My server.cfg
// server name
hostname "| ECHO NATION ZOMBIE LAND | FAST DOWNLOAD | SKINS |"
// rcon passsword
rcon_password "fakepassword"
// server cvars
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 0
mp_autokick 0
mp_flashlight 1
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 500
mp_limitteams 2
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 60
mp_chattime 10
sv_timeout 65
sv_downloadurl "http://www.cstrike.digitalsuicide.org"
net_maxfilesize 60
// round specific cvars
mp_freezetime 2
mp_roundtime 10
mp_startmoney 16000
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5
// bandwidth rates/settings
sv_maxrate 30000
sv_minrate 25000
sv_maxupdaterate 101
sv_minupdaterate 50
sv_maxcmdrate 101
sv_mincmdrate 50
sv_client_min_interp_ratio 0
fps_max 0
// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// operation
sv_lan 0
sv_region 0
// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
Zombie Mod CFG:
// ZombieMod Configuation file.
// Executed at server start and on every map load.
//
http://www.ZombieMod.com
// To load your settings once you've finished, use the console command zombie_loadsettings
// *****************************************************************************
// ZOMBIE SETTINGS
// *****************************************************************************
// How often zombies play zombie sounds. The lower the value, the more often they emit a sound.
zombie_sound_rand 50
// Health that zombies get. First zombie is this times two.
zombie_health 600
// The speed that zombies travel at.
zombie_speed 325
// The knockback multiplier of zombies. Set to 0 to disable knockback.
zombie_knockback 4
// Amount of headshots before a zombie's head comes off. 0 means on death only.
zombie_headshot_count 6
// If enabled, zombies heads get blown off on headshot deaths.
zombie_headshots 1
// When 1, allows zombies to disable their own night vision.
zombie_allow_disable_nv 1
// When enabled, Zombies only take damage via headshots.
zombie_headshots_only 0
// Maximum amount of seconds after round_freeze_end for first random Zombification.
zombie_timer_max 55
// Minimum amount of seconds after round_freeze_end for first random Zombification.
zombie_timer_min 40
// When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables.
zombie_balancer_health_ratio 0
// The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio.
zombie_balancer_player_ratio 0
// If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6.
zombie_balancer_type 1
// This is the minimum health you want Zombies to ever end up with while using the balancer.
zombie_balancer_min_health 100
// When 1 sends a custom message to a zombie every time they zombify someone displaying their current health, when 2 it uses HintText.
zombie_show_health 1
// This is the time between health regeneration for zombies. 0 disables.
zombie_regen_timer 5
// Amount of health to regen every health regen.
zombie_regen_health 50
// *EXPERIMENTAL* Amount of zombies to spawn at round_start, 0 for regular method. Defaults to ( player count - 2 ) if the total amount of players is less than this value.
zombie_count 1
// *EXPERIMENTAL* Minimum number of random zombies. Overrides zombie_count. Defaults to ( player count - 2 ) if the total amount of players is less than the resulting value. 0 or greater than max disables.
zombie_count_min 2
// *EXPERIMENTAL* Maximum number of random zombies. Overrides zombie_count. Defaults to ( player count - 2 ) if the total amount of players is less than the resulting value. 0 or less than min disables.
zombie_count_max 4
// Type of double health to give first zombie(s):
// 0 disable double health (also applies if zombie_count is 0 or 1
// 1 first chosen gets double health
// 2 all first zombies get double health.
zombie_count_doublehp 1
// When enabled will teleport first zombie back to spawn.
zombie_first_zombie_tele 0
// When enabled grenades do damage times this number. 1 disables
zombie_grenade_damage_multiplier 2.5
// When enabled grenades have knockback times this number. 1 disables.
zombie_grenade_knockback_multiplier 2.0
// How much health to give zombies as a bonus for zombification. 0 disables.
zombie_health_bonus 50
// When 0 and classes are disabled zombies receive no damage from falling.
