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does the cvar sv_client_interp work with the new OB engine, it's hard to tell without zblock because you can't see other peoples interps but does anyone know/can confirm this works? Noticing a lot of people abusing the interp cvar and giving themself like 500 lerp
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Unfortunately no you cannot control client's lerp settings.
The closest that you can get is sv_client_max_interp_ratio & sv_client_min_interp_ratio.
It is ridiculous that you are not able to force these settings.
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why would you want to force it? it depends on the connection and should not be equal for all people...
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Control of lerp settings would be the same as control of other rate settings. Unfortunately people run with high settings to make themselves harder to hit & can appear jerky on the screen for others at times. Universal settings for all should be the key. A max & min shoukld be able to be set. Max of 100 (default) & min of 0 should be the norm. People are running around with 200-500 lerp for an advantage.
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then a maximum setting would be the right choice...
but: I don't believe that it's an advantage to have such a high setting. try it out and ask your mates what changes for them (and be honest with yourself). I think a high lerp value is a disadvantage. I could not play with a lerp value of 500... it's like having a high ping.
btw: the same goes for "low" rates. ages ago there was an exploit that utilizes very low rates. valve reacted and introduced a hard-coded minimum of 30. that is enough to completely prevent that exploit. as both the client and the server uses interpolation someone with a rate of 30 is as easily hit as someone with a rate of 66 (which is the new limit in css). unless you set your cl_interp value too low maybe...
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it's frustrating cus i've seen a lot of people abuse it
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Use Kigens Anticheat:
kac_addcvar cl_cmdrate greater kick 30
kac_addcvar cl_interp less kick 0.1
And say bye bye to abusers.
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Hmm, hadn't thought of that. I already use KAC so might give it a try.