07-16-2010, 05:30 PM
(This post was last modified: 07-16-2010, 05:33 PM by Soulbishop.)
Hi there first time posting. I'm curious is there a way to check if my TF2 server is showing up on the server list.
I keep getting
I can connect if I use ingame console command
any help is appreciated Oh I guess my config needs to be here to
As you can see I been lurking the site all day so I'm sure I may just be implementing what i found here poorly and if thats the case you guys and gals would be more apt to set me straight on proper usage. thanks again
I just read that the server may need to stay up for a time before it picks up so I will do that overnite too.
I keep getting
Quote:Auto detecting CPUand this is the command line I'm using
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
INFO: Located steam: ../steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 161
Checking/Installing 'Team Fortress 2 Materials' version 66
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'OB Linux Dedicated Server' version 51
HLDS installation up to date
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 118 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Game.dll loaded for "Team Fortress"
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(4260)
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "r_decal_cullsize"
Server logging enabled.
Server logging data to file logs/L0715182.log
L 07/15/2010 - 23:10:45: Log file started (file "logs/L0715182.log") (game "/root/orangebox/tf") (version "4260")
maxplayers set to 24
Console: "Welcome To Realtalkgaming.com's TF2 Server"
L 07/15/2010 - 23:10:45: "Console<0><Console><Console>" say ""Welcome To Realtalkgaming.com's TF2 Server""
L 07/15/2010 - 23:10:45: server_cvar: "decalfrequency" "60"
L 07/15/2010 - 23:10:45: server_cvar: "sv_contact" "http:www.Realtalkgaming.com"
--------------------------------------------------------
sv_pure set to 1.
--------------------------------------------------------
Unknown command "sv_unlag"
Unknown command "sv_maxunlag"
Unknown command "mp_autoteambalance_delay"
Unknown command "mp_autoteambalance_warning_delay"
L 07/15/2010 - 23:10:45: server_cvar: "mp_teams_unbalance_limit" "2"
L 07/15/2010 - 23:10:45: server_cvar: "mp_timelimit" "30"
L 07/15/2010 - 23:10:45: server_cvar: "mp_maxrounds" "1"
L 07/15/2010 - 23:10:45: server_cvar: "mp_winlimit" "3"
Unknown command "sv_maxspeed"
L 07/15/2010 - 23:10:45: server_cvar: "decalfrequency" "10"
L 07/15/2010 - 23:10:45: Log file closed
Server logging disabled.
exec banned_user.cfg: file size larger than 1 MB!
exec banned_ip.cfg: file size larger than 1 MB!
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command "startupmenu"
Network: IP 192.168.1.3, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Console: "Welcome To Realtalkgaming.com's TF2 Server"
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Unknown command "sv_unlag"
Unknown command "sv_maxunlag"
Unknown command "mp_autoteambalance_delay"
Unknown command "mp_autoteambalance_warning_delay"
Unknown command "sv_maxspeed"
exec banned_user.cfg: file size larger than 1 MB!
exec banned_ip.cfg: file size larger than 1 MB!
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
exec: couldn't exec ctf_2fort.cfg
Connection to Steam servers successful.
VAC secure mode is activated.
Quote:./srcds_run -console -game tf -secure +map ctf_2fort -autoupdate +log on +maxplayers 24 -ip 192.168.1.3 -port 27015 +exec server.cfg -debug
I can connect if I use ingame console command
Quote:Connect 192.168.1.3but sv_lan turns up as a lan server even when its set to 0 so I'm not sure
any help is appreciated Oh I guess my config needs to be here to
Quote:
//*************************************************************************\\
//* *\\
//* *\\
//* SRCDS Team Fortress 2 SERVER CONFIGURATION *\\
//* VERSION 1.0 *\\
//* *\\
//* *\\
//* *\\
//*************************************************************************\\
say "Welcome To Realtalkgaming.com's TF2 Server"
//*************************************************************************\\
//* *\\
//* *\\
//* Miscellaneous *\\
//* *\\
//* *\\
//*************************************************************************\\
// Define your ServerName, this is the name there'll be displayed in the Internet tab.
// Defualt: Counter-Strike: Source
hostname "Realtalkgaming.com TF2 Server"
// Define your RCon(Remote Console) password, this is mostly used for match servers.
// I'll recommend you to set one, incase you suddenly needs it.
// Default: Just don't make it easy to quess! Use big and small letters and numbers!
// Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times.
// Defualt: None.
rcon_password "xxxxxxxxx"
// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 5
// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 10
// Define your Server password, so only people who knows it can connect.
// Defualt: None.
sv_password ""
// Define your website for FastDownload.
// Extra: Are you looking for a free webhost to FastDownload?
// If so, goto this thread at http://forums.srcds.com/viewtopic/9366
// Or this is if the other one doesn't work: http://www.downloadurl.net
// Defualt: None.
sv_downloadurl ""
// Allow clients to upload their custom decals to the server.
// Default: 1
sv_allowupload 1
// Allow clients to downnload files.
// Default: 1
sv_allowdownload 1
// Define your servers MAX Frame Per Second(FPS).
// To recieve 1000FPS on Windows, try to use "fps_max 0".
// Defualt: ?
fps_max "300"
// This controls your server framerate.
