate 30 //Minimum updates per second that the server will allow |
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