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SRCDS gets i486 binaries on i686 capable system
#1
Server OS: CentOS 5.4 x86_64
Processor: Intel Core 2 Quad Q8400 2.66 GHz 4 cores (Quad)
RAM: 2 GB DDR2800
Game: Team Fortress 2 Dedicated
Command: srcds_run +game tf +maxplayers 32 +ip 67.212.74.234 +port 27015 +map arena_well
Mods: none yet

This is a fresh install of SRCDS, I just upgraded this server and reinstalled the OS from scratch to the quad core CPU. For some reason it's only getting i486 libraries and binaries, even though I'm clearly capable of running the i686 binaries.

Code:
sh-3.2$ cat /proc/cpuinfo
processor       : 0
vendor_id       : GenuineIntel
cpu family      : 6
model           : 23
model name      : Intel(R) Core(TM)2 Quad CPU    Q8400  @ 2.66GHz
stepping        : 10
cpu MHz         : 1998.000
cache size      : 2048 KB
physical id     : 0
siblings        : 4
core id         : 0
cpu cores       : 4
apicid          : 0
fpu             : yes
fpu_exception   : yes
cpuid level     : 13
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr sse4_1 lahf_lm
bogomips        : 5333.24
clflush size    : 64
cache_alignment : 64
address sizes   : 36 bits physical, 48 bits virtual
power management:
Code:
sh-3.2$ cat /proc/version
Linux version 2.6.18-164.6.1.el5 (mockbuild@builder10.centos.org) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)) #1 SMP Tue Nov 3 16:12:36 EST 2009
sh-3.2$

Code:
sh-3.2$ uname -a
Linux lostsignalnetwork.com 2.6.18-164.6.1.el5 #1 SMP Tue Nov 3 16:12:36 EST 2009 x86_64 x86_64 x86_64 GNU/Linux
sh-3.2$

I tried updating steam with verify_all, it says everything's fine...

Code:
sh-3.2$ ls
datacache_i486.so                      materialsystem_i486.so      studiorender_i486.so
dedicated_i486.so                      scenefilecache_i486.so      tier0_i486.so
engine_i486.so                         shaderapiempty_i486.so      tier0_s_i486.so
libsteam_api_linux.so                  soundemittersystem_i486.so  vphysics_i486.so
libsteamvalidateuseridtickets_i486.so  steam_api_i486.so           vstdlib_i486.so
libtier0_s.so                          steamclient_i486.so         vstdlib_s_i486.so
libvstdlib_s.so                        steamclient_linux.so
sh-3.2$
Code:
sh-3.2$ ls ../
bin  hl2  srcds_i486  srcds_run  steam_appid.txt  tf
sh-3.2$

Any ideas?
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#2
Team Fortress 2 (and all other orange box based games) only have 486er binaries... you'll have to live with it, unless you persuade valve to change this...
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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