02-09-2011, 06:12 PM
Here's how the whitelist.cfg in L4D2 explains things:
The problem is that it doesn't seem to check consistency with files that are packed within the VPK. For example,
Will not work! radialmenu.txt is stored within the VPK. The instructions given in the .cfg file seem to imply that it should work this way.
Is there something that I am not aware of to get this whitelist to work as intended?
Thanks a lot for your help, everyone!
Code:
whitelist
{
//
// 4 modifiers are allowed on file specifications:
//
// allow_in_coop - these files can be loaded from addon vpks when in coop mode
// allow_in_addon - these files can be loaded from addon vpks when playing an addon.
// check_crc - these files will always be CRC checked.
// check_every_map - these files will be checked every map
//
//
// Five types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and all directories under that (recursively)
// 3. directory\*.*+.ext - refers to all files under the directory with extension .ext
// 4. directory\...+.ext - refers to all files under the directory and all directories under that (recursively) with extension .ext
// 5. directory\filename - refers to a single file
//
// Files to be checked:
//
left4dead2\pak01_dir.vpk check_crc
left4dead2\steam.inf check_crc
left4dead2_dlc1\pak01_dir.vpk check_crc
update\pak01_dir.vpk check_crc
}
Code:
left4dead2\scripts\radialmenu.txt check_crc
Is there something that I am not aware of to get this whitelist to work as intended?
Thanks a lot for your help, everyone!