07-03-2010, 05:08 PM
(This post was last modified: 10-02-2011, 08:18 AM by BjornR1989.)
Server specs:
CPU: Intel Core 2 Duo E8400 3.0GHz, less than 5% load.
RAM: 4GB DDR2 Kingston, 268MB free when running srcds
HDD: 160GB IBM SATA 3.0Gbps drive, 7200rpm 8MB cache
NET: Full duplex gigabit ethernet
OS: Fedora 13, x86_64 kernel 2.6.33.5-124
SELinux: Enforcing, configured.
Firewall: iptables configured, allowing all outgoing connections, filtering inputs. Accepting TCP/UDP traffic on port 27015.
IP: Server: 192.168.250.253, Client: 192.168.250.1
Used plugins: none
Launch command:
Actual tickrate: 67 (-tickrate 100 has no effect)
Directory structure: /home/steam/srcds/ (not used !)
- hldsupdatetool.bin
- orangebox (folder)
- srcds_run
- ... various
Directory structure: /home/steam/srcds/orangebox
- srcds_run
- srcds_linux
- cstrike
- ... various
Log:
Note:
- Client timeout after mapchange using rcon (same with Mani-admin), other services are still running fine.
- I suspect the loading to succeed after programmed timeouts, the freezes occur exactly at 5, 1 and 3 minute intervals.
Server config:
Furthermore clients can't find the LAN server.
I've ran CS source servers before but each with their issues, i've had server crashes at restarts, servers refusing to accept RCON,... but this is by far the most aggravating error.
The output lists some errors but i'm not a HLDS developer, i don't know what they mean and how to fix them.
Think with me, how can i solve this?
Thanks in advance !
CPU: Intel Core 2 Duo E8400 3.0GHz, less than 5% load.
RAM: 4GB DDR2 Kingston, 268MB free when running srcds
HDD: 160GB IBM SATA 3.0Gbps drive, 7200rpm 8MB cache
NET: Full duplex gigabit ethernet
OS: Fedora 13, x86_64 kernel 2.6.33.5-124
SELinux: Enforcing, configured.
Firewall: iptables configured, allowing all outgoing connections, filtering inputs. Accepting TCP/UDP traffic on port 27015.
IP: Server: 192.168.250.253, Client: 192.168.250.1
Used plugins: none
Launch command:
Code:
screen -A -m -d -S cssserver ./srcds_run -console -game cstrike +map de_dust2 +maxplayers 32 -ip 192.168.250.253 -port 27015 +fps_max 600 -tickrate 100 -tick 100 -autoupdate
Directory structure: /home/steam/srcds/ (not used !)
- hldsupdatetool.bin
- orangebox (folder)
- srcds_run
- ... various
Directory structure: /home/steam/srcds/orangebox
- srcds_run
- srcds_linux
- cstrike
- ... various
Log:
Code:
[steam@DDBS-2U1 cfg]$ cssserver_start
Starting Counter-Strike Source server as user steam
* Screen session was successfully created.
Use screen -x cssserver to attach this screen session.
[steam@DDBS-2U1 cfg]$ screen -x cssserver
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4252)
maxplayers set to 32
Unknown command "r_decal_cullsize"
maxplayers set to 32
Network: IP 192.168.250.253, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
exec: couldn't exec banned_user.cfg
exec: couldn't exec banned_ip.cfg
Unknown command "zb_active"
Connection to Steam servers successful.
VAC secure mode is activated.
(((SERVER IS RUNNING JUST FINE HERE)))
Client "Cracker (BE) @MP3" connected (192.168.250.1:27005).
Game will not start until both teams have players.
autokick is disabled for Cracker (BE) @MP3
rcon from "192.168.250.1:56352": command "changelevel de_dust"
---- Host_Changelevel ----
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
(((
CLIENT TIMES OUT HERE AFTER 5 MINUTES
Then, after another minute (6 minutes after mapchange) it continues with
)))
*********************************************************
* Unable to load Steam support library.*
* This server will operate in LAN mode only.*
*********************************************************
(((
Keep in mind that all incoming connections at this time will time out.
After another 3 minutes waiting it continues again
)))
exec: couldn't exec banned_user.cfg
exec: couldn't exec banned_ip.cfg
Unknown command "zb_active"
Unable to load Steam library.
192.168.250.1:27005:reconnect
Dropped Cracker (BE) @MP3 from server (Connection closing)
Client "Cracker (BE) @MP3" connected (192.168.250.1:27005).
Game will not start until both teams have players.
Note:
- Client timeout after mapchange using rcon (same with Mani-admin), other services are still running fine.
- I suspect the loading to succeed after programmed timeouts, the freezes occur exactly at 5, 1 and 3 minute intervals.
Server config:
Code:
// server name
hostname "DDBS-2U1 pub server (Cracker) +Mani FastDL"
// rcon passsword
rcon_password "MyRCONpasswordThatYouMustNotKnow"
// server cvars
mp_friendlyfire 1
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 0
mp_forcecamera 1
sv_alltalk 0
sv_pausable 0
sv_cheats 0
sv_consistency 1
//Downloadurl CVARS
sv_downloadurl "http://192.168.250.253:82/"
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 0
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 50
mp_chattime 10
sv_timeout 25
// round specific cvars
mp_freezetime 2
mp_roundtime 5
mp_startmoney 800
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 3
// bandwidth rates/settings
// http://whisper.ausgamers.com/wiki/index.php/Tickrate
sv_minrate 0
sv_maxrate 28000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 60
//The maximum amount of updates per second the client will request from the server.
//cl_updaterate overrides the servers sv_maxupdaterate setting if cl_updaterate is less than the servers sv_maxupdaterate setting. Default=20
//cl_updaterate 100
//The Maximum amount of Updates Per Second the Client will Send to the server. Default=30 Minimum=10 Maximum=100
//cl_cmdrate 100
// server logging
log off
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// operation
sv_lan 1
sv_region 3
sv_contact inbox@bjornroesbeke.be
// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
// admin plugins
//exec mani_server.cfg
//exec mani_quake_sounds.cfg
bot_chatter off
sv_turbophysics 1
zb_active 1
Furthermore clients can't find the LAN server.
I've ran CS source servers before but each with their issues, i've had server crashes at restarts, servers refusing to accept RCON,... but this is by far the most aggravating error.
The output lists some errors but i'm not a HLDS developer, i don't know what they mean and how to fix them.
Think with me, how can i solve this?
Thanks in advance !
Steam username for communication: root_admin (but i'm just a regular user)