SRCDS Steam group


Very frustrated...so many opinions
#16
(02-05-2010, 06:39 AM)danooch13 Wrote:  The thing is only 533mhz FSB. I just find it amazing that this game is from 2004, and the server requirements are so high.

Well when HL2 came out, many computers couldnt run it smoothly Smile - That year was the most fantastic "VALVe-year" ever
Slå den med jeres fiberforbindelser...

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#17
Later they could run it smoothly. And than valve thought "what the hell our products perform well? lets break something!" And introduced orangebox.
And what happened? yea fps droped into the basement ^^
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#18
(02-05-2010, 10:25 PM)Terrorkarotte Wrote:  Later they could run it smoothly. And than valve thought "what the hell our products perform well? lets break something!" And introduced orangebox.
And what happened? yea fps droped into the basement ^^

So god damn true Big Grin
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#19
I see that now. I wish I would have done a little research. I wanted to get this server going. I bought it for 60 bucks, so its not a total loss.

I just ordered replacement processors for it.

Do you think this will make a difference?

Intel SL72Y 3200DP/1M/533/1.525 XEON for socket 604 (3.20GHz)

I would like to keep all the same settings that you saw in the previous post. If not what setup would you recommend to run the setup in my last posts (24 slots, custom maps, skins, cssdm, eventscripts, sourcemod, mani, metamod, 66tick, 20/15 bandwidth, and all of the other settings in past posts).

Thanks,
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#20
Nevermind, I just bought all this for the server.

I couldnt take it anymore. Luckily I had a gift certificate from my job to purchase all of this equipment.

How will all this run?
Quote:Intel Core 2 Duo E8400 Wolfdale 3.0GHz 6MB L2 Cache LGA 775 65W Dual-Core Processor

2 gigs ddr2 800mhz ram

GIGABYTE GA-G41M-ES2L LGA 775 Intel G41 Micro ATX Intel Motherboard

Think this can handle the one css server with 32 people?
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#21
Srcds is still single threaded so it is depending on how much one core of your proceccor can handle alone. If you do not install mysql etc it could work even with tick 100. You also can run 2 Servers on that machine if you have the bandwidth.

Some things that normally break server performance so you should not use/install them:
-hltv
-mani
-event scripts

Run as less plugins as possible and only metamod+sourcemod
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#22
I appreciate the response.

My bandwidth is 20megs down and 15 megs up (gotta love fios!)

So you think I can handle 1x32 slot at 100 tick? It will be the only thing running. My hlstats mysql and webserver are on another old p4 machine.

I can remove mani, was actually thinking about it.

But eventscripts, that thing has so many cool things. I love it, and so do many of my players.

Think I can leave that one?
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#23
google: "eventscripts hack" and "mani hack" That will you stop thinking about using that addons
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#24
LOL ok. I've read it.

I guess I have no choice but to remove them.
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#25
I Forgot: You need more upload than download. So your upload will be the limitting one. If you use tick 100 the usage will increase. On orangebox games with tick 100 I have up to >30KB/s downstream.
32*30=960 KB/s I guess you will need at least ~1000KB/s upload.

Anyway: Why do you want 32 slots? only because everybody got it? These overcrowed servers are only a big slaughter. Gaming is something different.
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#26
I have 20Mbps down and 15Mbps up. Bandwidth should not be an issue.

CSS is not orange box is it?

What size do you think I should make the server? I am up for opinions at this point, due to all the mistakes I have made thus far. Yes, I am basing it off the most popular servers.

What should I set these variables to with the new server based on what I have told you?
// bandwidth rates/settings
sv_minrate 2000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 45
sv_mincmdrate 45
sv_maxcmdrate 66
sv_unlag 1
sv_maxunlag 1
fps_max 0
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#27
First of all i would use bots or fake clients, because it can result in an ip ban from the master list. The more slots you run the more bandwith is for each single player. That is why you should set sv_minrate to 15000 at least. Maybe even 20000. the maximal rates should be the maximum that is possible for tick 66 and 100 I use 45 as minimum.
If you like 32 slots you can go with it. Personally i do not like that huge server since it is less skill and more you will hit something because of all the enemys. I have more fun on smaller servers. That is why i would set up 2 medium sized Server 16-20 with a redirect system. But that is only how i like it. You have to know what you like.
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#28
Thanks for helpin me out

Ok. I may make two servers with equal slots, or just a 30 slot server, or even 28. Right now, my goal is the compare the differences between the old server and the new server.

This is what I understand from you.

With tickrate 100:
// bandwidth rates/settings
sv_minrate 15000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 45
sv_mincmdrate 45
sv_maxcmdrate 100
sv_unlag 1
sv_maxunlag 1
fps_max 0

Correct?

If so, now with sv_minrate, wont that prevent people with slower connections from connecting, because I dont want that....

Do you think I need the idler running on the new server?

Also, if I do decide to make two servers on there, how does one go about isolating a process to a single core?
So I can just have a carbon copy of that server, so now there will be 2, one 27015 and one on 27016 with redirects if full?
Redirects should be done with what mani or eventscripts? Thats the only way I see....
Can that hardware setup host 2x18 person servers with all the same settings etc?

Once again, I appreciate you giving me your advice.
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#29
(02-06-2010, 01:12 AM)Terrorkarotte Wrote:  Srcds is still single threaded so it is depending on how much one core of your proceccor can handle alone. If you do not install mysql etc it could work even with tick 100. You also can run 2 Servers on that machine if you have the bandwidth.

Some things that normally break server performance so you should not use/install them:
-hltv
-mani
-event scripts

Run as less plugins as possible and only metamod+sourcemod

Still single threaded? Yes, thats true, but when i look up in my task manager on one of my GSP-servers, im wondering if that is really true. Look at my picture below:
[Image: 2zi8txe.png]

Correct me if i am wrong Big Grin
Slå den med jeres fiberforbindelser...

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#30
I noticed the same thing in Linux and question it at one time.

It showed multiple threads in a debug output...

Maybe valve finally game to there senses and multithreaded an app that should have always been multithreaded.
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