SRCDS Steam group


CSSDM Bot Question
#1
Hello,

I have a question regarding bots and CSSDM.

When a bot enters the game because a real player left (I try to keep at least 6 players in game, so cssdm does this for me), the bot comes in a dead and does not come in until the round ends, which does not happen that fast with deathmatch.

Can I make the bot come in alive?
[Image: b_560x95.png]
Reply
#2
You might have better luck asking on the CSSBig GrinM forums to be honest.
Reply
#3
I actually did post the question there as well, but it seems as if nobody ever answers over there.
[Image: b_560x95.png]
Reply
#4
I have not been running into this, i am also running a CSSDM server aswell. Could you post your cssdm.cfg?
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
Reply
#5
Thanks for replying.

Here is the cssdm file. It happened all of a sudden.

Let me know what else you need.

Code:
// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"

// Sets whether FFA mode is enabled.  FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// --
// Default: "0"
cssdm_ffa_enabled "0"

// Sets the CS:S DM spawn method.
// "none"   -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "preset"

// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "2"

// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "0.35"

// Whether or not C4 should be allowed.  If not allowed,
// It will be removed from the world when dropped and
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "0"

// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"

// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"

// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "3"

// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"

// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"

// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"

// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "1"

// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"

// Sets whether CS:S DM should automatically refill ammo.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_refill_ammo "1"

// Sets how many bots CS:S DM keeps in game.  Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// --
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "6"

// This is an experimental cvar that will prevent CS:S DM from
// removing dropped items.  It is recommend that you don't set
// this to 0, because a huge number of weapon entities on the
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"
[Image: b_560x95.png]
Reply
#6
Isnt there anything else in your CSSDM config?
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
Reply
#7
No thats the entire file.

Why, am I missing something?

These are my sm plugins
Code:
[SM] Listing 28 plugins:
  01 "Rock The Vote" (1.3.0) by AlliedModders LLC
  02 "Basic Info Triggers" (1.3.0) by AlliedModders LLC
  03 "Maps and Prefix Maps Configs" (1.2) by graczu
  04 "Basic Votes" (1.3.0) by AlliedModders LLC
  05 "Auto Name Changer" (3.0) by MoggieX
  06 "Fun Commands" (1.3.0) by AlliedModders LLC
  07 "Client Preferences" (1.3.0) by AlliedModders LLC
  08 "Basic Ban Commands" (1.3.0) by AlliedModders LLC
  09 "Admin File Reader" (1.3.0) by AlliedModders LLC
  10 "Fun Votes" (1.3.0) by AlliedModders LLC
  11 "Sound Commands" (1.3.0) by AlliedModders LLC
  12 "Anti-Flood" (1.3.0) by AlliedModders LLC
  13 "Map Nominations" (1.3.0) by AlliedModders LLC
  14 "Basic Commands" (1.3.0) by AlliedModders LLC
  15 "Basic Comm Control" (1.3.0) by AlliedModders LLC
  16 "Basic Chat" (1.3.0) by AlliedModders LLC
  17 "MapChooser" (1.3.0) by AlliedModders LLC
  18 "HLstatsX CE Ingame Plugin" (1.6.7) by psychonic
  19 "Healthkit On Death" (1.3.0) by Knagg0
  20 "Admin Help" (1.3.0) by AlliedModders LLC
  21 "CS:S DM Basics" (2.1.0.446) by AlliedModders LLC
  22 "CS:S DM Bot Quotas" (2.1.0.446) by AlliedModders LLC
  23 "CS:S DM Preset Spawns" (2.1.0.446) by AlliedModders LLC
  24 "CS:S DM Equipment" (2.1.0.446) by AlliedModders LLC
  25 "CS:S DM Spawn Protection" (2.1.0.446) by AlliedModders LLC
  26 "Nextmap" (1.3.0) by AlliedModders LLC
  27 "Player Commands" (1.3.0) by AlliedModders LLC
  28 "Admin Menu" (1.3.0) by AlliedModders LLC

These are my meta plugins
Code:
Listing 7 plugins:
  [01] GoreMod (3.2.5) by c0ldfyr3
  [02] Stripper (1.2.1) by BAILOPAN
  [03] SourceMod (1.3.0) by AlliedModders LLC
  [04] CS:S Tools (1.3.0) by AlliedModders LLC
  [05] SDK Tools (1.3.0) by AlliedModders LLC
  [06] Hacks Extension (1.3.0.0) by Knagg0
  [07] CS:S DM (2.1.0.446) by AlliedModders
[Image: b_560x95.png]
Reply
#8
You are missing a lot here
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
Reply
#9
I looked at the original download from the cssdm website and that is all I have.

Are you sure I am missing stuff? It is the same exact file that comes with the originally downloaded package.
[Image: b_560x95.png]
Reply
#10
Just tried this.

Will report back if it works.

Code:
I resolved this by adding the following code to the Timer_Welcome function in dm_basics.sp, after the if statement (Line 218):

if(IsFakeClient(client) && !DM_IsClientAlive(client)){ DM_RespawnClient(client); }
[Image: b_560x95.png]
Reply
#11
This worked perfectly.

If anyone else has the issue, just do what I did above.
[Image: b_560x95.png]
Reply
#12
Nice to have a good scripting guy on these forums Smile
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
Reply


Forum Jump:


Users browsing this thread: 7 Guest(s)