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DODS Server Crashing on changelevel
#1
Exclamation 
hey i went to post a new thread regarding my servers issue and spent probably 30 mins typing it out properly and adding as much detail as i can, and aksiment said my thread was spam and never posted it, so here it is:

Server OS: Linux
Processor: 2x Quad Core L5320
Ram: 12GB DDR2-667
Game: HL2 - Day of Defeat: Source
Start Up Command: cd orangebox && ./srcds_run -game dod -ip 204.152.196.29 -port 27015 -maxplayers 32 -tickrate 100 +fps_max 25000 +map dod_donner +servercfgfile server.cfg -autoupdate
Admin Mods: None (Fresh Install)

My server is a dedicated from a game server business, and what happens is i login to my rcon with rcon_password "verysecret", then go to do rcon changelevel "dod_mapname" and the server shuts down and restarts instantly, sometimes i get kicked by console when doing "rcon maps *" to check for the maps on the server.

Now i found a similar thread posted where the server needed to be re-installed, so we did that and re-installed the server and the same issue appeared.

Another person i talked to who attempted to help me noticed that the dods is located within a directory named organgebox and he believed that was interfering with it somehow, the startup script works fine you can go in and play the server you just cant change the level, all other rcon commands work like mp_timelimit blah blah etc, just changelevel crashes server and restarts it.

I attempted to install source mod and try to change the map that way, did the install by the book, however when i went to do sm_admin in console it came back with the error "unknown command sm_admin" as well with the "meta version" command as well.

So besides reinstalling the server i'm stumped on what to do.

IP: 204.152.196.29
Type: Public
Slots: 32
Tick Rate: 100
FPS Max: 25000

FYI - I'll do my best to check this forum as frequently as possible - Thanks and hopefully we can resolve this issue.
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#2
added start up command
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#3
Did you manually rename any of your maps?
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#4
(01-02-2010, 01:12 PM)loopyman Wrote:  Did you manually rename any of your maps?
nope, stock dods maps like dod_jagd, dod_donner, dod_avalanche, dod_anzio, etc. only custom map was our units BCT map and custom donner map, however 2nd fresh install with no custom maps uploaded still produced the same outcome.
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#5
Remove
+fps_max 25000
+servercfgfile server.cfg
-autoupdate

Then try it.
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#6
still nothing loopyman
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#7
Here is exactly what happens in console:

Quote:] rcon_password *******
] rcon changelevel dod_donner
autokick is disabled for Sgt. Komosky [22nd RR]
Disconnect: Server shutting down.
Disconnect: Server shutting down.

First it tries to kick me, then shuts down the server, the server then immediately starts back up.
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#8
What is your server.cfg?
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#9
Current one:
Quote:hostname "NARWHAL BATALLION"
rcon_password "*********"

Or

Quote:// last modified 10:23 AM 6/4/2006

// **************************************
// server name
// **************************************
hostname "[22nd RR] 24/7 Donner // http://www.22ndrr.ca // Charlie Server" // Name of the server.

// **************************************
// passswords
// **************************************
rcon_password "******" // Remote control password.
sv_password "" // Server password for entry into multiplayer games. Password = private, no password = public.

// **************************************
// specific Day of Defeat: Source cvars
// **************************************
dod_bonusround "1" // If true, the winners of the round can attack in the intermission. Default: 1
dod_bonusroundtime "15" // Time after round win until round restarts. Default: 15
dod_enableroundwaittime "1" // Enable timers to wait between rounds. Default: 1
mp_allowrandomclass "1" // Allow players to select random class. Default: 1
mp_combinemglimits "0" // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two. Default: 0
mp_tickpointinterval "30" // Delay between point gives. Default: 30
mp_limit_allies_assault "-1" // Class limit for team: Allies class: Assault. Default: -1
mp_limit_allies_mg "-1" // Class limit for team: Allies class: Machinegunner. Default: -1
mp_limit_allies_rifleman "-1" // Class limit for team: Allies class: Rifleman. Default: -1
mp_limit_allies_rocket "-1" // Class limit for team: Allies class: Rocket. Default: -1
mp_limit_allies_sniper "-1" // Class limit for team: Allies class: Sniper. Default: -1
mp_limit_allies_support "-1" // Class limit for team: Allies class: Support. Default: -1
mp_limit_axis_assault "-1" // Class limit for team: Axis class: Assault. Default: -1
mp_limit_axis_mg "-1" // Class limit for team: Axis class: Machinegunner. Default: -1
mp_limit_axis_rifleman "-1" // Class limit for team: Axis class: Rifleman. Default: -1
mp_limit_axis_rocket "-1" // Class limit for team: Axis class: Rocket. Default: -1
mp_limit_axis_sniper "-1" // Class limit for team: Axis class: Sniper. Default: -1
mp_limit_axis_support "-1" // Class limit for team: Axis class: Support. Default: -1
mp_warmup_time "0" // Warmup time length in seconds. Default: 0
sv_autojointeam "0" // Skip the class and team menus and join a team immediately. Default: 0