zombie_falldamage 1.0
// *****************************************************************************
// RESPAWN SETTINGS
// *****************************************************************************
// If enabled, zombies who are killed respawn as a human after zombie_respawn_delay seconds.
zombie_respawn 1
// Time before players are respawned in autorespawn mode.
zombie_respawn_delay 1
// If enabled, players are protected for this amount of time after they respawn.
zombie_respawn_protection 2
// If enabled, when players spawn in they respawn as a Zombie.
zombie_respawn_as_zombie 1
// If enabled, allows players to spawn in once when they join regardless of zombie_respawn value.
zombie_respawn_onconnect 1
// If enabled, the first time a player spawns in they will be spawned as a zombie. This removes the clients ability to 'retry' and spawn as a human.
zombie_respawn_onconnect_as_zombie 1
// Primary weapon to give players who spawn after round start
zombie_respawn_primary "weapon_tmp"
// Secondary weapon to give players who spawn after round start.
zombie_respawn_secondary "weapon_usp"
// When enabled, gives players a frag grenade once their protection ends.
zombie_respawn_grenades 1.0
// Comma delimited string to ignore weapon slots when dropping weapons after respawn. Example: 2,3
// Ignored if zombie_respawn_dropweapons is 0.
//SLOT_PRIMARY 0
//SLOT_SECONDARY 1
//SLOT_KNIFE 2
//SLOT_NADE 3
//SLOT_BOMB 4
zombie_respawn_dontdrop_indexes "1,3"
// When enabled ZombieMod will drop the players weapons before giving new weapons.
zombie_respawn_dropweapons 1.0
// *****************************************************************************
// ZOMBIECLASSES SETTINGS
// *****************************************************************************
// When enabled, uses different zombie classes as defined in zombie_classes.cfg
zombie_classes 0
// If enabled saves players class selections to a file on map change and reloads it the next time the server starts. Also server command zombie_writeclasses.
zombie_save_classlist 1.0
// Percentage of specified health to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_health_percent 100
// Percentage of specified speed to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_speed_percent 100
// Percentage of specified jump height to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_jump_height_percent 100
// Percentage of specified knockback to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled.
zombie_knockback_percent 100
// When 1, random class chosen each time a zombie dies. When 2, random zombie chosen each time a player connects. When 3 uses same behaviour as 1 but until player choses class themselves.
zombie_classes_random 0.0
// The url to direct people to when they enter !zclasses in chat. (check addons/zombiemod/php/zombie_classes.php for information on how the page is created.)
zombie_class_url "http://www.c0ld.net/zombiemod/zombie_classes.php"
// *****************************************************************************
// JETPACK SETTINGS
// *****************************************************************************
// Enables the JetPack for Zombies.
zombie_jetpack 0
// Enables the JetPack for Humans.
humans_jetpack 0
// Amount of seconds zombies are allowed to use the JetPack in one round.
zombie_jetpack_timer 6
// *****************************************************************************
// WEAPON SETTINGS
// *****************************************************************************
// Space separated list of guns that are restricted during zombie mode. Takes effect immediately on change.
// Can be any combination of the following
// all - All weapons
// equip - Equipment
// pistol - All pistols
// shotgun - All shotguns.6
// smg - All SMG's
// rifles - All rifles.
// sniper - All sniper rifles.
// Or each weapons short name. Ex: famas, awp, mac etc etc.
zombie_restrictions "flash"
// If enabled, ammo is set to 1000 clip.
zombie_unlimited_ammo 0
// String to use for zombie's weapon.
zombie_weapon "zombie_claws_of_death"
// When enabled zombiemod will delete any weapons a player drops when they are zombified.
zombie_delete_dropped_weapons 1.0
// When this is enabled it allows you to pick up any weapon on the map but will still not allow you to buy them.
zombie_allow_picked_up_weapons 1.0
// Enable or disable the buy menu, supports /map directories.
zombie_buymenu 1
// When enabled players can only receive weapons from buy menu while in a buy zone.
