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Well after the new update I have noticed that almost all CS:S servers have been running at 66tick mine is running at 66tick and I am using the same command line as before.
I have also noticed that some scrim servers run at 100tick and all of ESEA servers run at 100tick.
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valve locked the tickrate ad 66. there are hacks to change the tickrate anyway, but I wouldn't recommend that... they also fixed several problems in the lag compensation and interpolation which make higher tickrates unnecessary.
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What walue is optimal for cl_interp... close to your ping on the server or what?
I have seen many threads about that. Some want to have it at 0.00 and others a value under the standard value.