SRCDS Steam group


LAN server not visible in Steam browser
#1
BASIC INFO
Server OS: CentOS 5.4
Processor: 2 * Amd opteron 250, 1 core per cpu 2,4Ghz
Ram: 4 Gb
Game(s): Counterstrike:source
Start Up Command: srcds_run -console -game cstrike -insecure -port 27040 -nomaster +ip 192.168.1.11 +map de_dust +maxplayers 16 -autoupdate
Admin Mods: SourceMod

My LAN server isn't showing in the Steam browser, it's visible in other software for example "HLSW" and i can use the console to connect to it but it does'nt show in the browser. I have searched for this issue but i haven't found a solution on any forum. i need the +ip for HLSW to work with rcon and the -nomaster since the LAN the server is running on does´nt have an internet connection.

Does anyone have an solution? i want the server to be visible in the browser.





Code:
// server name
hostname "ScoutLAN - Why so serious?"

// rcon passsword
rcon_password "password"

// server cvars
mp_friendlyfire 1
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 1
mp_flashlight 0
mp_tkpunish 1
mp_forcecamera 1
sv_alltalk 0
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
dsv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 25
mp_chattime 10
sv_timeout 65

// round specific cvars
mp_freezetime 6
mp_roundtime 5
mp_startmoney 2400
mp_c4timer 30
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 20

// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// bots                                                                                  
bot_add
bot_quota 0
bot_quota_mode normal
bot_difficulty 1
bot_chatter normal
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 1
bot_defer_to_human 0
bot_prefix "[bot]"
bot_allow_rogues 0
bot_walk 0
bot_join_team any
bot_eco_limit 2000
bot_allow_grenades 1
bot_all_weapons
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1

// operation
sv_lan 1
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#2
Is this on the same computer you're playing on?
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#3
(11-18-2009, 07:42 AM)loopyman Wrote:  Is this on the same computer you're playing on?

No. its a dedicated server and i have an other client computer.
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#4
take out the no master command,
Looking for a game server? Visit fullfrag.com and pick one up as low as $2.50 / mo!
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#5
(11-18-2009, 10:31 AM)loopyman Wrote:  take out the no master command,

Code:
srcds_run -console -game cstrike -insecure -port 27040 +ip 192.168.1.11 +map de_dust +maxplayers 16 -autoupdate

No difference still visible in HLSW and connectable via console but not showing i steam browser
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#6
I was hosting simultaneous DS's for a LAN party in July, and found that the IP of the server machine needed to be assigned by DHCP. If you set your server's IP to be static then the server browser throws its toys out of the pram and won't display it. Rest assured, this pissed me off because I wanted to emulate several IPs off the same NIC, but had to resort to a range of different ports as none of these static addresses would be displayed, and trying to tell 16-20 people to remember three seperate IPs is neither fun nor easy!
Sam.
Desktop:
Core2Duo E6750 @ 3.04Ghz - 2GiB DDR2 @ 800Mhz - Asus P5K Premium WiFi mobo - Hiper 530W PSU & Osiris Case - Sapphire ATi HD4870 - Creative X-Fi Xtreme Audio - Win XP Pro 32bit

Server:
Pentium 4 @ 3Ghz - 1GiB DDR2 @ 800Mhz - Asus PM5T mobo - Asus RS120-E3 1U Rackmount case - 500GB Hardware RAID0 array - Ubuntu 9.04 Server Edition - Massive Genitals.
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#7
Well i think that where about to find an solution...

The thing is i had to change the port to 27015 for it to show.. but when i read about it i should apparently add 20 ports if i want to run 2 servers?

27015,27035 etc

And can i run an Cstrike 1.6 server on port 27015 on the same server or will there problems with the ports?

EDIT: The samer error exists for cs 1.6 but it isn't visible in the steambrowser if i use the -nomaster directive. Hopefully it will work without internet access and without the -nomaster directive specified...
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#8
Ports are specific access points for services running off the same IP (games, mail, web, ftp etc), so in response to your second question, no, you'll have to define different ports for any game server you want to run simultaneously.
You are obliged to at least specify different server (-port 27015 by default) and client (-clientport 27005 by default) ports in your launch script for each simultaneous server you want to run. I know there are additional ports opened for each server instance, but in my experience they work off the key ports and resolve themselves, and you must ensure that your IPs are assigned by DHCP.
Sam.

P.S. Not strictly relevant, but when's the LAN party due and how many are you expecting?
Desktop:
Core2Duo E6750 @ 3.04Ghz - 2GiB DDR2 @ 800Mhz - Asus P5K Premium WiFi mobo - Hiper 530W PSU & Osiris Case - Sapphire ATi HD4870 - Creative X-Fi Xtreme Audio - Win XP Pro 32bit

Server:
Pentium 4 @ 3Ghz - 1GiB DDR2 @ 800Mhz - Asus PM5T mobo - Asus RS120-E3 1U Rackmount case - 500GB Hardware RAID0 array - Ubuntu 9.04 Server Edition - Massive Genitals.
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