10-25-2009, 06:53 PM
I setup a server for a client tonight who wanted a 1000fps cs 1.6 server. The server fluctuates quite a bit between 500-1000fps which I found rather odd. Im looking for possible ideas to stabalize the FPS around 1000 for him.
Its definitely not a hardware issue (dual quad nehalem 5520, 12gb ram, etc) just to clear that up. Its running on Windows Server 2008 with HPET enabled (obviously since it is reaching 1000fps).
My first assumption was that it might be because I did not have it assigned to a core. I figured maybe it was dropping when Windows was bouncing it between cores. Assigning it to a single core didnt help at all though. I also set CPU Priority to high, which also did nothing to help stabalize the FPS.
Theres pretty much nothing else running on the machine so I am pretty much out of ideas and hoping you guys might have some suggestions. My only guess now is it might be some of his plugins. Hes running a HNS Blockmaker mod (I believe thats the name) which just from a glance looked like it could possibly cause issues with unstable FPS. Would like to add I just tried setting +sys_ticrate to 0 instead of 1000 and that didnt help. It actually sat at around 333 fps so it was worse off than it was before.
Its definitely not a hardware issue (dual quad nehalem 5520, 12gb ram, etc) just to clear that up. Its running on Windows Server 2008 with HPET enabled (obviously since it is reaching 1000fps).
My first assumption was that it might be because I did not have it assigned to a core. I figured maybe it was dropping when Windows was bouncing it between cores. Assigning it to a single core didnt help at all though. I also set CPU Priority to high, which also did nothing to help stabalize the FPS.
Theres pretty much nothing else running on the machine so I am pretty much out of ideas and hoping you guys might have some suggestions. My only guess now is it might be some of his plugins. Hes running a HNS Blockmaker mod (I believe thats the name) which just from a glance looked like it could possibly cause issues with unstable FPS. Would like to add I just tried setting +sys_ticrate to 0 instead of 1000 and that didnt help. It actually sat at around 333 fps so it was worse off than it was before.