I followed BehaartesEtwas guide ( http://wiki.fragaholics.de/index.php/EN:Linux_Kernel_Optimization ) on how to compile a RTK (its amazing) but now I am getting segfaults every 10ish hours.
Kernel:
Linux localhost 2.6.29.6-rt24 #5 SMP PREEMPT RT Mon Oct 19 00:16:52 EDT 2009 x86_64 x86_64 x86_64 GNU/Linux
I pretty much followed it to the t. And its worth noting that (although performance was much worse) before the recompile there were no segfaults.
Has anyone experienced segfaults after a recompile and can target it to a certain setting?
Maybe some things to back off on that won't hurt performance so much?
Server OS: Centos 5.3 x64
Processor: Intel® Core2 Quad CPU Q8200 @ 2.33GHz
Ram: 8GB
Game(s): counterstrike source (srcds)
Start Up Command: ./srcds_run -game cstrike -ip 72.249.124.50 -port 27015 -maxplayers 16 -tickrate 66 +fps_max 0 +map de_dust2 +servercfgfile server.cfg -autoupdate
Admin Mods: None
The core dumps don't give any insight -- they're the exact same segfaults I was getting a month or so on an Fedora 11 x86 box.
Thanks in advance!
Kernel:
Linux localhost 2.6.29.6-rt24 #5 SMP PREEMPT RT Mon Oct 19 00:16:52 EDT 2009 x86_64 x86_64 x86_64 GNU/Linux
I pretty much followed it to the t. And its worth noting that (although performance was much worse) before the recompile there were no segfaults.
Has anyone experienced segfaults after a recompile and can target it to a certain setting?
Maybe some things to back off on that won't hurt performance so much?
Server OS: Centos 5.3 x64
Processor: Intel® Core2 Quad CPU Q8200 @ 2.33GHz
Ram: 8GB
Game(s): counterstrike source (srcds)
Start Up Command: ./srcds_run -game cstrike -ip 72.249.124.50 -port 27015 -maxplayers 16 -tickrate 66 +fps_max 0 +map de_dust2 +servercfgfile server.cfg -autoupdate
Admin Mods: None
The core dumps don't give any insight -- they're the exact same segfaults I was getting a month or so on an Fedora 11 x86 box.
Thanks in advance!