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cannot be detected by websites
#1
Shy 
well my problem is that i can connect to my server using external ip and my friends i think can too but when i go to tf2lobby or fraholics fps meter it says i can't connect.

[Image: 2.png]
[Image: Untitled.png]


my startup parameter: C:\srcds\orangebox\srcds.exe -console -game tf +map ctf_2fort +maxplayers 24 +ip 192.168.1.3

my config:
Code:
// Team Fortress 2 Server Configuration File, To be used with TF2 only!


// Server Name
hostname "Team Fortress 2"

// Rcon Cvars
rcon_password "levie321" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow

no mods and i'm not playing in the same computer i'm hosting the server onRolleyes

and i'm using windows 7 ultimate
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#2
Did you forward your ports?
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#3
yea

[Image: ewe.png]
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#4
Can you change TCP and UDP to BOTH?
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#5
have you tried http://www.canyouseeme.org ?
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
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#6
Try using the -ip command instead of +ip.

On Windows 7, you need to open the ports in the Firewall to allow 27015 UDP/TCP to go through.
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#7
(02-08-2010, 06:02 PM)lol554 Wrote:  have you tried http://www.canyouseeme.org ?
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Reply
#8
Firewall is disabled because i don't need it because it wont have any important files. heres the pic of current portforward.

[Image: dsdsds.png]

update: still won't work.
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#9
(02-09-2010, 04:25 AM)Mooga Wrote:  
(02-08-2010, 06:02 PM)lol554 Wrote:  have you tried http://www.canyouseeme.org ?

im confused... Big Grin
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
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#10
(02-09-2010, 06:58 AM)lol554 Wrote:  
(02-09-2010, 04:25 AM)Mooga Wrote:  
(02-08-2010, 06:02 PM)lol554 Wrote:  have you tried http://www.canyouseeme.org ?

im confused... Big Grin

hahah that song wont play Toungue
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#11
(02-09-2010, 07:53 AM)markolo25 Wrote:  
(02-09-2010, 06:58 AM)lol554 Wrote:  
(02-09-2010, 04:25 AM)Mooga Wrote:  
(02-08-2010, 06:02 PM)lol554 Wrote:  have you tried http://www.canyouseeme.org ?

im confused... Big Grin

hahah that song wont play Toungue

My computer didn't have sound, lol...

You firewall rules are now wrong. Disable that second set called aplication.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Reply
#12
ok Big Grin
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