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Team Fortress 2/Counter-Strike: Source Updates Available (8-26-10)
#1
Jason Ruymen Wrote:Required update for Team Fortress 2 and Counter-Strike: Source are now available. The specific changes include:

Source Engine ( TF2, DoD:S, CS:S )
- Fixed a crash on startup with some video drivers.
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models.
- Made the 'X' that closes the achievements screen visible by default in 1280x720 resolution.
- Made disconnect messages wrap so they don't get truncated.
- Made kick / disconnect messages more legible.

Counter-Strike: Source
- Fixed a memory leak in the dedicated server.
- Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
- Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread - only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
- Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
- Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
- Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
- Fixed an issue that could cause KeyHintText to generate junk characters.
- Prevented ragdoll spasm that could occur when using the jointeam command.
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
- Removed fun fact from achievements summary screen and associated playerblotter functionality.
- Throttled warning messages for disabled achievements to no more than once every 60 seconds.
- Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
- Fixed lock radar rotation option in the GUI. Setting this option now works.
- Fixed a potential crash with custom huds.
- Fixed a bug in walk prediction.

Team Fortress 2
- Fixed a bug in the Steamworks stats reporting.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed a memory leak in the dedicated server.

Jason
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#2
So there was a memory leak Smile
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#3
Hello all, i dont know where post crashes with this version..

Crash photo: http://img837.imageshack.us/img837/3824/orangeboxservercrash100.png
SourceMod 1.3.4 ( Plugin: Warriormod, When load Live or Knife mod and when people played to 15 round, server stop work and I get crash.. )
Metamod: Source 1.8.3

Previous crash after 1.0.0.48, successful teams are changing, and played until the end ..
But after 1.0.0.49 and 1.0.0.50 updates, I got crashing server..

My platform: Windows 7

Sory for my bad english.. Smile
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#4
(08-28-2010, 02:08 AM)vovcikas Wrote:  Hello all, i dont know where post crashes with this version..

Crash photo: http://img837.imageshack.us/img837/3824/orangeboxservercrash100.png
SourceMod 1.3.4 ( Plugin: Warriormod, When load Live or Knife mod and when people played to 15 round, server stop work and I get crash.. )
Metamod: Source 1.8.3

Previous crash after 1.0.0.48, successful teams are changing, and played until the end ..
But after 1.0.0.49 and 1.0.0.50 updates, I got crashing server..

My platform: Windows 7

Sory for my bad english.. Smile
Remove "Warriormod", if it still crashes contact AlliedMods. Else contact the maker of "Warriormod".
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#5
When i deleted Warriormod and left Team Switch Plugin, i have got te same Crash ( on photo )...

Please, fix problem, this mod is the best of War mod.. last on 1.0.0.48 version working best.. when updated 49 version and 50.. All people who have server on windows or Linux got Crash including me...

Not lesch us this mod .. People want to play, and you lesch them play ..

Please, fix all errors.

Thanks from all..
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#6
Disable everything then.
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#7
(08-28-2010, 04:58 AM)realchamp Wrote:  Disable everything then.

Are you kidding ?

We want play normally as before, well aware that there is not a Battlefield game.. It is counter strike source, who plays a lot of people and you change everything you so people dont want play..

So please fix problem.. Again thanks..
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#8
Then contanct the creates to see if they have updates yet.
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#9
(08-28-2010, 10:25 AM)vovcikas Wrote:  Are you kidding ?

We want play normally as before, well aware that there is not a Battlefield game.. It is counter strike source, who plays a lot of people and you change everything you so people dont want play..

So please fix problem.. Again thanks..

Dude, we don't make the game, or release the updates. We are not associated with Valve, AlliedModders, or the creator of the plugin. You will need to contact the maker of the plugin to make it compatible with the new update.
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#10
Problem solved
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