05-16-2010, 02:18 AM
Core2 Duo 2.33GHZ, 4GB RAM
Windows Server 2003 Standard, SP2
MetaMod, Sourcemod (Hacks and ZombieRiot), Mani, Mattie Eventscripts (ALL DISABLED for this debug)
Command line is included in the debug log.
Alright, so my server keeps crashing with a memory exception, and I've been trying for some time to get to the bottom of it. Here's some things I've noticed in the debug logs that I'm hoping someone can shed some light upon.
Please keep in mind, that for this debug log, I was running SRCDS with with ALL addons DISABLED.
By the way, any other beginners out there who find this post while trying to debug, take note of the symbol path.
If you set that from the file menu in WinDbg, you will get much more useable output.
If I'm reading this right, this exception is being caused by something dedicated_main does prior to dedicated.dll being loaded, which will occur immediately following C:\WINDOWS\system32\IMM32.DLL once I press F5 in WinDbg to continue. Following that, I get a long list of modloads, which I'll omit from this post, before I get to the follwing section:
The a1c.e28 error occurs 3 times, and the a1c.e30 error occurs 43 times, by which point the map is loaded and the server is waiting for players. I can't be certain, but I'm guessing that if this was normal to see in a debug log for a vanilla CSS server, I'd have found that in a search here, but I only found 5 threads referencing ntdll!DbgBreakPoint, so I'm inclined to think that these errors have something to do with my persistent memory exceptions.
I ran sfc /scannow and found no errors. Any thoughts?
Windows Server 2003 Standard, SP2
MetaMod, Sourcemod (Hacks and ZombieRiot), Mani, Mattie Eventscripts (ALL DISABLED for this debug)
Command line is included in the debug log.
Alright, so my server keeps crashing with a memory exception, and I've been trying for some time to get to the bottom of it. Here's some things I've noticed in the debug logs that I'm hoping someone can shed some light upon.
Please keep in mind, that for this debug log, I was running SRCDS with with ALL addons DISABLED.
By the way, any other beginners out there who find this post while trying to debug, take note of the symbol path.
If you set that from the file menu in WinDbg, you will get much more useable output.
Code:
Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
Copyright (c) Microsoft Corporation. All rights reserved.
CommandLine: "D:\TCAdmin Master Server\UserFiles\JDRS\GameServers\CssFreshInstall\srcds.exe" -game cstrike -console +ip 192.168.1.201 -port 27016 +maxplayers 32 -tickrate 100 +map zombie_grimoffice_b3 heapsize 2097152 -nohltv
Starting directory: D:\TCAdmin Master Server\UserFiles\JDRS\GameServers\CssFreshInstall
[b]Symbol search path is: symsrv*symsrv.dll*c:\symbols*
http://msdl.microsoft.com/download/symbols[/b]
Executable search path is:
ModLoad: 00400000 00427000 dedicated_main.exe
ModLoad: 7c800000 7c8c2000 ntdll.dll
ModLoad: 77e40000 77f42000 C:\WINDOWS\system32\kernel32.dll
ModLoad: 7d1e0000 7d27c000 C:\WINDOWS\system32\ADVAPI32.dll
ModLoad: 77c50000 77cef000 C:\WINDOWS\system32\RPCRT4.dll
ModLoad: 76f50000 76f63000 C:\WINDOWS\system32\Secur32.dll
ModLoad: 77380000 77411000 C:\WINDOWS\system32\USER32.dll
ModLoad: 77c00000 77c49000 C:\WINDOWS\system32\GDI32.dll
(a1c.c30): Break instruction exception - code 80000003 (first chance)
eax=77d00000 ebx=7ffdd000 ecx=00000004 edx=00000010 esi=7c8897f4 edi=00141f38
eip=7c81a3e1 esp=0012fb70 ebp=0012fcb4 iopl=0 nv up ei pl nz na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000202
ntdll!DbgBreakPoint:
7c81a3e1 cc int 3
0:000> k
ChildEBP RetAddr
0012fb6c 7c849b14 ntdll!DbgBreakPoint
0012fcb4 7c835571 ntdll!LdrpInitializeProcess+0xffd
0012fd14 7c8284e5 ntdll!_LdrpInitialize+0xd0
00000000 00000000 ntdll!KiUserApcDispatcher+0x25
0:000> !analyze -v
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
*** WARNING: Unable to verify checksum for dedicated_main.exe
*** ERROR: Module load completed but symbols could not be loaded for dedicated_main.exe
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: kernel32!pNlsUserInfo ***
*** ***
*************************************************************************
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: kernel32!pNlsUserInfo ***
*** ***
*************************************************************************
FAULTING_IP:
ntdll!DbgBreakPoint+0
7c81a3e1 cc int 3
EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 7c81a3e1 (ntdll!DbgBreakPoint)
ExceptionCode: 80000003 (Break instruction exception)
ExceptionFlags: 00000000
NumberParameters: 3
Parameter[0]: 00000000
Parameter[1]: 864ce418
Parameter[2]: 00000010
FAULTING_THREAD: 00000c30
PROCESS_NAME: dedicated_main.exe
ERROR_CODE: (NTSTATUS) 0x80000003 - {EXCEPTION} Breakpoint A breakpoint has been reached.
