Posts: 35
Threads: 12
Joined: Nov 2009
Reputation:
0
11-01-2009, 04:46 PM
(This post was last modified: 11-01-2009, 04:50 PM by JayHax0r.)
I plan on putting up a few 32 slot TF2 servers. How many can I run on each core? And if they were to be full 24/7 for a month, will that exceed my current bandwidth? Also, all these servers will be running at default FPS.
---
Intel Core2Quad Q6600
OS: Debian
RAM: 4gb DDR2
Hard Drive: 250gb SATA2
Bandwidth: 2500gb/mo
Cores 4 cores
Speed 2.4GHz
Core Name Kentsfield
L1 Cache 128KB + 128KB
L2 Cache 2 x 4M shared
HT Speed 1066MHz
Posts: 2,440
Threads: 73
Joined: May 2009
Reputation:
33
11-02-2009, 07:03 AM
(This post was last modified: 11-02-2009, 07:03 AM by loopyman.)
I have run a full 32 slot 66 tickrate TF2 server on a Q8200, which benchmarks faster than a Q6600. You should be fine with 32 66tickrate per core. As long as you're not running 500fps...
And should be fine at the default fps of 250 to 333
Looking for a game server? Visit
fullfrag.com and pick one up as low as $2.50 / mo!
Posts: 3,906
Threads: 404
Joined: Oct 2007
Reputation:
21
You can run ONE server on each core. I would say that 24-slot might be smoother then 32-slots, but you can give it a try.
~ Mooga ...w00t? -
SRCDS.com on Twitter
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Posts: 2,440
Threads: 73
Joined: May 2009
Reputation:
33
Most peoples computers suck anyway that they lag their balls off with 32 players playing... 24 players would result in more consistent smooth play for everybody.
Looking for a game server? Visit
fullfrag.com and pick one up as low as $2.50 / mo!