Hello,
I running 32 slot public server but players clan tag removed on server connect, are forced re choose to appear again... why :/
here server.cfg
Thanks for advance
I running 32 slot public server but players clan tag removed on server connect, are forced re choose to appear again... why :/
here server.cfg
Code:
// Server Name
hostname "Access to win"
// rcon passsword
rcon_password "youwin"
// Define your Server password, so only people who knows it can connect.
// Default: None.
sv_password ""
// Define your maxsize for a map(sounds, materials and models are included too)
// if your map exceeds the CVAR limit, will your map NOT be downloaded from your server.
// Default: 16
net_maxfilesize "64"
// Define your website for FastDownload.
// Extra: Are you looking for a free webhost to FastDownload?
// If so, goto this thread at http://forums.srcds.com/viewtopic/9366
// Or this is if the other one doesn't work: www.downloadurl.net
// Default: None.
// sv_downloadurl ""
// Allow clients to upload their custom decals to the server.
// Default: 1
sv_allowupload 0
// Allow clients to downnload files.
// Default: 1
sv_allowdownload 1
// This controls your server framerate.
// Default: 0
host_framerate 0
// Amount of time in seconds a player can spray their decal.
// Default: 10
decalfrequency 10
// If this CVAR is 0, both Internet and LAN players will be able to join.
// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING!
// Default: 0
sv_lan 0
// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server.
// Default: 3
// 0 - Us Eastcoast.
// 1 - US Westcoast.
// 2 - South America.
// 3 - Europe.
// 4 - Asia.
// 5 - Australia.
// 6 - Middle East.
// 7 - Africa.
// 255 - World
sv_region 255
// This could be your own email or another email who do business withing this server.
// Default: None.
// sv_contact ""
// This will make doors open faster, especially the door in de_nuke
// Default: 0.5
// phys_timescale 1.5
//*************************************************************************\
//* *\
//* *\
//* Brandwidth Rates *\
//* *\
//* *\
//*************************************************************************\
// Maximum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_maxrate 25000
// Minimum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_minrate 25000
// Maximum updates per second as the server will allow.
// Default: 60
// Note: If you're using less than 100Tick, change this CVAR to a lower value.
// For 100TICK: sv_maxupdaterate 100
// For 66TICK: sv_maxupdaterate 66
// For 33TICK: sv_maxupdaterate 33
sv_maxupdaterate 66
// Minimum updates per second as the server will allow.
// Default: 10
// Note: If you're using less than 100Tick, change this CVAR to a lower value than "sv_maxupdaterate xx"
// For 100TICK: sv_minupdaterate 75
// For 66TICK: sv_minupdaterate 45
// For 33TICK: sv_minupdaterate 15
sv_minupdaterate 66
// This controls your cleints maximum cmdrate.
// Do the same with this one like: sv_maxupdaterate
// Default: 40
sv_maxcmdrate 66
// This controls your cleints minimum cmdrate.
// Do the same with this one like: sv_minupdaterate
// Default: 10
sv_mincmdrate 66
//*************************************************************************\
//* *\
//* *\
//* Game Settings *\
//* *\
//* *\
//*************************************************************************\
// This defines when to change map, if a player reached the fraglimit.
// Default: 0
mp_fraglimit 0
// This defines when to change map, if both teams has the totalt of the CVAR.
// Default: 0
mp_maxrounds 0
// This defines when to change map, if one of the teams wins the specified number.
// Default: 0
mp_winlimit 0
// This defines when to change map, when the entered time is reached.
// Default: 0
// Note: 0 = Unlimited.
mp_timelimit 35
// This controls everybodys start moneys, if they reconnect they'll have the amount as you had set.
// Or if the mp_restartgame 1 command is performed, you'll get the x amount of moneys.
// Default: 800 (Maximum 16000)
mp_startmoney 16000
// This defines how long time per round, untill one of the teams is eliminated or if the bomb detonated/defused
// Default: 5.
// Note: 1.75 = 1 minute and 45 secs.
mp_roundtime 2.5
// Disables the autoaim function.
// Default: 0
mp_autocrosshair 0
// This defines how long time you will be able to buy new weapons in the current round.
// Default: 0.5
mp_buytime 0.25
// This defines how long time from the bomb is plated to the explosion of the bomb.
// Default: 45
mp_c4timer 45
// If you falls down and this one is set to '1' you'll lose damage, if not set to '1' you wouldn't lose damage.
// Default: 0
mp_falldamage 1
// This allows your cleints to use their flashlight if set to '1'
// Default: 0
mp_flashlight 1
// Those difenes if you'll be able to hear footsteps, I prefer you ALLWAYS have those set to '1'
// Default: 1 (Both)
sv_footsteps 1
mp_footsteps 1
// This defines how long time you'll have to wait in spawn before you can shoot and run.(And buy weapons, in wars set it high)
// Default: 6
mp_freezetime 3
// This defines if you can kill your own teammates, also known as "TA/TK", if its set to '1' you can kill your own mates.
// TA = Team-Attack
// TK = Team-Kill
// Default: 0
mp_friendlyfire 0
// If "mp_friendlyfire" is set to 1 and some one kills their own mate, will they do suicide in the comming round.
