01-05-2010, 09:36 AM
Hi All,
We are running Windows Server 2008 Standard addition with a high resolution timer patch to allow for 1000fps game servers.
When ever we run a game server at fps_max 1000 we only get 800 ish, however if we run it at fps_max 0 we will get 1000.00 on the dot which is what we are trying to achieve.
Having little experience with windows servers I am not sure if there is a better option for this - however:
Whenever we run it at fps_max 0 when anyone tries to scope their awp, the game goes all shaky and laggy. However at fps_max 1000 it doesn't.
Would anyone have a solution for this?
Kind Regards,
Vijay Pather - Forged Hosting
We are running Windows Server 2008 Standard addition with a high resolution timer patch to allow for 1000fps game servers.
When ever we run a game server at fps_max 1000 we only get 800 ish, however if we run it at fps_max 0 we will get 1000.00 on the dot which is what we are trying to achieve.
Having little experience with windows servers I am not sure if there is a better option for this - however:
Whenever we run it at fps_max 0 when anyone tries to scope their awp, the game goes all shaky and laggy. However at fps_max 1000 it doesn't.
Would anyone have a solution for this?
Kind Regards,
Vijay Pather - Forged Hosting