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Team Fortress 2 Dedicated server problem.
#1
I have started a TF2 server.Before everything is good, players can connect, players can see it on masterserver, but today, it isn't working.I didn't changed anything.Only i can join server.Other player's can't see and join.

What is wrong.Can you help me.I'm sorry for my english.

Here is my config file:

Quote:// Team Fortress 2 Server Configuration File, To be used with TF2 only!


// Server Name
hostname "..."

// Rcon Cvars
rcon_password "..." //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_fraglimit 0
mp_idledealmethod 0 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 0 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 0 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 0 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 1000 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow

sv_filterban 1

and my i'm opening server with this:

Quote:D:\Server\orangebox\srcds.exe -console -game tf -hostport 27015 +maxplayers 24 +map ctf_2fort

All ports are working, i'm using dyndns.
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#2
Did you server lan ip change? Did your external ip change?
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#3
Is your server up to date? If you have your server on, and you go to http://www.canyouseeme.org, does it say success still?
My Simple-ish guide a CS:S srcds dedicated server
http://www.youtube.com/watch?v=mtzJd9zCYgs

[Image: JazzAX1.jpg]
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#4
Ports are working.

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My lan ip isn't changed.

I'm using dyndns, but players can't connect with my external ip too.
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#5
try to use this at startup

-console -game tf +ip (localip if you have router) -port 27015 +maxplayers 24 +map ctf_2fort -tickrate 66
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#6
+VAC is NOT a valid command line option. Its also -tickrate not ticrate.
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#7
sorry saw that i missed a k..
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#8
Thanks for help, i'll try.

-

No it didn't worked :\
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