04-21-2010, 01:44 AM
Server OS: Fedora 12 32-bit
Processor: Intel Xeon E5430 (X3353), 4 x 2.66GHz, 12MB L2 Cache, 1333MHz FSB
Ram: 4 GB
Game(s): TF2
Start Up Command: ./srcds_run -game tf -timeout 30 -console +ip 81.19.212.48 -port 27017 +maxplayers 32 +fps_max 600 -heapsize 524288 +exec server3.cfg +map cp_dustbowl +motdfile motd3.txt +mapcyclefile mapcycle3.txt -secure
Admin Mods: Metamod, Sourcemod
Even with just a single SRCDS running and nothing else at all, once it fills the FPS plummets to around 60, and there is noticeable ingame lag.
The same thing occurs on a stock (no mods, all defaults) 32-slot 33 tick CS:S server, albeit filled with bots.
Consider this is a freshly installed copy of Fedora, are there any steps I could take to try and improve things short of compiling a new kernel, or switching distro?
Processor: Intel Xeon E5430 (X3353), 4 x 2.66GHz, 12MB L2 Cache, 1333MHz FSB
Ram: 4 GB
Game(s): TF2
Start Up Command: ./srcds_run -game tf -timeout 30 -console +ip 81.19.212.48 -port 27017 +maxplayers 32 +fps_max 600 -heapsize 524288 +exec server3.cfg +map cp_dustbowl +motdfile motd3.txt +mapcyclefile mapcycle3.txt -secure
Admin Mods: Metamod, Sourcemod
Even with just a single SRCDS running and nothing else at all, once it fills the FPS plummets to around 60, and there is noticeable ingame lag.
The same thing occurs on a stock (no mods, all defaults) 32-slot 33 tick CS:S server, albeit filled with bots.
Consider this is a freshly installed copy of Fedora, are there any steps I could take to try and improve things short of compiling a new kernel, or switching distro?