zombie_buymenu_zone_only 1.0
// Enable or disable the buy menu at round start.
zombie_buymenu_roundstart 1.0
// Enable or disable the buy menu timelimit, when enabled players can only buy weapons during mp_buytime.
zombie_buymenu_timelimit 0.0
// *****************************************************************************
// TELEPORT SETTINGS
// *****************************************************************************
// Number of times a player can use !ztele per round.
zombie_teleportcount 3
// When enabled only allows !ztele to be used by zombies.
zombie_teleport_zombies_only 1
// *****************************************************************************
// GENERAL MOD SETTINGS
// *****************************************************************************
// File with list of models to use for zombie mod.
// If headless models are enabled, each model must have a _head and a _hs counterpart.
// ZombieMod will detect the heads automatically so both types of models may be used together.
zombie_model_file "cfg/zombiemod/models.cfg"
// File with list of materials. Clients download everything in this list when they connect.
zombie_download_file "cfg/zombiemod/downloads.cfg"
// If this is in your config.cfg ZombieMod attempts to auto load itself at first round_start.
zombie_startup 1
// When enabled, shows an icon in the top right corner of a players screen when someone gets turned into a zombie. (Thanks LDuke)
// It also logs a player_death event using zombie_claws_of_death as the weapon name.
// If you are a plugin developer, you should check for this weapon in FireEvent.
// The actual Event_Dying and Event_Killed events are not fired and the player is not dead.
zombie_notices 1
// Delay in seconds after a player joins a server to send the welcome message. 0 to disable.
zombie_welcome_delay 2
// The text to send to new players.
zombie_welcome_text "[ZOMBIE] This server is using the ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at
http://www.ZombieMod.com"
// The url to direct people to when they enter !zhelp in chat.
// (check addons/zombiemod/php/zombie_help.php for information on how the page is created.)
zombie_help_url "http://www.zombiemod.com/zombie_help.php"
// The file to use for end_round overlay, set blank to disable. If file names are 1024_zombies and 1024_humans this setting should be 1024. The _zombies and _humans must be there.
zombie_end_round_overlay 1024
// Language file to use, it must exist in /cfg/zombiemod/language
zombie_language_file "english.cfg"
// Error string to give when missing language key values.
zombie_language_error "*** %s not found in language file ***"
// When enabled, ZombieMod will use the scoreboard to display which players are a zombie and which are humans.
// The CT team shows the humans and the T team shows the Zombies.
// On round_end everyone is randomly placed onto either team to allow for buying at the start of the next round.
// The teams are not changed again until the first Zombie is chosen and then everyone else is moved to the CT team.
zombie_teams 1
// The radius around a players location to check for other players on Zombification.
zombie_stuckcheck_radius 35
// If enabled keeps tracks of damage that players do to zombies and shows them a list on round end or zombification.
zombie_damagelist 1
// Length of time to display damage list. -1 is forever.
zombie_damagelist_time -1
// Percent of players needed to kickstart zombie selection - 0 disables.
zombie_kickstart_percent 70
// Time in seconds that kickstart is enabled after first vote.
zombie_kickstart_timer 120
// Global time in seconds interval between votes.
zombie_vote_interval 60
// When enabled it will call the random zombie functionality as if it was round start when the last living zombie disconnects.
zombie_disconnect_protection 1.0
// When enabled forces round end at mp_roundtime -4 seconds.
zombie_force_endround 1.0
// *****************************************************************************
// EFFECTS SETTINGS
// *****************************************************************************
// Makes maps very dark if enabled. If disabled, the map doesn't have to be reloaded to start zombiemode.
zombie_dark 0
// When enabled, over-rides fog for all maps with a predefined Zombie-Fog.
zombie_fog 0
// When enabled, over-rides the sky for all maps so it corresponds with the fog.
zombie_fog_sky 0
// Primary fog colour.
zombie_fog_colour "176 192 202"
// Secondary fog colour.
zombie_fog_colour2 "206 216 222"
// How close to a players Point-Of-View fog is rendered.
zombie_fog_start 30
// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end 4000
// Enables fog blending between colours.
zombie_fog_blend 1
// Enables the cool smoke effect seen by all players when zombies are turned.
zombie_effect 1
// Enable screen shake on zombification.
zombie_shake 1
// The material to use for the sky.