// Default: 0
//host_framerate 60
// Amount of time in seconds a player can spray their decal.
// Default: 10
decalfrequency 60
// If this CVAR is 0, both Internet and LAN players will be able to join.
// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING!
// Default: 0
sv_lan 0
// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server.
// Default: 3
// 0 - Us Eastcoast.
// 1 - US Westcoast.
// 2 - South America.
// 3 - Europe.
// 4 - Asia.
// 5 - Australia.
// 6 - Middle East.
// 7 - Africa.
// 255 - World
sv_region 255
// This could be your own email or another email who do business withing this server.
// Defualt: None.
sv_contact http:www.Realtalkgaming.com
// Enables or disables whether the server can be paused. 0 is off 1 is on
sv_pausable 0
// Forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure 1
// Kicks clients that do not have content that matches what is on the server
sv_pure_kick_clients 1
// Max download file size. Default is 15
net_maxfilesize 15
//*************************************************************************\\
//* *\\
//* *\\
//* Brandwidth Rates *\\
//* *\\
//* *\\
//*************************************************************************\\
// Maximum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_maxrate 30000
// Minimum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_minrate 15000
// Maximum updates per second as the server will allow.
// Default: 60
// Note: If you're using less than 100Tick, change this CVAR to a lower value.
// For 100TICK: sv_maxupdaterate 100
// For 66TICK: sv_maxupdaterate 66
// For 33TICK: sv_maxupdaterate 33
sv_maxupdaterate 33
// Minimum updates per second as the server will allow.
// Default: 10
// Note: If you're using less than 100Tick, change this CVAR to a lower value than "sv_maxupdaterate xx"
// For 100TICK: sv_minupdaterate 75
// For 66TICK: sv_minupdaterate 45
// For 33TICK: sv_minupdaterate 15
sv_minupdaterate 15
// This controls your cleints maximum cmdrate.
// Do the same with this one like: sv_maxupdaterate
// Default: 40
sv_maxcmdrate 100
// This controls your cleints minimum cmdrate.
// Do the same with this one like: sv_minupdaterate
// Default: 0
sv_mincmdrate 75
// Enables player lag compensation.
// Default: 1
sv_unlag 1
// Sets the maximum ammount of seconds that the netcode compensates for someone's ping.
// Default: 0.5
sv_maxunlag 1
//*************************************************************************\\
//* *\\
//* *\\
//* Game Settings *\\
//* *\\
//* *\\
//*************************************************************************\\
//*Team Auto Balancing*\\
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance 1
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30
// Teams are unbalanced when one team has this many more players than the other (0 disables)
mp_teams_unbalance_limit 2
//*Ending Team Auto Balancing*\\
//*Round & Game Times*\\
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_enableroundwaittime 1
// Time after round win until round restarts (in seconds)
mp_bonusroundtime 20
// Time the current round will restart (in seconds)
mp_restartround 20
// Timelimit (in seconds) of the stalemate round
mp_stalemate_timelimit 120
// Game time per map in minutes
//Default is 0
//0=unlimited
mp_timelimit 30
// Max number of rounds to play before server changes maps
mp_maxrounds 1
// Max number of rounds one team can win before a server changes maps
mp_winlimit 3
//*Ending Round & Game Times*\\
//*Client Specific CVARS*\\
// Force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_forcecamera 0
// Enable or disable spectators on the server. 0 is off 1 is on
mp_allowspectators 1
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_friendlyfire 0
// Footsteps on or off. 0 is off and 1 is on
mp_footsteps 1
// Allow cheats to be used by the client. 0 is off 1 is on
sv_cheats 0
// The amount of time in seconds that a client is booted for no input
sv_timeout 300
// The maximun speed a client can move at
sv_maxspeed 320
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
sv_consistency 1
// The pause in seconds between a decal being sprayed
decalfrequency 10
//*End Client Specific CVARS*\\
//*Communication*\\
// Allow players to use a microphone. 0 is off 1 is on
sv_voiceenable 1
// Toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
sv_alltalk 0
// Players can chat for this amount of time (in seconds) after a game is over
mp_chattime 10
//*End Communication*\\
//*************************************************************************\\
//* *\\
//* *\\
//* Log Settings *\\
//* *\\
//* *\\
//*************************************************************************\\
// Enable or disable server logging. on is on off is off
log off
// Log server bans in the server logs
sv_logbans 0
// Echo log information to the console. 0 is off 1 is on
sv_logecho 1
// Log server information in the log file. 0 is off 1 is on
sv_logfile 0
// Log everything in one file
sv_log_onefile 0
//*************************************************************************\\
//* *\\
//* *\\
//* EXECUTING CONFIGS *\\
//* *\\
//* *\\
//*************************************************************************\\
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
//*************************************************************************\\
//* *\\
//* *\\
//* SRCDS Team Fortress 2 SERVER CONFIGURATION *\\
//* VERSION 1.0 *\\
//* *\\
//* *\\
//* *\\
//*************************************************************************\\
As you can see I been lurking the site all day so I'm sure I may just be implementing what i found here poorly and if thats the case you guys and gals would be more apt to set me straight on proper usage. thanks again
I just read that the server may need to stay up for a time before it picks up so I will do that overnite too.