SRCDS Steam group


SRCDS: Start-Up Error
#1
BASIC INFO
Server OS: Windows 7 Ultimate x64
Processor: Intel E5200 (2x2,5 GHz)
Ram: 2GB (DDR2)
Game(s): Counter Strike Source
Start Up Command:

Code:
@echo off
:start
srcds -console -game cstrike +map de_dust2 +exec server.cfg
goto start
pause

Admin Mods: none yet


NETWORK AND BANDWIDTH INFO
Bandwidth: DSL -> Down: ~380kb/s | Up: ~40kb/s
Router: Speedport W303V
Local IP of Server: --- (I used to connect via 127.0.0.1 to my dedi server)
External IP: 91.56.170.250

CONFIG

Code:
// Main Config File by Drocona



/////////// *Server password and info*\\\\\\\\\\\

// Server ip (to avoid RCon problems)
ip 127.0.0.1

// Server host port
hostport 27015

// Internet= 0     LAN= 1
sv_lan 0

// 0=US East coast, 1=US West coast, 2= South America, 3=Europe,
// 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 255

// Servername
hostname ********

// Rcon password
rcon_password ********

// Number of minutes to ban users who fail Rcon authentication
sv_rcon_banpenalty 0

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 0

// Number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 0

// Number of seconds to track failed rcon authentications.
sv_rcon_minfailuretime 20

// Game password
// sv_password Putyourprivatepasswordhere

// Download URL for custom files
sv_downloadurl **********



//////////////// *Game Settings* \\\\\\\\\\\\\\\\\

// Buytime at the begin of a round (in minutes)
mp_buytime 1

// Sets the amount of starting money, max=16000
mp_startmoney 8000

// C4 Countdown timer (in seconds)
mp_c4timer 30

// Enable flashlight= 1      Disable flashlight= 0
mp_flashlight 1

// Enable Footsteps= 1      Disable Footsteps= 0
mp_footsteps 1

// Enable Fallingdamage= 1      Disable Fallingdamage= 0
mp_falldamage 1

// Maximum hostage kills to boot a player (Disable= 0)
mp_hostagepenalty 0

// Timelimit (in minutes)
mp_timelimit 45

// Maximum frags a player can get until mapchange
mp_fraglimit 0

// Amount of wins per team to end game (Disable= 0)
mp_winlimit 0

// Amount of wins in total to end game (Disable= 0)
mp_maxrounds 0

// Time per round (in minutes) ((Min= 1  Max= 9))
mp_roundtime 3

// Sets the time before players can move in the beginning of a round (in seconds)
mp_freezetime 4

// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1

// Sets the maximum number of player differences (Disable= 0)
mp_limitteams 2

// Friendly Fire (Enable= 1     Disable= 0)
mp_friendlyfire 1

// Kill a player next round if he Teamkilled someone (Enable= 1     Disable= 0)
mp_tkpunish 0

// Kick idle/team-killing players (Enable= 1     Disable=0)
mp_autokick 0

// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 5

// After this many seconds without a message from a client, the client is dropped
sv_timeout 60

// Restrict spectatorcamera view for dead players (Enable= 1     Disable= 0)
mp_forcecamera 0

// Controls what information player can see in status bar (All= 0,  Team Names= 1,  No Names= 2)
mp_playerid 0

// Allow Spectators or not (Enable= 1     Disbale= 0)
mp_allowspectators 0

// World gravity settings (Default= 800)
sv_gravity 800

// Maximum velocity an object can have ingame (Default= 3500)
sv_maxvelocity 3500

// Maximum speed a player can move (Default= 350)
sv_maxspeed 350




////////////// *Connection Options* \\\\\\\\\\\\\\

// Max bandwidth rate allowed on server (0= unlimited     max= 20000)
sv_maxrate 4096

// Min bandwidth rate allowed on server (0= unlimited     4000= good for blocking 56k)
sv_minrate 0

// Minimum updates per second (Maximum= 100    increasing this will take more cpu power)
sv minupdaterate 10

// Maximum updates per second (Maximum= 100    increasing this will take more cpu power)
sv_maxupdaterate 60

// Frame rate limiter
fps_max 75

// Allow clients to download files (Enable= 1     Disable= 0)
sv_allowdownload 1

// Allow clients to upload files like spraylogo's (Enable= 1     Disable= 0)
sv_allowupload 1

// Enable player lag compensation (Enable= 1     Disable= 0)
sv_unlag 1

// Amount of time in seconds a player can spray their decal
decalfrequency 20



//////////// *Logging and Misc* \\\\\\\\\\\\

// Creates a logfile (Enable= on      Disable= off)
log on

// Log server bans in the server logs (Enable=1     Disable= 0)
sv_logbans 1

// Log echo information in the console (Enable= 1     Disbale= 0)
sv_logecho 1

// Log server information in the logfile (Enable= 1     Disable= 0)
sv_logfile 1

// Log server information to only one file (Enable=1     Disable= 0)
sv_log_onefile 1

