It seems that others can't join my server. They get an error message of connection retries 4 times. What can make my server accessible by people on the internet?
Here is my server.cfg
Here's my startup commands for SRCDS.
and my console.
I've fowarded the required ports neccessary.
Also, is it possible for me to play CS:S and run the server at the same time? I remember being able to do it a few years ago, and it was running fine. There has to be some solution.
Thank you for the help.
Here is my server.cfg
Quote:// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
sv_lan 0
// contact & geo 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
// Change the number to the region you live in!!!
sv_region 0
// Give your server a name here
hostname "server"
// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "****"
// If you want your server to be private, fill in a password and delete the // in front of sv_password
// sv_password ""
// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
// Sets the amount of minutes players are able to buy
mp_buytime 1
// Sets the amount of starting money, max=16000
mp_startmoney 8000
// Sets the amount of secs before C4 explodes
mp_c4timer 30
// 1 enables flashlight, 0 disables it
mp_flashlight 1
// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
mp_hostagepenalty 0
// TIME, WIN & ROUND SETTINGS
// Timelimit is how many minutes for a map.
mp_timelimit 45
// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 14
// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 21
// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 3
// Sets the seconds before players can move in the beginning of a round
mp_freezetime 4
// TEAMBALANCING
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1
// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 1
// FF & TEAMKILL & IDLE
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0
// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 0
// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1
// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 10
// After this many seconds without a message from a client, the client is dropped
sv_timeout 40
// SPECTATORS
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 1
// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1
// ************ IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS, IF YOU KNOW WHAT YOU ARE DOING *****************
// SET RATES
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 8000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 1000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_maxupdaterate 60
// Frame rate limiter
fps_max 300
// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files like logospray files
sv_allowupload 1
// *********** IF YOU KNOW WHAT YOU ARE DOING YOU CAN CHANGE THESE SETTINGS AS WELL *************
// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging
log on
// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 0
// CHEATS & PAUSE
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0
// OTHER SETTINGS
// amount of seconds players can chat after the game is over
mp_chattime 15
// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0
// Exec files on startup...these are placed in the "C:\srcds\cstrike\cfg\" folder.
// No big deal if you don't have these files!
exec banned_users.cfg
exec bot.cfg
exec mani_server.cfg
Here's my startup commands for SRCDS.
Quote:C:\srcds\orangebox\srcds.exe -console -game cstrike -maxplayers 24 +fps_max 200 +port 27015 +clientport 27006 +map de_dust2 -tickrate 66 -hostip my.external.ip.address
and my console.
I've fowarded the required ports neccessary.
Also, is it possible for me to play CS:S and run the server at the same time? I remember being able to do it a few years ago, and it was running fine. There has to be some solution.
Thank you for the help.