01-09-2010, 01:25 PM
Recently I have been having an issue with my L4D2 versus server where it can only have a max of 4/8 players in it and if anyone tries to join it will say its full even tho there are 4 slots free.
My server is running SM 1.3.0 snapshot 1.3.0-hg2881 and MM 1.8.0 with the plugins
Meta list:
My server config is:
My server pretty much has a constant 4/8 players in it and I would really love to get this fixed soon its becoming so annoying >.<
My server is running SM 1.3.0 snapshot 1.3.0-hg2881 and MM 1.8.0 with the plugins
Code:
01 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
02 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
03 "Admin Help" (1.3.0-dev) by AlliedModders LLC
04 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
05 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
06 "Player Commands" (1.3.0-dev) by AlliedModders LLC
07 "SuperLogs: L4D" (1.1.3) by psychonic
08 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
09 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
10 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
11 "[L4D2] Weapon Unlock" (0.3.2) by Crimson_Fox
12 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
13 "L4D2 Laser Sights" (1.0.1) by AtomicStryker
14 "Disconnect Message" (1.0) by PimpinJuice
15 "Server Clean Up" (1.0) by Jamster
16 "HLstatsX CE Ingame Plugin" (1.6.5) by psychonic
17 "SourceBans" (1.4.6) by InterWave Studios Development Team
18 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
19 "Advertisements" (0.5.5) by Tsunami
20 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
21 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
22 "[L4D2] Bulldozer Certification" (1.0.5) by AtomicStryker
23 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
Meta list:
Code:
[01] SourceMod (1.3.0-dev) by AlliedModders LLC
[02] SDK Tools (1.3.0-dev) by AlliedModders LLC
[03] BinTools (1.3.0-dev) by AlliedModders LLC
My server config is:
Code:
//Versus CFG
//Custom Server Settings\\
//say "Loaded custom mode"
sm_cvar mp_gamemode versus
sm_cvar sb_all_bot_team 1
//[Custom Versus Settings]\\
sm_cvar vs_max_team_switches 2 //default 1
sm_cvar vs_incap_bonus 20 //default 10
sm_cvar vs_survival_bonus 50 //default 25
sm_cvar vs_tank_damage 24 //default 24 - tank dmg per hit
sm_cvar z_difficulty Easy //Easy, Normal, Hard, Impossible
//[versus special infected limit]\\
sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_charger_limit 2
sm_cvar z_versus_hunter_limit 2
sm_cvar z_versus_jockey_limit 2
sm_cvar z_versus_smoker_limit 2
sm_cvar z_versus_spitter_limit 1
//[coop special infected limit]\\
sm_cvar z_boomer_limit 1
sm_cvar z_charger_limit 2
sm_cvar z_hunter_limit 2
sm_cvar z_jockey_limit 2
sm_cvar z_smoker_limit 2
sm_cvar z_spitter_limit 1
sm_cvar survivor_limit 4 //default 4 max nr of survivors
sm_cvar z_max_player_zombies 4 //default 4 max nr of player zombies
//-------------------------------------------------------------------------------------
//Survivor Modding\\
sm_cvar survivor_allow_crawling 1 //default 0
sm_cvar survivor_crawl_speed 35 //default 15
sm_cvar survivor_crouch_speed 75 //default 75
sm_cvar survivor_damage_speed_factor 0.50 //default 0
sm_cvar survivor_drag_continuous_fire 1 //default 1
sm_cvar survivor_drag_speed_multiplier 0 //default 0
sm_cvar z_survivor_respawn_health 75 //default 50
sm_cvar survivor_drag_type 0
//0: no dragging, 1: short tug, 2: continuous drag
sm_cvar survivor_friendly_fire_factor_easy 1 //default 0
sm_cvar survivor_incap_decay_rate 3 //default 3
sm_cvar survivor_incap_health 450 //default 300
sm_cvar survivor_incap_hopeless_decay_rate 20 //default 12
sm_cvar survivor_incap_tongued_decay_rate 12 //default 12
sm_cvar survivor_incapacitated_reload_multiplier 0 //default 1
sm_cvar survivor_lean 0 //default 0 - leaning?
sm_cvar survivor_ledge_grab_health 450 //default 300
sm_cvar survivor_limp_health 35 //default 40
sm_cvar survivor_limp_walk_speed 90 //default 85
sm_cvar survivor_max_incapacitated_count 3 //default 2
sm_cvar survivor_model_selection -1 //default -1
sm_cvar survivor_respawn_with_guns 2 //default 1
//0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
sm_cvar survivor_revive_duration 3 //default 5
sm_cvar survivor_revive_health 45 //default 30
//How much temp health you get revived with.