EXCEPTION_CODE: (HRESULT) 0x80000003 (2147483651) - One or more arguments are invalid
EXCEPTION_PARAMETER1: 00000000
EXCEPTION_PARAMETER2: 864ce418
EXCEPTION_PARAMETER3: 00000010
NTGLOBALFLAG: 70
APPLICATION_VERIFIER_FLAGS: 0
ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [ProcessName] from Frame:[ffffffff] on thread:[ffffffff]
BUGCHECK_STR: APPLICATION_FAULT_LOADER_INIT_FAILURE_80000003
PRIMARY_PROBLEM_CLASS: LOADER_INIT_FAILURE_80000003
DEFAULT_BUCKET_ID: LOADER_INIT_FAILURE_80000003
LAST_CONTROL_TRANSFER: from 7c849b14 to 7c81a3e1
STACK_TEXT:
0012fb6c 7c849b14 00000001 7ffdd000 00000000 ntdll!DbgBreakPoint
0012fcb4 7c835571 0012fd28 7c800000 0012fd28 ntdll!LdrpInitializeProcess+0xffd
0012fd14 7c8284e5 0012fd28 7c800000 00000000 ntdll!_LdrpInitialize+0xd0
00000000 00000000 00000000 00000000 00000000 ntdll!KiUserApcDispatcher+0x25
SYMBOL_NAME: dedicated_main.exe!Unknown
FOLLOWUP_NAME: MachineOwner
MODULE_NAME: dedicated_main
IMAGE_NAME: dedicated_main.exe
DEBUG_FLR_IMAGE_TIMESTAMP: 444d93d2
STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~0s ; kb
FAILURE_BUCKET_ID: LOADER_INIT_FAILURE_80000003_80000003_dedicated_main.exe!Unknown
BUCKET_ID: APPLICATION_FAULT_LOADER_INIT_FAILURE_80000003_dedicated_main.exe!Unknown
FOLLOWUP_IP:
dedicated_main+0
00400000 4d dec ebp
Followup: MachineOwner
---------
If I'm reading this right, this exception is being caused by something dedicated_main does prior to dedicated.dll being loaded, which will occur immediately following C:\WINDOWS\system32\IMM32.DLL once I press F5 in WinDbg to continue. Following that, I get a long list of modloads, which I'll omit from this post, before I get to the follwing section:
Code:
ModLoad: 0f6e0000 0f950000 D:\TCAdmin Master Server\UserFiles\JDRS\GameServers\CssFreshInstall\bin\steamclient.dll
ModLoad: 0e3b0000 0e42a000 D:\TCAdmin Master Server\UserFiles\JDRS\GameServers\CssFreshInstall\bin\vstdlib_s.dll
ModLoad: 0e430000 0e46f000 D:\TCAdmin Master Server\UserFiles\JDRS\GameServers\CssFreshInstall\bin\tier0_s.dll
ModLoad: 76cf0000 76d0a000 C:\WINDOWS\system32\iphlpapi.dll
ModLoad: 76b70000 76b7b000 C:\WINDOWS\system32\PSAPI.DLL
ModLoad: 68000000 68035000 C:\WINDOWS\system32\rsaenh.dll
(a1c.e28): C++ EH exception - code e06d7363 (first chance)
(a1c.c30): C++ EH exception - code e06d7363 (first chance)
The a1c.e28 error occurs 3 times, and the a1c.e30 error occurs 43 times, by which point the map is loaded and the server is waiting for players. I can't be certain, but I'm guessing that if this was normal to see in a debug log for a vanilla CSS server, I'd have found that in a search here, but I only found 5 threads referencing ntdll!DbgBreakPoint, so I'm inclined to think that these errors have something to do with my persistent memory exceptions.
I ran sfc /scannow and found no errors. Any thoughts?