// **************************************
// sv cvars
// **************************************
sv_allowdownload "1" // Allow clients to download files. Default: 1
sv_allowupload "1" // Allow clients to upload customizations files. Default: 1
sv_alltalk "1" // Players can hear all other players, no team restrictions. Default: 0
sv_cheats "0" // Allow cheats on server. Default: 0
sv_consistency "1" // Whether the server enforces file consistency for critical files. Default: 1
sv_gravity "800" // World gravity. Default: 800
sv_lan "0" // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0
sv_maxspeed "320" // Maximum speed a player can move. Default: 320
sv_pausable "0" // Is the server pausable. Default: 0
sv_region "1" // The region of the world to report this server in. Default: -1
sv_timeout "45" // After this many seconds without a message from a client, the client is dropped. Default: 65
sv_voiceenable "1" // Microphone communication. Default: 1

// **************************************
// mp cvars
// **************************************
mp_allowspectators "1" // Toggles whether the server allows spectator mode or not. Default: 1
mp_autokick "0" // Kick idle/team-killing players. Default: 0
mp_chattime "10" // Amount of time players can chat after the game is over. Default: 10
mp_flashlight "1" // Allow flashlight. Default: 0
mp_footsteps "1" // Players can hear footsteps. Default: 1
mp_forcecamera "1" // Restricts spectator modes for dead players. Default: 0
mp_fraglimit "0" // Max number of kills any player can accumulate before server changes maps. Default: 0
mp_friendlyfire "1" // Allow team damage. Default: 0
mp_limitteams "1" // Max # of players 1 team can have over another. Default: 2
mp_timelimit "9999" // Game time per map in minutes. Default: 0
mp_winlimit "7" // Max number of rounds one team can win before server changes maps. Default: 0

// **************************************
// bandwidth and rates
// **************************************
sv_maxrate "30000" // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minrate "0" // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxupdaterate "100" // Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate "0" // Minimum updates per second that the server will allow. Default: 10
decalfrequency "10" // Amount of time in seconds a player can spray their decal. Default: 10
fps_max "5000" // Frame rate limiter. Default: 300

// **************************************
// server logging
// **************************************
log "on" // Control logging. on = enable logs, off = disable logs.
sv_logbans "1" // Log server bans in the server logs. Default: 0
sv_logecho "1" // Echo log information to the console. Default: 1
sv_logfile "1" // Log server information in the log file. Default: 1
sv_log_onefile "1" // Log server information to only one file. Default: 0

// **************************************
// server admin contact
// **************************************
sv_contact "justin.komosky@gmail.com" // Contact email for server sysop.

// **************************************
// web server (http) download URL
// **************************************
sv_downloadurl "" // Location from which clients can download missing files.

// **************************************
// security
// **************************************
exec "banned_user.cfg"
exec "banned_ip.cfg"
writeid
writeip

// **************************************
// addons
// **************************************
//exec "mani_server.cfg"

echo "*************** server.cfg loaded ***************"

Each both produce the same result no matter.
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#10
BUMP BUMP BUMP BUMP BUMP BUMP BUMP BUMP
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#11
BUMP BUMP BUMP BUMP BUMP BUMP BUMP
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#12
I don't think anybody can really help you with this :/
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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#13
such an odd problem
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#14
That's why nobody has a clue...
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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#15
Do you have an admin mod installed? I know for my tf2 server, if i attempt to change the level using "map" or "changelevel" it kicks everyone with the reason "server shutting down"

For sourcemod the command is "sm_map" to change it without kicking everyone, see if your admin mod (if any) has a specific command for a mapchange

If not, then try installing one Smile
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