sm_cvar survivor_speed 210 //default 210
//sm_cvar survivor_limit 4 //default 4 max nr of survivors
//sm_cvar z_max_player_zombies 4 //default 4 max nr of player zombies
//sm_cvar survivor_push 0 //default 0 pushing other surv
//sm_cvar survivor_shove_teammates 0
//sm_cvar survivor_revive_after_drag 0 //default 0
//Standing still after dragging someone will start reviving him
//sm_cvar survivor_revive_continuous_fire 1 //default 1
//Players need to hold +attack to revive
//sm_cvar survivor_speed_boost_factor 1 //default 1
//sm_cvar survivor_sprint_multiplier 1 //default 1
//sm_cvar survivor_upgrade_reload_duration 0 //default 0
//Zombie Player Modding\\---------------------------------------------------------------------
//[smoker]\\
sm_cvar tongue_allow_voluntary_release 1 //default 0
sm_cvar tongue_break_from_damage_amount 75 //default 50
sm_cvar tongue_choke_damage_amount 10 //default 10
sm_cvar tongue_choke_damage_interval 1 //default 1
sm_cvar tongue_drag_damage_amount 3 //default 3
sm_cvar tongue_dropping_to_ground_time 2 //default 2
sm_cvar tongue_fly_speed 1000 //default 1000
sm_cvar tongue_health 150 //default 100 - tongue health
sm_cvar z_gas_health 400 //default 250 - smoker health
sm_cvar tongue_hit_delay 18 //default 20
sm_cvar tongue_miss_delay 4 //default 15
sm_cvar tongue_range 950 //default 750
//[Boomer]\\
sm_cvar z_allow_female_boomer 1 //default 1
sm_cvar z_exploding_health 100 //default 50 - boomer health
sm_cvar z_exploding_force 5000 //default 5000
sm_cvar z_exploding_splat 100 //default 50 - dmg to take when hitting ground doing splat
sm_cvar z_exploding_splat_radius 250 //default 200 - Boomers splatter radius
sm_cvar z_female_boomer_spawn_chance 50 //default 25
sm_cvar z_vomit_range 400 //default 300
sm_cvar z_vomit_maxdamagedist 400 //default 350
sm_cvar z_vomit_fade_duration 3.5 //default 5 seconds
sm_cvar z_vomit_fade_start 3.5 //default 5
//[Common]\\
sm_cvar z_background_limit 20 //default 20
sm_cvar z_common_limit 30 //default 30
sm_cvar z_health 50 //default 50 - common zombie health
sm_cvar z_infected_flashlight 1 //default 1 - allows zombies to see in the dark
sm_cvar z_speed 250 //default 250
//[Charger]\\
sm_cvar z_charger_allow_shove 0 //default 0 - allow shoving of charger
sm_cvar z_charger_health 900 //default 600
sm_cvar z_charger_max_prop_force 3000 //default 3000
sm_cvar z_charger_pound_dmg 15 //default 15
//sm_cvar z_charger_probe_alone 6 //default 6
//sm_cvar z_charger_probe_attack 24 //default 24
//[Hunter]\\
sm_cvar z_hunter_health 800 //default 250
sm_cvar z_hunter_max_pounce_bonus_damage 24 //default 24
sm_cvar z_hunter_speed 300 //default 300
//[Jockey]\\
sm_cvar z_jockey_health 450 //default 325
sm_cvar z_jockey_leap_range 300 //default 200
sm_cvar z_jockey_leap_time 0.6 //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_ride_damage 4 //default 3
sm_cvar z_jockey_speed 250 //default 250
//[Spitter]\\
sm_cvar z_spitter_health 400 //default 100
sm_cvar z_spitter_max_wait_time 30 //default 30
sm_cvar z_spitter_range 950 //default 850
sm_cvar z_spitter_speed 210 //default 210
sm_cvar z_spit_velocity 1000 //default 900
//[Tank]\\
sm_cvar z_tank_health 3500 //default 4000
sm_cvar z_tank_speed_vs 210 //default 210
sm_cvar z_tank_speed 210 //default 210
sm_cvar versus_tank_chance 0 //default 0.75
//[Weapon ammo ammount]\\
sm_cvar ammo_assaultrifle_max 724 //default 360
sm_cvar ammo_autoshotgun_max 256 //default 90
sm_cvar ammo_grenadelauncher_max 40 //default 30
sm_cvar ammo_huntingrifle_max 250 //default 150
sm_cvar ammo_shotgun_max 156 //default 56
sm_cvar ammo_smg_max 860 //default 650
sm_cvar ammo_sniperrifle_max 290 //default 180
sm_cvar ammo_chainsaw_max 40 //default 20
//[backups]\\
//sm_cvar z_boomer_limit 1 //default 1
//sm_cvar z_charger_limit 1 //default 1
//sm_cvar z_hunter_limit 1 //default 1
//sm_cvar z_jockey_limit 1 //default 1
//sm_cvar z_smoker_limit 1 //default 1
//sm_cvar z_spitter_limit //default 1
//sm_cvar z_crouch_speed 75 //default 75
//sm_cvar z_versus_boomer_limit 1
//sm_cvar z_versus_charger_limit 1
//sm_cvar z_versus_hunter_limit 1
//sm_cvar z_versus_jockey_limit 1
//sm_cvar z_versus_smoker_limit 1
//sm_cvar z_versus_spitter_limit 1
// Server Operation Cvars
sv_cheats 0
sv_consistency 1
sv_maxcmdrate 66
sv_mincmdrate 33
sv_maxupdaterate 66
sv_minupdaterate 33
sv_maxrate 30000
sv_minrate 7500
sv_maxupdaterate 80
sv_minupdaterate 33
sv_visiblemaxplayers 8
sv_unlag 1
sv_maxunlag .5
mp_disable_autokick 1
sv_region 5
sv_pausable 0
sv_clearhinthistory 0
sv_lan 0
sv_allow_lobby_connect_only 0
sm_laser 1
// Server Sounds
sv_alltalk 1
sv_voiceenable 1
sv_voicequality 5
// Game Mode Settings
mp_maxrounds 0
mp_winlimit 0
My server pretty much has a constant 4/8 players in it and I would really love to get this fixed soon its becoming so annoying >.<