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#16
A vsyscall is a shared page of memory mapped into every process on the stack, and when a program calls something that is on the page (a clock function), it doesn't have to context switch into the kernel (ring 3 to ring 0 is very expensive)

vsyscalls don't do anything for gameservers because all vsyscalls are only for 64bit kernels. I rewrote them to work on IA32. glibc doesn't have 32bit support for vsyscall pages..
http://leaf.dragonflybsd.org/~gary

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#17
you would need more than only basic programming skills, it cannot be explained in a simple forum post or howto...
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
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