10-04-2009, 06:15 PM
# Operating System: Windows XP Pro
# Type of Server: Standalone
# Relation to Server: NO FTP Access, sitting right next to it at home.
# Game Mod: Counter-Strike: Source
# Version of Mani Admin Plugin: 1.2 beta o
# Version of MetaMod: Source: Not Installed
# Plugins: Event Scirpts
My server was hacked. Don't know how, but they did it while on the server. I am using the old version of Mani because I had problems with ban before (didn't work at all). Until this hacker I didn't notice my new ban issue. My new ban issue is that my banned_user file clears itself on map changes and restarting of the server (software). It seems like every time the server reloads the maniserver.cfg and server.cfg the banned_user file clears its self. Is this a known issue, how can it be fixed?
HERE IS MY Server.cfg:
I was told that it might have something to do with the order in which the writeip write id and exec banned_user.cfg files are executed.
Any help would be great. Thanks... REALLY GETTING SICK OF STUPID BAN!
# Type of Server: Standalone
# Relation to Server: NO FTP Access, sitting right next to it at home.
# Game Mod: Counter-Strike: Source
# Version of Mani Admin Plugin: 1.2 beta o
# Version of MetaMod: Source: Not Installed
# Plugins: Event Scirpts
My server was hacked. Don't know how, but they did it while on the server. I am using the old version of Mani because I had problems with ban before (didn't work at all). Until this hacker I didn't notice my new ban issue. My new ban issue is that my banned_user file clears itself on map changes and restarting of the server (software). It seems like every time the server reloads the maniserver.cfg and server.cfg the banned_user file clears its self. Is this a known issue, how can it be fixed?
HERE IS MY Server.cfg:
Code:
exec mani_server.cfg
exec mani_quake_sounds.cfg
//------------------------------//**Main Server Config**\\--------------------------------\\
hostname "AoTD Clan Server [Fast-DL, 1000FPS, 100Tick]" //Hostname for server.
sv_password " " //Server password for entry into multiplayer games
//ip youriphereifulike //Overrides IP for multihomed hosts (just backup, not needed)
//hostport 27015 //Host game server port (just backup, not needed)
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
motdfile motd.txt //The MOTD file to load
mapcyclefile mapcycle.txt //File to load mapcycle from
net_maxfilesize 100
sv_downloadurl "http://aperture-m.com/666/aotd/cstrike" //Location from which clients can download missing files (don't use if you don't have webspace)
fps_max 1000 //Frame rate limiter (FPS is important on the server, this sets the limit higher)
//------------------------------------//**RCon**\\----------------------------------------\\
rcon_password ***** //remote console password
latency_limit 500
sv_rcon_banpenalty 0 //Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 20 //Number of seconds to track failed rcon authentications
//----------------------------------------------------------------------------------------\\
//------------------------------//**Main Game Settings**\\--------------------------------\\
mp_restartgame 0 //If non-zero, game will restart in the specified number of seconds
mp_roundtime 2 //How many minutes each round takes.
mp_autokick 0 //Kick idle/team-killing players
mp_timelimit 30 //game time per map in minutes
mp_winlimit 0 //max number of rounds one team can win before server changes maps
mp_maxrounds 15 //max number of rounds to play before server changes maps
mp_fraglimit 0 //max number of kills to get before server changes maps
mp_allowspectators 1 //toggles whether the server allows spectator mode or not
mp_buytime 3 //How many minutes after round start players can buy items for.
mp_freezetime 2 //how many seconds to keep players frozen when the round starts
decalfrequency 20 //Amount of time in seconds a player can spray their decal
mp_friendlyfire 0 //Allow friendly fire
mp_falldamage 1 //Will players be damaged when they fall a certain distance
mp_footsteps 1 //Makes clients hear footsteps of eachother
mp_flashlight 1 //Allow the flashlight to be used
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_chattime 15 //amount of time players can chat after the game is over
mp_startmoney 1000 //amount of money each player gets when they join the game
mp_c4timer 35 //how long from when the C4 is armed until it blows
mp_tkpunish 0 //Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_hostagepenalty 0 //Terrorist are kicked for killing too much hostages
mp_spawnprotectiontime 0 //Kick players who team-kill within this many seconds of a round restart.
mp_playerid 0 //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
//----------------------------------------------------------------------------------------\\
//---------------------------------//**Team Settings**\\----------------------------------\\
mp_autoteambalance 1 //Server automatically changes players to even teams
//mp_defaultteam 0 //What is the default team to join?
//mp_humanteam any //Restricts human players to a single team {any, CT, T}
mp_limitteams 1 //Max # of players 1 team can have over another (0 disables check)
mp_teamoverride 1 //Allow server to regulate teams
//----------------------------------------------------------------------------------------\\
//-----------------------------------//**System**\\---------------------------------------\\
sv_contact marcfalabella@yahoo.com //Contact email for server sysop
sv_region 0 //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_cheats 0 //Allow cheats on server
sv_pausable 0 //Is the server pausable.
sv_filterban 1 //Set packet filtering by IP mode
sv_forcepreload 0 //Force server side preloading.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_maxcmdrate 101
sv_mincmdrate 100
sv_maxrate 30000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate 25000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 101 //Maximum updates per second that the server will allow (don't change this)
sv_minupdaterate 100 //Minimum updates per second that the server will allow (don't change this)
sv_unlag 1 //Enables player lag compensation
sv_maxunlag 1 //Maximum lag compensation in seconds
sv_unlag_debug 0 //Debugs lag compensation
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_footsteps 1 //Play footstep sound for players
sv_timeout 60 //After this many seconds without a message from a client, the client is dropped
sv_voiceenable 1 //Enables voice talking ingame
sv_voicecodec vaudio_speex
//----------------------------------------------------------------------------------------\\
//------------------------------------//**Bot**\\-----------------------------------------\\
bot_chatter 0
//bot_defer_to_human 1
bot_difficulty 1 // 1- Easy 2- hard 3- Impossible
//bot_join_after_player 0
bot_prefix "AoTD | Bot." // Bots get this infront of their name (-[Im-A-Bot]- Shawn)
//bot_quota 20 // Maximum amount of bots that join the game
//bot_quota_mode normal
bot_auto_vacate 1 // Bots automatically leave the server to make room for players
//bot_auto_follow 1 // Bots follow human players
//bot_allow_rogues 0 // Allow bots to go their own way
bot_eco_limit 3000 // Bots won't buy anything when cash is below this amount
//bot_all_weapons
//bot_allow_grenades 1
//bot_allow_machine_guns 1
//bot_allow_pistols 1
//bot_allow_rifles 1
//bot_allow_shotguns 1
//bot_allow_snipers 0
//bot_allow_sub_machine_guns 1
//bot_join_team CT
//----------------------------------------------------------------------------------------\\
//----------------------------------//**Logging**\\---------------------------------------\\
log on //Creates a logfile (Enable= on Disable= off)
sv_logfile 1 //Log server information in the log file.
sv_logsdir C:\SRCDS\cstrike\logs //Folder in the game directory where server logs will be stored.
sv_logecho 0 //Echo log information to the console.
sv_log_onefile 1 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logdownloadlist 1 //Log files to download.
sv_deltaprint 0 //Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
//----------------------------------------------------------------------------------------\\
//----------------------------------//**exec cfg files**\\---------------------------------------\\
writeip
writeid
exec banned_user.cfg
Any help would be great. Thanks... REALLY GETTING SICK OF STUPID BAN!