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Used to be able to run 2 servers, now wont
#1
So here's the deal, I'm running two servers from the same files. I've been doing this for months, and now it's giving me a headache. I can run the first server, but now the second server outputs the following:


Code:
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 12
Unknown command "r_decal_cullsize"
Unknown command "port"
maxplayers set to 12
Unknown command "startupmenu"
Network: IP X.X.X.X, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
./srcds_run: line 352:  9337 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Thu Sep 10 21:02:07 UTC 2009: Server restart in 3 seconds
Thu Sep 10 21:02:08 UTC 2009: Server Quit


So I turn on debug and it dumps the following to debug.log (which it says I should email to linux@valvesoftware.com, but it seems to useless to send)

Code:
----------------------------------------------
CRASH: Thu Sep 10 20:56:15 UTC 2009
Start Line: ./srcds_i486 -game tf -console +port 27015 -tickrate 100 +maxplayers 12 -pingboost 2 -ip X.X.X.X -timeout 3 +map cp_badlands +servercfgfile serverb.cfg -debug
End of Source crash report
----------------------------------------------


Now, I havn't changed a damn thing. The only recent thing I have changed at all is renaming addons to addons.bak until I update sourcemod (the version was crashing my servers). After doing such both servers still worked properly.

The thing is the first server STARTED runs, the second server started crashes. It doesnt matter which script I run, the order results in the second executed server crashing like above.

I am at a loss as to what to do. I have already deleted srcds_run and updated to get it to re-install it, but that did not fix it.

Please advise.
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#2
so u didnt mess up the port/pid file?

try installing tf completely new to another directory.. than start 2 server.. look if they work.. and than just setup 1 plugin after another and see if it works :p
u can even try to setup all plugins at once or copy them of the corrupt srcds addons directory..

sry that these are the only advises i could give.. but i never had such a problem :/
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#3
JOHNNYCRE8 Wrote:so u didnt mess up the port/pid file?

try installing tf completely new to another directory.. than start 2 server.. look if they work.. and than just setup 1 plugin after another and see if it works :p
u can even try to setup all plugins at once or copy them of the corrupt srcds addons directory..

sry that these are the only advises i could give.. but i never had such a problem :/

I have no plugins running, and even still, I never told it to set a PID, so I don't see how that could be a problem as it never has been. I suppose ill have to see how this works in another set of folders, but I suspect something else is amiss.
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#4
Why not have two installations? Also -pingboost does not work on source servers.
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
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#5
pengy Wrote:Why not have two installations? Also -pingboost does not work on source servers.

it's listed as a proper command according to the valve developer site, and i want to have one installation as the two servers are effectively mirrors of each other. besides, it's wasteful to have multiple installations if you can help it.
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#6
ehrm - nope.. -pingboost is a proper command.. ff we're talking about hlds ( as far as i remember )...
so there may be a pingboost for team fortress 1/classic... but noway that there is one for an srcds game ;x

i dont know how often u change server settings/maps.. etc.. but it shouldnt be that hard.. to sync 2 installations ;]

btw i dont see a real WASTE... maybe disc space.. but my box p.e. got 1,5 TB.. and im using like 20 gig max ;]
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#7
Well blow me down, I could swear I saw it as a registered command, thanks for the tip guys Big Grin

As for the installation, I'm trying to run minimal here. I don't see why I should have to now run two installations when one did the job perfectly one patch ago.

Has anyone else seen this yet?
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#8
So, Nobody has any idea on what's causing this?
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