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09-15-2010, 07:36 AM
(This post was last modified: 09-15-2010, 07:38 AM by Frielspak.)
Can some one explain me, WHY people use 10000 sys_ticrate in hlds engine(without ping boost)?
and WHY people say that for hlds fps_max 600 is the best?
what is the limit of sys_ticrate and rate on hlds engine?
As i know the limit was 25000, but i read on some sites that valve changed it to 20000 in some update but i can't find that log.
Thanks
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No idea. Why do some people still think the world is flat, and earth is the center of the universe? Two things are infinite: the universe and human stupidity; and I'm not sure about the universe -A.E.
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sys_ticrates like 10000 or so basically disable the fps limit on hlds. of course there are other things that limiting the fps, depending on what pingboost you use.
the biggest stupidity here is that people easily get impressed by "ultra stable fps" when using e.g. sys_ticrate 10000 in combination with pingboost 3. in reality, fps are not any more stable than usual. only hlds writes 1000.0 instead of the real fps when it encounters fps > 1000. also all its calculations are based on that wrong fps value, therefore the gameplay becomes faster.
actually sys_ticrate 10000 is not so stupid. the stupid point is pingboost 3, because it creates some random high fps count which would have to be limited to 1000 by sys_ticrate to prevent the speedup...
afaik there is no fps_max for hlds, so fps_max 600 doesn't do anything.
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source engine works different there is no sys_tick 10000 there is the tick 66
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09-22-2010, 05:09 PM
(This post was last modified: 09-22-2010, 05:13 PM by Terrorkarotte.)
set it up at the command line ./scrds_run -game (...) +fps_max 300 +alias fps_max "say locked"
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this is off-topic, and no, there is no safe way. terrorkarottes method can be overridden by a plugin...