// Folder where logs will be saved
sv_logsdir E:\CSSDS\cstrike\logs\

// Voice Codec to use (specify DLL without the DLL extension)((Default= vaudio_miles))
sv_voicecodec vaudio_miles

// Enable microphone (Enable= 1      Disable= 0)
sv_voiceenable 0

// Allow players to hear all other players (Enable= 1     Disable= 0)
sv_alltalk 0

// Enable HLTV on the Server (Enable= 1     Disable= 0)
sv_hltv 0

// Cheats (Enable= 1     Disable= 0)
sv_cheats 0

// Client ability to pause the server (Enable= 1      Disable=0)
sv_pausable 0

// Force clients to pass consistencycheck for critical files (Enable= 1     Disable= 0)
sv_consistency 1

// Amount of time players can chat after the game is over (in seconds)
mp_chattime 15

// If not 0 then game will restart in the specified number of time (in seconds)
mp_restartgame 0

// Execute files on startup (these are placed in the "srcds\cstrike\cfg\" folder)
// Input syntaxis: "exec nameofyourscript.cfg"

___________________________________________________________

Hey guys, i hope the information above might help you to help me solving my problem...

And my problem is: Once I started source dedicated server (downloaded via HLDS Update Tool) the config and everything loads, it also says that it has connected to the master servers but it gives me the warning/error: "Failed to load steam services", i already tried changes in the config and the command line, but nothing helped yet, i hope you can help me

regards.
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#2
Hey have you tested to see if someone else can join it? I am getting these errors too, but my server is still working fine.
Reply
#3
Hello,

First I tried to join via:

Code:
127.0.0.1
127.0.0.1:PORT
192.168.0.1
192.168.0.1:PORT
192.168.1.101
192.168.1.101:PORT

And also my friend tried to join via my external IP and via Hamachi, both didn't work.

//:
Code:
] connect 127.0.0.1:7777
Network: IP 192.168.2.101, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 127.0.0.1:7777...
Retrying 127.0.0.1:7777...
Retrying 127.0.0.1:7777...
Retrying 127.0.0.1:7777...
Connection failed after 4 retries.

after i changed my port to 7777 bacause its port-forwarded
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#4
What you are doing doesn't make much sense to me. Configure your router to forward port 27015 and your friend should be able to connect. You can also connect via hamachi by connecting not to the IP and port you specificed but to the hamachi ID. For example my hamachi ID is 5.110.92.29.

Start your server then create a hamachi network and have your friends join. Then have them connect to your hamachi ID. If i wanted people to connect to my server via hamachi i would tell them to enter.

Code:
connect 5.110.92.29

In their console.
Reply
#5
Thank you for the hamachi tutorial, but thats what I did before...


Anyways, as you said I opened port 27015

[Image: port.png]


...
[Image: console1.png]
...
[Image: console2.png]

It's still the same...

regards
Reply
#6
Use this server.cfg, i've edited it a little to remove the unknown command errors and also removed the ip and port configurations you set there. You should add the IP and port to your command line.

Code:
// Main Config File by Drocona

/////////// *Server password and info*\\\\\\\\\\\

// Internet= 0     LAN= 1
sv_lan 0

// 0=US East coast, 1=US West coast, 2= South America, 3=Europe,
// 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 255

// Servername
hostname ********

// Rcon password
rcon_password ********

// Number of minutes to ban users who fail Rcon authentication
sv_rcon_banpenalty 0

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 0

// Number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 0

// Number of seconds to track failed rcon authentications.
sv_rcon_minfailuretime 20

// Game password
// sv_password Putyourprivatepasswordhere

// Download URL for custom files
sv_downloadurl **********



//////////////// *Game Settings* \\\\\\\\\\\\\\\\\

// Buytime at the begin of a round (in minutes)
mp_buytime 1

// Sets the amount of starting money, max=16000
mp_startmoney 8000

// C4 Countdown timer (in seconds)
mp_c4timer 30

// Enable flashlight= 1      Disable flashlight= 0
mp_flashlight 1

// Enable Footsteps= 1      Disable Footsteps= 0
mp_footsteps 1

// Enable Fallingdamage= 1      Disable Fallingdamage= 0
mp_falldamage 1

// Maximum hostage kills to boot a player (Disable= 0)
mp_hostagepenalty 0

// Timelimit (in minutes)
mp_timelimit 45

// Maximum frags a player can get until mapchange
mp_fraglimit 0

// Amount of wins per team to end game (Disable= 0)
mp_winlimit 0

// Amount of wins in total to end game (Disable= 0)
mp_maxrounds 0

// Time per round (in minutes) ((Min= 1  Max= 9))
mp_roundtime 3

// Sets the time before players can move in the beginning of a round (in seconds)
mp_freezetime 4

// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1

// Sets the maximum number of player differences (Disable= 0)
mp_limitteams 2

// Friendly Fire (Enable= 1     Disable= 0)
mp_friendlyfire 1

// Kill a player next round if he Teamkilled someone (Enable= 1     Disable= 0)
mp_tkpunish 0

// Kick idle/team-killing players (Enable= 1     Disable=0)
mp_autokick 0

// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 5

// After this many seconds without a message from a client, the client is dropped
sv_timeout 60

// Restrict spectatorcamera view for dead players (Enable= 1     Disable= 0)
mp_forcecamera 0

// Controls what information player can see in status bar (All= 0,  Team Names= 1,  No Names= 2)
mp_playerid 0

// Allow Spectators or not (Enable= 1     Disbale= 0)
mp_allowspectators 0

// World gravity settings (Default= 800)
sv_gravity 800

// Maximum velocity an object can have ingame (Default= 3500)
sv_maxvelocity 3500

// Maximum speed a player can move (Default= 350)
sv_maxspeed 350




////////////// *Connection Options* \\\\\\\\\\\\\\

// Max bandwidth rate allowed on server (0= unlimited     max= 20000)
sv_maxrate 4096

// Min bandwidth rate allowed on server (0= unlimited     4000= good for blocking 56k)
sv_minrate 0

// Minimum updates per second (Maximum= 100    increasing this will take more cpu power)
sv_minupdaterate 10

// Maximum updates per second (Maximum= 100    increasing this will take more cpu power)
sv_maxupdaterate 60

// Frame rate limiter
fps_max 75

// Allow clients to download files (Enable= 1     Disable= 0)
sv_allowdownload 1

// Allow clients to upload files like spraylogo's (Enable= 1     Disable= 0)
sv_allowupload 1

// Enable player lag compensation (Enable= 1     Disable= 0)
// sv_unlag 1

// Amount of time in seconds a player can spray their decal
decalfrequency 20



//////////// *Logging and Misc* \\\\\\\\\\\\

// Creates a logfile (Enable= on      Disable= off)
log on

// Log server bans in the server logs (Enable=1     Disable= 0)
sv_logbans 1

// Log echo information in the console (Enable= 1     Disbale= 0)
sv_logecho 1

// Log server information in the logfile (Enable= 1     Disable= 0)
sv_logfile 1

// Log server information to only one file (Enable=1     Disable= 0)
sv_log_onefile 1

// Folder where logs will be saved
sv_logsdir E:\CSSDS\cstrike\logs\

// Voice Codec to use (specify DLL without the DLL extension)((Default= vaudio_miles))
sv_voicecodec vaudio_miles

// Enable microphone (Enable= 1      Disable= 0)
sv_voiceenable 0

// Allow players to hear all other players (Enable= 1     Disable= 0)
sv_alltalk 0

// Enable HLTV on the Server (Enable= 1     Disable= 0)
// sv_hltv 0

// Cheats (Enable= 1     Disable= 0)
sv_cheats 0

// Client ability to pause the server (Enable= 1      Disable=0)
sv_pausable 0

// Force clients to pass consistencycheck for critical files (Enable= 1     Disable= 0)
sv_consistency 1

// Amount of time players can chat after the game is over (in seconds)
mp_chattime 15

// If not 0 then game will restart in the specified number of time (in seconds)
mp_restartgame 0

// Execute files on startup (these are placed in the "srcds\cstrike\cfg\" folder)
// Input syntaxis: "exec nameofyourscript.cfg"

Code:
@echo off
:start
srcds -console -game cstrike +map de_dust2 +exec server.cfg +ip 127.0.0.1 -port 27015
goto start
pause

Just to clarify, are you able to connect to your server fine?
Reply
#7
I changed everything to that things you wrote:



http://www.youtube.com/watch?v=-GVIdVCfrbk




Quote:] connect 127.0.0.1:27015
Network: IP 192.168.2.101, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 127.0.0.1:27015...
Retrying 127.0.0.1:27015...
Retrying 127.0.0.1:27015...
Retrying 127.0.0.1:27015...
Connection failed after 4 retries.
Reply
#8
Go here, whats your IP? http://www.whatismyip.com/
Reply
#9
91.56.180.195, I already gave you one of my IPs in my start post.
Reply
#10
(09-16-2010, 02:31 PM)thiaZ Wrote:  91.56.180.195, I already gave you one of my IPs in my start post.

This IP is different from your original IP, which means you have a dynamic IP (it changes often). You will have to tell everyone your new IP every few days to keep up Toungue
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