// Default: 0
mp_tkpunish 0
// Time in seconds to Kick players who team-kill after round restart
// Default: 5
mp_spawnprotectiontime 0
// Toggles monetry fines from killing a hostage.
// How many hostages a Terrorist can kill before being kicked, 0 to disable.
// Default: 13
mp_hostagepenalty 4
// Controls the teams doesn't get unfair, by limiting the different on both teams.
// Example: If the Terroists have 15 players and the Counter Terroists have 13, then you'll only be able to join Counter Terroists.
// Default: 2
mp_limitteams 1
// Controls what information player see in the status bar:
// 0 all names
// 1 team names
// 2 no names.
// Default: 0
mp_playerid 0
//*************************************************************************\
//* *\
//* *\
//* Log Settings *\
//* *\
//* *\
//*************************************************************************\
// Defines if logs is enabled or disabled
// On = Enabled.
// Off = Disabled.
// Default: on
log on
// Toggels if the logged text have to be in one single file.
// Default: 0
sv_log_onefile 0
// If this CVAR is set to '1' then i will safe the log files in the srcds/logs directory.
// Default: 1
sv_logfile 1
// Defines if it has to log bans.
// Default: 0
sv_logbans 1
// Defines if it has to log the echo in the MAIN console.
// Default: 1
sv_logecho 1
// Chose the log details.
// Default: 0
mp_logdetail 0
//*************************************************************************\
//* *\
//* *\
//* AVANCED RCON *\
//* *\
//* *\
//*************************************************************************\
// Defines how long time a ban will be if someone fails RCON authentication.
// Default: 0 (0 = Permanent)
sv_rcon_banpenalty 15
// Max number of times a user can fail RCON authentication before being banned.
// Default: 10
sv_rcon_maxfailures 3
// Number of times a user can fail RCON authentication before being banned.
// Default: 5
sv_rcon_minfailures 1
// Number of seconds to track failed RCON authentications.
// Default: 30
sv_rcon_minfailuretime 30
// Defines if the RCON has to be logged.
// Default: 1
sv_rcon_log 0
//*************************************************************************\
//* *\
//* *\
//* Performance, Spectator, Physics and other CVARS *\
//* *\
//* *\
//*************************************************************************\
// Defines if the gravity has to be low or high, if its high you will not be able to jump.
// And how lower the value is, how higther you will rice into the air.
// Default: 800
sv_gravity 800
// Kicking idle/team-killing players.
// Default: 1
mp_autokick 0
// This controls who a dead player will be able to look.
// 0 = Free look both CT & T.
// 1 = Only the players OWN team can be spectated.
// Default: 0
mp_forcecamera 0
// Force clients to auto-join the opposite team if they are not balanced
// Default: 1
mp_autoteambalance 1
// Defines if both Terroists and Counter Terroist can talk together(Will sometimes make ALOT of noice, and slow down your server)
// Default: 0
sv_alltalk 0
// If this one is enabled teammates can talk with hetogether in-game.
// Default: 1 (Not recommanded when using big servers)
sv_voiceenable 1
// If this one is set to '1' EVERYBODY will be able the pause the server(Not recommanded!)
// Default: 0
sv_pausable 0
// Forces all cleints to pass consistency check for custom skins, sounds and maps.
// If you have those, you'll be FORCED to use standard!
// Default: 0
sv_consistency 1
// This controls if the players can use lawfully cheats, but is limited.
// Commands for cheats:
// noclip - Makes you fly around and can't take damage.
// r_drawothermodels 2 - Gives a weird wireframe screen of everything through walls. (Set to 1 for normal game play)
// mat_wireframe 1/2/3 - Gives you a much worse effect of wireframe. (0 = Standard game play)
// Default: 0
sv_cheats 0
// The max speed a player can move with.
// Default: 320
sv_maxspeed 320
// Allows cleints to go be a Specator.
// Default: 1
mp_allowspectators 1
// When you reach the last round and everybody is dead, there be an amount of seconds before loading a new map.
// Lower value = Faster map load.
// Default: 10
mp_chattime 5
// Set this one high, if you're running surf maps.
// Default: 10
sv_airaccelerate 10
sv_allow_wait_command "0"
sv_stats 0
// Orangebox
sv_nomvp 1
sv_nonemesis 1
sv_nostats 1
sv_disablefreezecam 1
mp_round_restart_delay 5
//*************************************************************************\
//* *\
//* *\
//* EXECUTING CONFIGS *\
//* LOADING SCRIPTS *\
//* *\
//*************************************************************************\
// Executing Ban files.
exec banned_user.cfg
exec banned_ip.cfg
//ma_restrict weapon_awp 1
//ma_restrict weapon_g3sg1 1
//ma_restrict weapon_sg550 1
sm_deadtalk "1"
sm_restrict awp 0 ct
sm_restrict awp 0 t
sm_restrict g3sg1 0 ct
sm_restrict g3sg1 0 t
sm_restrict sg550 0 ct
sm_restrict sg550 0 t
// Bomb Events
be_enabled 1
be_planted 1
be_defused 1
be_planting 0
be_exploded 1
be_abort 0
be_pickup 1
be_dropped 1
be_defusing 0
be_abortdefuse 0
be_printtype 2
sm_dissolve_type 3
sm_halftime_money_reset 0
log 1
logaddress_delall
logaddress_add xxx.gameme.com:xxx
Thanks for advance