// This material should have four vmt files located in materials/skybox.
// Their naming scheme is as follows..
// %MATERIALNAME%dn.vmt
// %MATERIALNAME%ft.vmt
// %MATERIALNAME%lf.vmt
// %MATERIALNAME%rt.vmt
// %MATERIALNAME%up.vmt
// %MATERIALNAME%bk.vmt
zombie_fog_sky_material "zombie_sky"
// When enabled uses a nice dissolve effect on ragdools.
zombie_dissolve_corpse 1.0
// Delay before dissolve effect on zombies.
zombie_dissolve_corpse_delay 1.0
// *****************************************************************************
// ZOMBIE_VISION SETTINGS
// *****************************************************************************
// Field of vision of the zombies. Normal human FOV is 90.
zombie_fov 90
// Material to use for zombie_vision, located in vgui/hud/zombiemod/. If blank zombie_vision will be disabled. zombie_vision is also included with the release add it to downloads.cfg aswell as changing here if you want to use it.
zombie_vision_material ""
// Amount of red saturation to use for zombie vision.
zombie_vision_r 0
// Amount of green saturation to use for zombie vision.
zombie_vision_g 0
// Amount of blue saturation to use for zombie vision.
zombie_vision_b 0
// Alpha colour to use for zombie vision.
zombie_vision_a 0
// Time in seconds between checks to se if zombie_vision is still enabled on a client. If you notice it disabling often try reducing this number.
zombie_vision_timer 20
// *****************************************************************************
// GENERAL PLAYER SETTINGS
// *****************************************************************************
// If enabled, zombies can only voice with zombies and humans with humans.
zombie_talk 0
// When enabled, disables players from suiciding.
zombie_suicide 1
// When enabled, disables players from suiciding by switching teams.
zombie_changeteam_block 1
// Text for suiciding assholes.
zombie_suicide_text "You cannot do that!"
// Amount of extra frags awarded for killing a zombie.
// 1 kill is awarded regardless, but some people feel that when health is as high as it is, more kills should be awarded.
// So, if this is 0, 1 kill is awarded.
// If it is 1, 2 kills are awarded, and so on,
zombie_kill_bonus 0
// Enables/Disabled the zstuck player command.
zombie_zstuck_enabled 1
// When 1 sends a custom message to the attacker every time they hurt someone displaying the victims current health, when 2 it uses HintText.
zombie_show_attacker_health 1.0
// *****************************************************************************
// MONEY SETTINGS
// *****************************************************************************
// When 0 zombiemod only gives the cash cvar cash values for events as specified, when it's 1 it does what pre 2.0 Q did (16000 start), otherwise the value you specify.
zombie_startmoney 16000
// The amount of cash to give a player that kills a zombie that's on their own team - i.e. what the server takes for tks.
zombie_tk_money 0
// Amount of extra cash to give players that kill zombies (additional to 300 css default).
zombie_kill_money 1000
// Amount of extra cash to give zombies that zombify a human.
zombie_zombie_money 500
// *****************************************************************************
// BACKGROUND SOUND SETTINGS
// *****************************************************************************
// When enabled, all players hear 'undead ambient sounds'.
zombie_undead_sound_enabled 1
// Can be used to higher or lower the volume of the sound played.
zombie_undead_sound_volume 0.7
// The sound to play to players, is precached and added to the client download list automatically.
zombie_undead_sound "ambient/zombiemod/zombie_ambient.mp3"
// A comma delimited string of maps with wich not to use zombie_undead_sound.
zombie_undead_sound_exclusions "de_aztec"
// Server settings
sv_turbophysics 1
phys_pushscale 3