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spotty master server listing
#1
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I've recently upgraded my server and got a new colo host. in the setup of the new server i'm getting very spotty master server listing. it usually never shows up but in the rare case that it does it takes ~3 minutes for it to show up with no filters enabled. funny thing is my old server would show up first on the server list. the weird thing is you can connect to it using the external ip address. it just doesn't show up in the master server list.

Server Specs:
CPU: Intel Q9550 2.83GHz
4GB of Ram.
100mbps full duplex link w/ 1500GB/mo
ip range 208.94.243.218 - 222
OS: ubuntu 9.10 x64

startup config
Code:
#!/bin/sh
echo "Starting Cs:Source Server"
sleep 1
screen -A -m -d -S ice ./srcds_run -console -game cstrike +ip 208.94.243.219 -port 27015 +map fy_iceworld +maxplayers 24  -tickrate 100 -autoupdate -pingboost 3 -pidfile srcds.pid

server.cfg
Code:
// server name
hostname "-CH- 24/7 ICEWORLD 100tic ~Recruiting~"

// rcon passsword
rcon_password "<rcon_password>"

// Fast Dl
sv_downloadurl "http://208.94.243.218/cstrike/"
// Advanced RCON
sv_rcon_banpenalty 60
sv_rcon_maxfailures 3
sv_rcon_minfailures 3
sv_rcon_minfailuretime 1800

// server cvars
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 0
mp_autokick 0
mp_flashlight 1
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 0
sv_pausable 0
sv_cheats 0
sv_consistency 0
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 1
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 20
mp_chattime 10
sv_timeout 65

// round specific cvars
mp_freezetime 1
mp_roundtime 5
mp_startmoney 16000
mp_c4timer 30
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5

// bandwidth rates/settings
sv_minrate 2000
sv_maxrate 35000
decalfrequency 10
sv_maxupdaterate 101
sv_minupdaterate 30

// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// bots
bot_add
bot_quota 4
bot_quota_mode fill
bot_difficulty 1
bot_chatter off
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 0
bot_prefix "-=n00b=-"
bot_allow_rogues 1
bot_walk 0
bot_join_team any
bot_eco_limit 2000
bot_allow_grenades 1
bot_all_weapons
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 0
bot_allow_machine_guns 1

// operation
sv_lan 0
sv_region 0
sv_contact chclan@gmail.com

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
exec mani_admin.cfg

ifconfig
Code:
eth0      Link encap:Ethernet  HWaddr 60:50:40:30:20:10  
          inet addr:208.94.243.218  Bcast:208.94.243.223  Mask:255.255.255.248
          inet6 addr: fe80::6250:40ff:fe30:2010/64 Scope:Link
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          RX packets:21901375 errors:0 dropped:0 overruns:0 frame:0
          TX packets:18066200 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:1000
          RX bytes:18464314719 (18.4 GB)  TX bytes:3976768681 (3.9 GB)
          Interrupt:23 Base address:0xc000

eth0:1    Link encap:Ethernet  HWaddr 60:50:40:30:20:10  
          inet addr:208.94.243.219  Bcast:208.94.243.223  Mask:255.255.255.248
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          Interrupt:23 Base address:0xc000

eth0:2    Link encap:Ethernet  HWaddr 60:50:40:30:20:10  
          inet addr:208.94.243.220  Bcast:208.94.243.223  Mask:255.255.255.248
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          Interrupt:23 Base address:0xc000

eth0:3    Link encap:Ethernet  HWaddr 60:50:40:30:20:10  
          inet addr:208.94.243.221  Bcast:208.94.243.223  Mask:255.255.255.248
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          Interrupt:23 Base address:0xc000

eth0:4    Link encap:Ethernet  HWaddr 60:50:40:30:20:10  
          inet addr:208.94.243.222  Bcast:208.94.243.223  Mask:255.255.255.248
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
          Interrupt:23 Base address:0xc000

lo        Link encap:Local Loopback  
          inet addr:127.0.0.1  Mask:255.0.0.0
          inet6 addr: ::1/128 Scope:Host
          UP LOOPBACK RUNNING  MTU:16436  Metric:1
          RX packets:1031950 errors:0 dropped:0 overruns:0 frame:0
          TX packets:1031950 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:0
          RX bytes:156416567 (156.4 MB)  TX bytes:156416567 (156.4 MB)
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#2
steam shows you the servers first that start with an IP address numerically close to the one of your home connection. so if you have at home an IP e.g. like 72.x.x.x and your old server like 73.x.x.x, it would show up almost immediately. maybe your new server has something like 170.x.x.x, so it takes a lot longer. but only for you, other home ips might start with 169.x.x.x, so they will see your new server immediately but your old one very late.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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